Fixed all compile errors ( Took forever )
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@@ -341,53 +341,53 @@ public class Conf {
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territoryEnemyDenyCommands.add("tpaccept");
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territoryEnemyDenyCommands.add("tpa");
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territoryProtectedMaterials.add(Material.WOODEN_DOOR);
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territoryProtectedMaterials.add(Material.TRAP_DOOR);
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territoryProtectedMaterials.add(Material.FENCE_GATE);
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territoryProtectedMaterials.add(Material.LEGACY_WOODEN_DOOR);
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territoryProtectedMaterials.add(Material.LEGACY_TRAP_DOOR);
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territoryProtectedMaterials.add(Material.LEGACY_FENCE_GATE);
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territoryProtectedMaterials.add(Material.DISPENSER);
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territoryProtectedMaterials.add(Material.CHEST);
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territoryProtectedMaterials.add(Material.FURNACE);
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territoryProtectedMaterials.add(Material.BURNING_FURNACE);
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territoryProtectedMaterials.add(Material.DIODE_BLOCK_OFF);
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territoryProtectedMaterials.add(Material.DIODE_BLOCK_ON);
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territoryProtectedMaterials.add(Material.LEGACY_BURNING_FURNACE);
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territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_OFF);
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territoryProtectedMaterials.add(Material.LEGACY_DIODE_BLOCK_ON);
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territoryProtectedMaterials.add(Material.JUKEBOX);
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territoryProtectedMaterials.add(Material.BREWING_STAND);
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territoryProtectedMaterials.add(Material.ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(Material.LEGACY_ENCHANTMENT_TABLE);
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territoryProtectedMaterials.add(Material.CAULDRON);
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territoryProtectedMaterials.add(Material.SOIL);
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territoryProtectedMaterials.add(Material.LEGACY_SOIL);
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territoryProtectedMaterials.add(Material.BEACON);
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territoryProtectedMaterials.add(Material.ANVIL);
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territoryProtectedMaterials.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterials.add(Material.DROPPER);
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territoryProtectedMaterials.add(Material.HOPPER);
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territoryDenyUseageMaterials.add(Material.FIREBALL);
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territoryDenyUseageMaterials.add(Material.LEGACY_FIREBALL);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_TRAP_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_FENCE_GATE);
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territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
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territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_BURNING_FURNACE);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_OFF);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_DIODE_BLOCK_ON);
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territoryProtectedMaterialsWhenOffline.add(Material.JUKEBOX);
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territoryProtectedMaterialsWhenOffline.add(Material.BREWING_STAND);
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territoryProtectedMaterialsWhenOffline.add(Material.ENCHANTMENT_TABLE);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_ENCHANTMENT_TABLE);
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territoryProtectedMaterialsWhenOffline.add(Material.CAULDRON);
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territoryProtectedMaterialsWhenOffline.add(Material.SOIL);
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territoryProtectedMaterialsWhenOffline.add(Material.LEGACY_SOIL);
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territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
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territoryProtectedMaterialsWhenOffline.add(Material.ANVIL);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAPPED_CHEST);
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territoryProtectedMaterialsWhenOffline.add(Material.DROPPER);
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territoryProtectedMaterialsWhenOffline.add(Material.HOPPER);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LEGACY_FIREBALL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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