Perform a null check for teleport cooldowns to prevent exceptions when players log out before cooldown
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@ -9,6 +9,7 @@ import com.massivecraft.factions.util.WarmUpUtil;
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import com.massivecraft.factions.zcore.util.TL;
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import mkremins.fanciful.FancyMessage;
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import org.bukkit.ChatColor;
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import org.bukkit.entity.Player;
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import java.util.Map;
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@ -46,8 +47,11 @@ public class CmdFWarp extends FCommand {
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this.doWarmUp(WarmUpUtil.Warmup.WARP, TL.WARMUPS_NOTIFY_TELEPORT, warpName, new Runnable() {
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@Override
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public void run() {
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CmdFWarp.this.fme.getPlayer().teleport(CmdFWarp.this.myFaction.getWarp(warpName).getLocation());
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CmdFWarp.this.fme.msg(TL.COMMAND_FWARP_WARPED, warpName);
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Player player = CmdFWarp.this.fme.getPlayer();
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if (player != null) {
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player.teleport(CmdFWarp.this.myFaction.getWarp(warpName).getLocation());
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CmdFWarp.this.fme.msg(TL.COMMAND_FWARP_WARPED, warpName);
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}
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}
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}, this.p.getConfig().getLong("warmups.f-warp", 0));
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} else {
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