Fix Bug #126
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1ee62c2267
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@ -741,7 +741,8 @@ public class FactionsPlayerListener implements Listener {
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me.attemptClaim(me.getAutoClaimFor(), newLocation, true);
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}
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FactionsPlugin.instance.logFactionEvent(me.getAutoClaimFor(), FLogType.CHUNK_CLAIMS, me.getName(), CC.GreenB + "CLAIMED", String.valueOf(1), (new FLocation(player.getLocation())).formatXAndZ(","));
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if (Conf.disableFlightOnFactionClaimChange) CmdFly.disableFlight(me);
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if (Conf.disableFlightOnFactionClaimChange && FactionsPlugin.getInstance().getConfig().getBoolean("enable-faction-flight")) CmdFly.disableFlight(me);
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} else if (me.isAutoSafeClaimEnabled()) {
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if (!Permission.MANAGE_SAFE_ZONE.has(player)) {
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me.setIsAutoSafeClaimEnabled(false);
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@ -972,36 +972,39 @@ public abstract class MemoryFPlayer implements FPlayer {
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}
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public void setFFlying(boolean fly, boolean damage) {
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Player player = getPlayer();
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if (player == null) return;
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player.setAllowFlight(fly);
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player.setFlying(fly);
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if (!damage) {
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msg(TL.COMMAND_FLY_CHANGE, fly ? "enabled" : "disabled");
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if (!fly) {
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sendMessage(TL.COMMAND_FLY_COOLDOWN.toString().replace("{amount}", FactionsPlugin.getInstance().getConfig().getInt("fly-falldamage-cooldown", 3) + ""));
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}
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} else {
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msg(TL.COMMAND_FLY_DAMAGE);
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}
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// If leaving fly mode, don't let them take fall damage for x seconds.
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if (!fly) {
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int cooldown = FactionsPlugin.getInstance().getConfig().getInt("fly-falldamage-cooldown", 3);
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CmdFly.flyMap.remove(player.getName());
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// If the value is 0 or lower, make them take fall damage.
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// Otherwise, start a timer and have this cancel after a few seconds.
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// Short task so we're just doing it in method. Not clean but eh.
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if (cooldown > 0) {
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setTakeFallDamage(false);
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Bukkit.getScheduler().runTaskLater(FactionsPlugin.getInstance(), () -> setTakeFallDamage(true), 20L * cooldown);
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}
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}
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isFlying = fly;
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if(FactionsPlugin.getInstance().getConfig().getBoolean("enable-faction-flight"))
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{
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Player player = getPlayer();
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if (player == null) return;
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player.setAllowFlight(fly);
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player.setFlying(fly);
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if (!damage) {
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msg(TL.COMMAND_FLY_CHANGE, fly ? "enabled" : "disabled");
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if (!fly) {
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sendMessage(TL.COMMAND_FLY_COOLDOWN.toString().replace("{amount}", FactionsPlugin.getInstance().getConfig().getInt("fly-falldamage-cooldown", 3) + ""));
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}
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} else {
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msg(TL.COMMAND_FLY_DAMAGE);
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}
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// If leaving fly mode, don't let them take fall damage for x seconds.
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if (!fly) {
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int cooldown = FactionsPlugin.getInstance().getConfig().getInt("fly-falldamage-cooldown", 3);
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CmdFly.flyMap.remove(player.getName());
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// If the value is 0 or lower, make them take fall damage.
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// Otherwise, start a timer and have this cancel after a few seconds.
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// Short task so we're just doing it in method. Not clean but eh.
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if (cooldown > 0) {
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setTakeFallDamage(false);
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Bukkit.getScheduler().runTaskLater(FactionsPlugin.getInstance(), () -> setTakeFallDamage(true), 20L * cooldown);
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}
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}
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isFlying = fly;
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}
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}
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public boolean isInFactionsChest() {
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