Prevent usage of armor stands by default — Prevent item frames from being shot
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e1f0938f59
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@ -411,6 +411,7 @@ public class Conf {
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territoryDenyUseageMaterials.add(Material.BUCKET);
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territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
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territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
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territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
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@ -437,6 +438,7 @@ public class Conf {
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territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
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safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
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safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
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@ -133,6 +133,11 @@ public class FactionsEntityListener implements Listener {
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} else {
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// Protect armor stands/item frames from being damaged in protected territories
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if (damagee.getType() == EntityType.ITEM_FRAME || damagee.getType() == EntityType.ARMOR_STAND) {
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// Manage projectiles launched by players
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if (damager instanceof Projectile && ((Projectile) damager).getShooter() instanceof Entity) {
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damager = (Entity) ((Projectile) damager).getShooter();
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}
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// Run the check for a player
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if (damager instanceof Player) {
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// Generate the action message.
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@ -612,6 +617,8 @@ public class FactionsEntityListener implements Listener {
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public void onPaintingPlace(HangingPlaceEvent event) {
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if (!FactionsBlockListener.playerCanBuildDestroyBlock(event.getPlayer(), event.getBlock().getLocation(), "place paintings", false)) {
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event.setCancelled(true);
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// Fix: update player's inventory to avoid items glitches
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event.getPlayer().updateInventory();
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}
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}
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