Reformat before I go crazy.
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@@ -5,45 +5,41 @@ import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.Factions;
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import com.massivecraft.factions.struct.Permission;
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public class CmdOpen extends FCommand
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{
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public CmdOpen()
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{
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super();
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this.aliases.add("open");
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//this.requiredArgs.add("");
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this.optionalArgs.put("yes/no", "flip");
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this.permission = Permission.OPEN.node;
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = true;
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senderMustBeAdmin = false;
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}
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@Override
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public void perform()
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{
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostOpen, "to open or close the faction", "for opening or closing the faction")) return;
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public class CmdOpen extends FCommand {
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public CmdOpen() {
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super();
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this.aliases.add("open");
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//this.requiredArgs.add("");
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this.optionalArgs.put("yes/no", "flip");
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this.permission = Permission.OPEN.node;
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = false;
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senderMustBeModerator = true;
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senderMustBeAdmin = false;
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}
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@Override
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public void perform() {
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(Conf.econCostOpen, "to open or close the faction", "for opening or closing the faction"))
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return;
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myFaction.setOpen(this.argAsBool(0, !myFaction.getOpen()));
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String open = myFaction.getOpen() ? "open" : "closed";
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// Inform
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myFaction.msg("%s<i> changed the faction to <h>%s<i>.", fme.describeTo(myFaction, true), open);
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for (Faction faction : Factions.i.get()) {
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if (faction == myFaction) {
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continue;
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}
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faction.msg("<i>The faction %s<i> is now %s", myFaction.getTag(faction), open);
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}
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}
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myFaction.setOpen(this.argAsBool(0, ! myFaction.getOpen()));
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String open = myFaction.getOpen() ? "open" : "closed";
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// Inform
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myFaction.msg("%s<i> changed the faction to <h>%s<i>.", fme.describeTo(myFaction, true), open);
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for (Faction faction : Factions.i.get())
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{
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if (faction == myFaction)
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{
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continue;
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}
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faction.msg("<i>The faction %s<i> is now %s", myFaction.getTag(faction), open);
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}
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}
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}
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