Prevent usage of armor stands by default — Prevent item frames from being shot
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@@ -411,6 +411,7 @@ public class Conf {
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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@@ -437,6 +438,7 @@ public class Conf {
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
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safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
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