Reformat before I go crazy.
This commit is contained in:
@@ -1,148 +1,132 @@
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package com.massivecraft.factions.cmd;
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import java.util.ArrayList;
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import java.util.List;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import com.massivecraft.factions.Board;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.FPlayer;
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import com.massivecraft.factions.FPlayers;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.*;
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import com.massivecraft.factions.integration.EssentialsFeatures;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.zcore.util.SmokeUtil;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import java.util.ArrayList;
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import java.util.List;
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public class CmdHome extends FCommand
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{
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public CmdHome()
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{
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super();
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this.aliases.add("home");
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//this.requiredArgs.add("");
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//this.optionalArgs.put("", "");
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this.permission = Permission.HOME.node;
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this.disableOnLock = false;
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senderMustBePlayer = true;
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senderMustBeMember = true;
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senderMustBeModerator = false;
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senderMustBeAdmin = false;
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}
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@Override
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public void perform()
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{
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// TODO: Hide this command on help also.
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if ( ! Conf.homesEnabled)
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{
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fme.msg("<b>Sorry, Faction homes are disabled on this server.");
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return;
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}
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public class CmdHome extends FCommand {
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if ( ! Conf.homesTeleportCommandEnabled)
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{
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fme.msg("<b>Sorry, the ability to teleport to Faction homes is disabled on this server.");
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return;
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}
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if ( ! myFaction.hasHome())
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{
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fme.msg("<b>Your faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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if ( ! Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory())
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{
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fme.msg("<b>You cannot teleport to your faction home while in the territory of an enemy faction.");
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return;
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}
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if ( ! Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID())
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{
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fme.msg("<b>You cannot teleport to your faction home while in a different world.");
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return;
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}
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Faction faction = Board.getFactionAt(new FLocation(me.getLocation()));
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Location loc = me.getLocation().clone();
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// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
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if
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(
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Conf.homesTeleportAllowedEnemyDistance > 0
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&&
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! faction.isSafeZone()
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&&
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(
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! fme.isInOwnTerritory()
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||
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(
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fme.isInOwnTerritory()
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&&
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! Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory
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)
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)
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)
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{
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World w = loc.getWorld();
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double x = loc.getX();
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double y = loc.getY();
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double z = loc.getZ();
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public CmdHome() {
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super();
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this.aliases.add("home");
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for (Player p : me.getServer().getOnlinePlayers())
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{
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if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w)
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continue;
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//this.requiredArgs.add("");
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//this.optionalArgs.put("", "");
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FPlayer fp = FPlayers.i.get(p);
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if (fme.getRelationTo(fp) != Relation.ENEMY)
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continue;
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this.permission = Permission.HOME.node;
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this.disableOnLock = false;
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Location l = p.getLocation();
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double dx = Math.abs(x - l.getX());
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double dy = Math.abs(y - l.getY());
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double dz = Math.abs(z - l.getZ());
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double max = Conf.homesTeleportAllowedEnemyDistance;
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senderMustBePlayer = true;
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senderMustBeMember = true;
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senderMustBeModerator = false;
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senderMustBeAdmin = false;
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}
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// box-shaped distance check
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if (dx > max || dy > max || dz > max)
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continue;
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@Override
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public void perform() {
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// TODO: Hide this command on help also.
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if (!Conf.homesEnabled) {
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fme.msg("<b>Sorry, Faction homes are disabled on this server.");
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return;
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}
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fme.msg("<b>You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
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return;
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}
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}
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if (!Conf.homesTeleportCommandEnabled) {
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fme.msg("<b>Sorry, the ability to teleport to Faction homes is disabled on this server.");
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return;
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}
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// if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
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if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return;
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if (!myFaction.hasHome()) {
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fme.msg("<b>Your faction does not have a home. " + (fme.getRole().value < Role.MODERATOR.value ? "<i> Ask your leader to:" : "<i>You should:"));
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fme.sendMessage(p.cmdBase.cmdSethome.getUseageTemplate());
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return;
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}
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if ( ! payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home")) return;
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if (!Conf.homesTeleportAllowedFromEnemyTerritory && fme.isInEnemyTerritory()) {
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fme.msg("<b>You cannot teleport to your faction home while in the territory of an enemy faction.");
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return;
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}
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if (!Conf.homesTeleportAllowedFromDifferentWorld && me.getWorld().getUID() != myFaction.getHome().getWorld().getUID()) {
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fme.msg("<b>You cannot teleport to your faction home while in a different world.");
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return;
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}
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Faction faction = Board.getFactionAt(new FLocation(me.getLocation()));
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Location loc = me.getLocation().clone();
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// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
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if
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(
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Conf.homesTeleportAllowedEnemyDistance > 0
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&&
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!faction.isSafeZone()
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&&
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(
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!fme.isInOwnTerritory()
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||
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(
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fme.isInOwnTerritory()
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&&
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!Conf.homesTeleportIgnoreEnemiesIfInOwnTerritory
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)
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)
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) {
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World w = loc.getWorld();
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double x = loc.getX();
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double y = loc.getY();
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double z = loc.getZ();
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for (Player p : me.getServer().getOnlinePlayers()) {
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if (p == null || !p.isOnline() || p.isDead() || p == me || p.getWorld() != w)
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continue;
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FPlayer fp = FPlayers.i.get(p);
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if (fme.getRelationTo(fp) != Relation.ENEMY)
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continue;
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Location l = p.getLocation();
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double dx = Math.abs(x - l.getX());
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double dy = Math.abs(y - l.getY());
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double dz = Math.abs(z - l.getZ());
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double max = Conf.homesTeleportAllowedEnemyDistance;
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// box-shaped distance check
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if (dx > max || dy > max || dz > max)
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continue;
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fme.msg("<b>You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
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return;
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}
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}
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// if Essentials teleport handling is enabled and available, pass the teleport off to it (for delay and cooldown)
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if (EssentialsFeatures.handleTeleport(me, myFaction.getHome())) return;
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// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
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if (!payForCommand(Conf.econCostHome, "to teleport to your faction home", "for teleporting to your faction home"))
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return;
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled) {
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List<Location> smokeLocations = new ArrayList<Location>();
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smokeLocations.add(loc);
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smokeLocations.add(loc.add(0, 1, 0));
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smokeLocations.add(myFaction.getHome());
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smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
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SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
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}
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me.teleport(myFaction.getHome());
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}
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// Create a smoke effect
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if (Conf.homesTeleportCommandSmokeEffectEnabled)
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{
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List<Location> smokeLocations = new ArrayList<Location>();
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smokeLocations.add(loc);
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smokeLocations.add(loc.add(0, 1, 0));
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smokeLocations.add(myFaction.getHome());
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smokeLocations.add(myFaction.getHome().clone().add(0, 1, 0));
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SmokeUtil.spawnCloudRandom(smokeLocations, Conf.homesTeleportCommandSmokeEffectThickness);
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}
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me.teleport(myFaction.getHome());
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}
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}
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