Fix TNT explosions between territories

This commit is contained in:
utarwyn 2018-05-11 18:09:11 +02:00
parent f30cd44b54
commit 055ab7dd90
1 changed files with 65 additions and 36 deletions

View File

@ -207,62 +207,91 @@ public class FactionsEntityListener implements Listener {
@EventHandler(priority = EventPriority.NORMAL, ignoreCancelled = true)
public void onEntityExplode(EntityExplodeEvent event) {
Location loc = event.getLocation();
// Before we need to check the location where the block is placed
if (!this.checkExplosionForBlock(event, event.getLocation().getBlock())) {
event.setCancelled(true);
return;
}
Entity boomer = event.getEntity();
Iterator<Block> blockList = event.blockList().iterator();
// Loop the blocklist to run checks on each aimed block
while (blockList.hasNext()) {
Block block = blockList.next();
if (!this.checkExplosionForBlock(event, block)) {
// The block don't have to explode
blockList.remove();
}
}
// Cancel the event if no block will explode
if (event.blockList().isEmpty()) {
event.setCancelled(true);
// Or handle the exploit of TNT in water/lava
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
// this change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
Block center = event.getLocation().getBlock();
if (center.isLiquid()) {
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets) {
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
target.breakNaturally();
}
}
}
}
}
private boolean checkExplosionForBlock(EntityExplodeEvent event, Block block) {
Entity boomer = event.getEntity();
Faction faction = Board.getInstance().getFactionAt(new FLocation(loc));
Faction faction = Board.getInstance().getFactionAt(new FLocation(block.getLocation()));
if (faction.noExplosionsInTerritory() || (faction.isPeaceful() && Conf.peacefulTerritoryDisableBoom)) {
// faction is peaceful and has explosions set to disabled
event.setCancelled(true);
return;
return false;
}
boolean online = faction.hasPlayersOnline();
//TODO: :(
if (boomer instanceof Creeper && ((faction.isWilderness() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) ||
if (boomer instanceof Creeper && ((faction.isWilderness() && Conf.wildernessBlockCreepers && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockCreepers : Conf.territoryBlockCreepersWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockCreepers) ||
faction.isSafeZone())) {
// creeper which needs prevention
event.setCancelled(true);
return false;
} else if (
// it's a bit crude just using fireball protection for Wither boss too, but I'd rather not add in a whole new set of xxxBlockWitherExplosion or whatever
(boomer instanceof Fireball || boomer instanceof WitherSkull || boomer instanceof Wither) && ((faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) ||
(boomer instanceof Fireball || boomer instanceof WitherSkull || boomer instanceof Wither) && ((faction.isWilderness() && Conf.wildernessBlockFireballs && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockFireballs : Conf.territoryBlockFireballsWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockFireballs) ||
faction.isSafeZone())) {
// ghast fireball which needs prevention
event.setCancelled(true);
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(loc.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockTNT) ||
(faction.isSafeZone() && Conf.safeZoneBlockTNT))) {
return false;
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && ((faction.isWilderness() && Conf.wildernessBlockTNT && !Conf.worldsNoWildernessProtection.contains(block.getWorld().getName())) ||
(faction.isNormal() && (online ? Conf.territoryBlockTNT : Conf.territoryBlockTNTWhenOffline)) ||
(faction.isWarZone() && Conf.warZoneBlockTNT) ||
(faction.isSafeZone() && Conf.safeZoneBlockTNT))) {
// TNT which needs prevention
event.setCancelled(true);
} else if ((boomer instanceof TNTPrimed || boomer instanceof ExplosiveMinecart) && Conf.handleExploitTNTWaterlog) {
// TNT in water/lava doesn't normally destroy any surrounding blocks, which is usually desired behavior, but...
// this change below provides workaround for waterwalling providing perfect protection,
// and makes cheap (non-obsidian) TNT cannons require minor maintenance between shots
Block center = loc.getBlock();
if (center.isLiquid()) {
// a single surrounding block in all 6 directions is broken if the material is weak enough
List<Block> targets = new ArrayList<>();
targets.add(center.getRelative(0, 0, 1));
targets.add(center.getRelative(0, 0, -1));
targets.add(center.getRelative(0, 1, 0));
targets.add(center.getRelative(0, -1, 0));
targets.add(center.getRelative(1, 0, 0));
targets.add(center.getRelative(-1, 0, 0));
for (Block target : targets) {
int id = target.getTypeId();
// ignore air, bedrock, water, lava, obsidian, enchanting table, etc.... too bad we can't get a blast resistance value through Bukkit yet
if (id != 0 && (id < 7 || id > 11) && id != 49 && id != 90 && id != 116 && id != 119 && id != 120 && id != 130) {
target.breakNaturally();
}
}
}
return false;
}
// No condition retained, destroy the block!
return true;
}
//For disabling enderpearl throws