Reformatted Code
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@@ -44,6 +44,7 @@ public class EngineDynmap {
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public DynmapAPI dynmapApi;
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public MarkerAPI markerApi;
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public MarkerSet markerset;
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private EngineDynmap() {
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}
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@@ -103,12 +104,12 @@ public class EngineDynmap {
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public void init() {
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Plugin dynmap = Bukkit.getServer().getPluginManager().getPlugin("dynmap");
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if (dynmap == null || !dynmap.isEnabled()) {
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if (dynmap == null || ! dynmap.isEnabled()) {
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return;
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}
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// Should we even use dynmap?
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if (!Conf.dynmapUse) {
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if (! Conf.dynmapUse) {
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if (this.markerset != null) {
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this.markerset.deleteMarkerSet();
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this.markerset = null;
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@@ -117,7 +118,7 @@ public class EngineDynmap {
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}
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// Shedule non thread safe sync at the end!
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Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, new Runnable() {
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Bukkit.getScheduler().scheduleSyncRepeatingTask(SavageFactions.plugin, new Runnable() {
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@Override
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public void run() {
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@@ -125,12 +126,12 @@ public class EngineDynmap {
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final Map<String, TempAreaMarker> areas = createAreas();
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final Map<String, Set<String>> playerSets = createPlayersets();
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if (!updateCore()) {
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if (! updateCore()) {
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return;
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}
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// createLayer() is thread safe but it makes use of fields set in updateCore() so we must have it after.
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if (!updateLayer(createLayer())) {
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if (! updateLayer(createLayer())) {
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return;
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}
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@@ -170,7 +171,7 @@ public class EngineDynmap {
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ret.label = Conf.dynmapLayerName;
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ret.minimumZoom = Conf.dynmapLayerMinimumZoom;
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ret.priority = Conf.dynmapLayerPriority;
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ret.hideByDefault = !Conf.dynmapLayerVisible;
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ret.hideByDefault = ! Conf.dynmapLayerVisible;
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return ret;
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}
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@@ -322,7 +323,7 @@ public class EngineDynmap {
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Map<String, TempAreaMarker> ret = new HashMap<>();
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// If the faction is visible ...
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if (!isVisible(faction, world)) {
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if (! isVisible(faction, world)) {
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return ret;
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}
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@@ -406,10 +407,10 @@ public class EngineDynmap {
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while ((currentX != initialX) || (currentZ != initialZ) || (direction != Direction.ZMINUS)) {
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switch (direction) {
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case XPLUS: // Segment in X+ direction
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if (!ourChunkFlags.getFlag(currentX + 1, currentZ)) { // Right turn?
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if (! ourChunkFlags.getFlag(currentX + 1, currentZ)) { // Right turn?
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linelist.add(new int[]{currentX + 1, currentZ}); // Finish line
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direction = Direction.ZPLUS; // Change direction
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} else if (!ourChunkFlags.getFlag(currentX + 1, currentZ - 1)) { // Straight?
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} else if (! ourChunkFlags.getFlag(currentX + 1, currentZ - 1)) { // Straight?
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currentX++;
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} else { // Left turn
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linelist.add(new int[]{currentX + 1, currentZ}); // Finish line
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@@ -419,10 +420,10 @@ public class EngineDynmap {
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}
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break;
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case ZPLUS: // Segment in Z+ direction
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if (!ourChunkFlags.getFlag(currentX, currentZ + 1)) { // Right turn?
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if (! ourChunkFlags.getFlag(currentX, currentZ + 1)) { // Right turn?
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linelist.add(new int[]{currentX + 1, currentZ + 1}); // Finish line
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direction = Direction.XMINUS; // Change direction
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} else if (!ourChunkFlags.getFlag(currentX + 1, currentZ + 1)) { // Straight?
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} else if (! ourChunkFlags.getFlag(currentX + 1, currentZ + 1)) { // Straight?
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currentZ++;
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} else { // Left turn
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linelist.add(new int[]{currentX + 1, currentZ + 1}); // Finish line
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@@ -432,10 +433,10 @@ public class EngineDynmap {
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}
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break;
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case XMINUS: // Segment in X- direction
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if (!ourChunkFlags.getFlag(currentX - 1, currentZ)) { // Right turn?
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if (! ourChunkFlags.getFlag(currentX - 1, currentZ)) { // Right turn?
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linelist.add(new int[]{currentX, currentZ + 1}); // Finish line
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direction = Direction.ZMINUS; // Change direction
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} else if (!ourChunkFlags.getFlag(currentX - 1, currentZ + 1)) { // Straight?
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} else if (! ourChunkFlags.getFlag(currentX - 1, currentZ + 1)) { // Straight?
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currentX--;
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} else { // Left turn
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linelist.add(new int[]{currentX, currentZ + 1}); // Finish line
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@@ -445,10 +446,10 @@ public class EngineDynmap {
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}
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break;
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case ZMINUS: // Segment in Z- direction
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if (!ourChunkFlags.getFlag(currentX, currentZ - 1)) { // Right turn?
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if (! ourChunkFlags.getFlag(currentX, currentZ - 1)) { // Right turn?
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linelist.add(new int[]{currentX, currentZ}); // Finish line
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direction = Direction.XPLUS; // Change direction
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} else if (!ourChunkFlags.getFlag(currentX - 1, currentZ - 1)) { // Straight?
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} else if (! ourChunkFlags.getFlag(currentX - 1, currentZ - 1)) { // Straight?
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currentZ--;
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} else { // Left turn
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linelist.add(new int[]{currentX, currentZ}); // Finish line
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@@ -570,7 +571,7 @@ public class EngineDynmap {
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// Thread Safe / Asynchronous: Yes
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public Map<String, Set<String>> createPlayersets() {
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if (!Conf.dynmapVisibilityByFaction) {
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if (! Conf.dynmapVisibilityByFaction) {
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return null;
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}
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@@ -599,7 +600,7 @@ public class EngineDynmap {
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// Remove
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for (PlayerSet set : this.markerApi.getPlayerSets()) {
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if (!set.getSetID().startsWith(FACTIONS_PLAYERSET_)) {
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if (! set.getSetID().startsWith(FACTIONS_PLAYERSET_)) {
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continue;
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}
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@@ -669,7 +670,7 @@ public class EngineDynmap {
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FPlayer playersLeaderObject = faction.getFPlayerAdmin();
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String playersLeader = getHtmlPlayerName(playersLeaderObject);
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ArrayList<FPlayer> playersAdminsList = faction.getFPlayersWhereRole(Role.LEADER);
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ArrayList<FPlayer> playersAdminsList = faction.getFPlayersWhereRole(Role.LEADER);
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String playersAdminsCount = String.valueOf(playersAdminsList.size());
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String playersAdmins = getHtmlPlayerString(playersAdminsList);
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@@ -713,11 +714,11 @@ public class EngineDynmap {
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Set<String> visible = Conf.dynmapVisibleFactions;
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Set<String> hidden = Conf.dynmapHiddenFactions;
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if (!visible.isEmpty() && !visible.contains(factionId) && !visible.contains(factionName) && !visible.contains("world:" + world)) {
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if (! visible.isEmpty() && ! visible.contains(factionId) && ! visible.contains(factionName) && ! visible.contains("world:" + world)) {
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return false;
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}
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return !hidden.contains(factionId) && !hidden.contains(factionName) && !hidden.contains("world:" + world);
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return ! hidden.contains(factionId) && ! hidden.contains(factionName) && ! hidden.contains("world:" + world);
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}
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// Thread Safe / Asynchronous: Yes
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@@ -743,7 +744,7 @@ public class EngineDynmap {
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ArrayDeque<int[]> stack = new ArrayDeque<>();
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stack.push(new int[]{x, y});
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while (!stack.isEmpty()) {
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while (! stack.isEmpty()) {
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int[] nxt = stack.pop();
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x = nxt[0];
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y = nxt[1];
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