From d11a529704bbff304668f36f365d55dfedf0cc99 Mon Sep 17 00:00:00 2001 From: ProSavage Date: Thu, 26 Jul 2018 13:22:16 -0500 Subject: [PATCH] Vault now checks for hoppers & chests nearby even if you're holding multiple vaults. --- .../massivecraft/factions/listeners/FactionsBlockListener.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java b/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java index 76ca5242..e3423bcd 100644 --- a/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java +++ b/src/main/java/com/massivecraft/factions/listeners/FactionsBlockListener.java @@ -122,7 +122,7 @@ public class FactionsBlockListener implements Listener { public void onVaultPlace(BlockPlaceEvent e) { if (e.getItemInHand().getType() == Material.CHEST) { ItemStack vault = P.p.createItem(Material.CHEST, 1, (short) 0, P.p.color(P.p.getConfig().getString("fvault.Item.Name")), P.p.colorList(P.p.getConfig().getStringList("fvault.Item.Lore"))); - if (e.getItemInHand().equals(vault)) { + if (e.getItemInHand().isSimilar(vault)) { FPlayer fme = FPlayers.getInstance().getByPlayer(e.getPlayer()); if (fme.getFaction().getVault() != null) { fme.msg(TL.COMMAND_GETVAULT_ALREADYSET);