fixed default build if there was no region at location.

This commit is contained in:
flatbmx 2012-09-08 11:22:18 -05:00
parent 774d013cd0
commit 909f605343

@ -75,7 +75,10 @@ public class Worldguard
ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
return set.allows(DefaultFlag.PVP);
}
// Check if player can build at location by worldguards rules.
// Returns:
// True: Player can build in the region.
// False: Player can not build in the region.
public static boolean playerCanBuild(Player player, Location loc)
{
if( ! enabled)
@ -83,7 +86,13 @@ public class Worldguard
// No WG hooks so we'll always bypass this check.
return false;
}
World world = loc.getWorld();
Vector pt = toVector(loc);
if (wg.getRegionManager(world).getApplicableRegions(pt).size() > 0)
return wg.canBuild(player, loc);
return false;
}
// Check for Regions in chunk the chunk