made "worldGuardBuildPriority" apply in Wilderness and WarZone, not just SafeZone
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96dafe4327
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a4e06db112
@ -173,6 +173,9 @@ public class FactionsBlockListener implements Listener
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if (otherFaction.isNone())
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{
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if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
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return true;
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if (!Conf.wildernessDenyBuild || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName()))
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return true; // This is not faction territory. Use whatever you like here.
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@ -183,11 +186,8 @@ public class FactionsBlockListener implements Listener
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}
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else if (otherFaction.isSafeZone())
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{
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if (Conf.worldGuardBuildPriority)
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{
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if (Worldguard.playerCanBuild(player, location))
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return true;
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}
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if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
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return true;
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if (!Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player))
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return true;
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@ -199,6 +199,9 @@ public class FactionsBlockListener implements Listener
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}
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else if (otherFaction.isWarZone())
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{
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if (Conf.worldGuardBuildPriority && Worldguard.playerCanBuild(player, location))
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return true;
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if (!Conf.warZoneDenyBuild || Permission.MANAGE_WAR_ZONE.has(player))
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return true;
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