Added WorldGuard region building overriding safezone build rules if enabled.
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@ -74,6 +74,7 @@ public class Conf
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public static boolean removePlayerDataWhenBanned = true;
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public static boolean worldGuardChecking = false;
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public static boolean worldGuardBuildPriority = false;
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//LWC
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public static boolean lwcIntegration = false;
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@ -112,7 +112,7 @@ public class P extends MPlugin
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CapiFeatures.setup();
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LWCFeatures.setup();
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if(Conf.worldGuardChecking)
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if(Conf.worldGuardChecking || Conf.worldGuardBuildPriority)
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{
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Worldguard.init(this);
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}
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@ -75,7 +75,17 @@ public class Worldguard
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ApplicableRegionSet set = regionManager.getApplicableRegions(pt);
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return set.allows(DefaultFlag.PVP);
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}
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public static boolean playerCanBuild(Player player, Location loc)
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{
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if( ! enabled)
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{
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// No WG hooks so we'll always bypass this check.
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return false;
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}
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return wg.canBuild(player, loc);
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}
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// Check for Regions in chunk the chunk
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// Returns:
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// True: Regions found within chunk
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@ -20,6 +20,7 @@ import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.P;
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import com.massivecraft.factions.integration.Worldguard;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
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@ -182,6 +183,12 @@ public class FactionsBlockListener implements Listener
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}
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else if (otherFaction.isSafeZone())
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{
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if (Conf.worldGuardBuildPriority)
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{
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if (Worldguard.playerCanBuild(player, location))
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return true;
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}
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if (!Conf.safeZoneDenyBuild || Permission.MANAGE_SAFE_ZONE.has(player))
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return true;
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