Merge pull request #10 from ProSavage/revert-8-1.6.x
Revert "Bug fix: item frame/armor stand protection"
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commit
969b281b44
@ -411,7 +411,6 @@ public class Conf {
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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@ -438,7 +437,6 @@ public class Conf {
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
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safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
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@ -131,39 +131,6 @@ public class FactionsEntityListener implements Listener {
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}
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}
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} else {
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// Protect armor stands/item frames from being damaged in protected territories
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if (damagee.getType() == EntityType.ITEM_FRAME || damagee.getType() == EntityType.ARMOR_STAND) {
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// Manage projectiles launched by players
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if (damager instanceof Projectile && ((Projectile) damager).getShooter() instanceof Entity) {
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damager = (Entity) ((Projectile) damager).getShooter();
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}
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// Run the check for a player
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if (damager instanceof Player) {
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// Generate the action message.
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String entityAction;
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if (damagee.getType() == EntityType.ITEM_FRAME) {
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entityAction = "item frames";
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} else {
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entityAction = "armor stands";
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}
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if (!FactionsBlockListener.playerCanBuildDestroyBlock((Player) damager, damagee.getLocation(), "destroy " + entityAction, false)) {
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event.setCancelled(true);
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}
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} else {
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// we don't want to let mobs/arrows destroy item frames/armor stands
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// so we only have to run the check as if there had been an explosion at the damager location
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if (!this.checkExplosionForBlock(damager, damagee.getLocation().getBlock())) {
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event.setCancelled(true);
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}
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}
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// we don't need to go after
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return;
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}
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//this one should trigger if something other than a player takes damage
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if (damager instanceof Player) {
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// now itll only go here if the damage is dealt by a player
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@ -617,8 +584,6 @@ public class FactionsEntityListener implements Listener {
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public void onPaintingPlace(HangingPlaceEvent event) {
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "place paintings", false)) {
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event.setCancelled(true);
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// Fix: update player's inventory to avoid items glitches
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event.getPlayer().updateInventory();
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}
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}
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@ -658,36 +658,6 @@ public class FactionsPlayerListener implements Listener {
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}
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}
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// For disabling interactions with item frames in another faction's territory
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteractEntity(PlayerInteractEntityEvent event) {
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// only need to check for item frames
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if (event.getRightClicked().getType() != EntityType.ITEM_FRAME) {
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return;
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}
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Player player = event.getPlayer();
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Entity entity = event.getRightClicked();
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(player, entity.getLocation(), "use item frames", false)) {
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event.setCancelled(true);
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}
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}
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// For disabling interactions with armor stands in another faction's territory
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@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
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public void onPlayerInteractAtEntity(PlayerInteractAtEntityEvent event) {
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Entity entity = event.getRightClicked();
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// only need to check for armor stand and item frames
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if (entity.getType() != EntityType.ARMOR_STAND) {
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return;
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}
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), entity.getLocation(), "use armor stands", false)) {
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event.setCancelled(true);
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}
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}
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// for handling people who repeatedly spam attempts to open a door (or similar) in another faction's territory
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private Map<String, InteractAttemptSpam> interactSpammers = new HashMap<>();
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