Reformat before I go crazy.
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@@ -7,71 +7,62 @@ import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Role;
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public class CmdSethome extends FCommand
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{
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public CmdSethome()
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{
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this.aliases.add("sethome");
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//this.requiredArgs.add("");
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this.optionalArgs.put("faction tag", "mine");
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this.permission = Permission.SETHOME.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeAdmin = false;
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}
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@Override
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public void perform()
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{
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if ( ! Conf.homesEnabled)
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{
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fme.msg("<b>Sorry, Faction homes are disabled on this server.");
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return;
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}
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Faction faction = this.argAsFaction(0, myFaction);
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if (faction == null) return;
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// Can the player set the home for this faction?
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if (faction == myFaction)
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{
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if ( ! Permission.SETHOME_ANY.has(sender) && ! assertMinRole(Role.MODERATOR)) return;
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}
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else
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{
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if ( ! Permission.SETHOME_ANY.has(sender, true)) return;
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}
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// Can the player set the faction home HERE?
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if
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(
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! Permission.BYPASS.has(me)
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&&
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Conf.homesMustBeInClaimedTerritory
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&&
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Board.getFactionAt(new FLocation(me)) != faction
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)
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{
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fme.msg("<b>Sorry, your faction home can only be set inside your own claimed territory.");
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return;
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}
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public class CmdSethome extends FCommand {
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public CmdSethome() {
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this.aliases.add("sethome");
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostSethome, "to set the faction home", "for setting the faction home")) return;
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//this.requiredArgs.add("");
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this.optionalArgs.put("faction tag", "mine");
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this.permission = Permission.SETHOME.node;
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this.disableOnLock = true;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = false;
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senderMustBeAdmin = false;
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}
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@Override
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public void perform() {
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if (!Conf.homesEnabled) {
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fme.msg("<b>Sorry, Faction homes are disabled on this server.");
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return;
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}
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Faction faction = this.argAsFaction(0, myFaction);
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if (faction == null) return;
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// Can the player set the home for this faction?
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if (faction == myFaction) {
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if (!Permission.SETHOME_ANY.has(sender) && !assertMinRole(Role.MODERATOR)) return;
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} else {
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if (!Permission.SETHOME_ANY.has(sender, true)) return;
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}
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// Can the player set the faction home HERE?
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if
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(
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!Permission.BYPASS.has(me)
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&&
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Conf.homesMustBeInClaimedTerritory
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&&
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Board.getFactionAt(new FLocation(me)) != faction
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) {
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fme.msg("<b>Sorry, your faction home can only be set inside your own claimed territory.");
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(Conf.econCostSethome, "to set the faction home", "for setting the faction home")) return;
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faction.setHome(me.getLocation());
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faction.msg("%s<i> set the home for your faction. You can now use:", fme.describeTo(myFaction, true));
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faction.sendMessage(p.cmdBase.cmdHome.getUseageTemplate());
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if (faction != myFaction) {
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fme.msg("<b>You have set the home for the " + faction.getTag(fme) + "<i> faction.");
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}
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}
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faction.setHome(me.getLocation());
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faction.msg("%s<i> set the home for your faction. You can now use:", fme.describeTo(myFaction, true));
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faction.sendMessage(p.cmdBase.cmdHome.getUseageTemplate());
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if (faction != myFaction)
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{
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fme.msg("<b>You have set the home for the "+faction.getTag(fme)+"<i> faction.");
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}
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}
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}
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