Saber-Factions/src/com/massivecraft/factions/Conf.java

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package com.massivecraft.factions;
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import java.io.File;
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import java.util.*;
import org.bukkit.*;
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import org.bukkit.entity.CreatureType;
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import com.massivecraft.factions.util.DiscUtil;
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public class Conf {
public static final transient File file = new File(Factions.instance.getDataFolder(), "conf.json");
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// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorSystem = ChatColor.YELLOW;
public static ChatColor colorChrome = ChatColor.GOLD;
public static ChatColor colorCommand = ChatColor.AQUA;
public static ChatColor colorParameter = ChatColor.DARK_AQUA;
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// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
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public static String prefixAdmin = "**";
public static String prefixMod = "*";
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public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
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public static boolean newFactionsDefaultOpen = true;
public static boolean showMapFactionKey = true;
public static boolean showNeutralFactionsOnMap = true;
public static boolean showEnemyFactionsOnMap = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean CanLeaveWithNegativePower = true;
// Configuration on the Faction tag in chat messages.
public static boolean chatTagEnabled = true;
public static transient boolean chatTagHandledByAnotherPlugin = false;
public static boolean chatTagRelationColored = true;
public static String chatTagReplaceString = "{FACTION}";
public static String chatTagInsertAfterString = "";
public static String chatTagInsertBeforeString = "";
public static int chatTagInsertIndex = 1;
public static boolean chatTagPadBefore = false;
public static boolean chatTagPadAfter = true;
public static String chatTagFormat = "%s"+ChatColor.WHITE;
public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static boolean allowNoSlashCommand = true;
public static double autoLeaveAfterDaysOfInactivity = 14.0;
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public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
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public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPBetweenNeutralFactions = false;
public static boolean disablePVPForFactionlessPlayers = false;
public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
public static boolean claimsMustBeConnected = false;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static double territoryShieldFactor = 0.3;
public static boolean territoryDenyBuild = true;
public static boolean territoryDenyBuildWhenOffline = true;
public static boolean territoryDenyUseage = true;
public static boolean territoryEnemyDenyBuild = true;
public static boolean territoryEnemyDenyBuildWhenOffline = true;
public static boolean territoryEnemyDenyUseage = true;
public static boolean territoryEnemyProtectMaterials = true;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockCreepersWhenOffline = false;
public static boolean territoryBlockFireballs = false;
public static boolean territoryBlockFireballsWhenOffline = false;
public static boolean territoryBlockTNT = false;
public static boolean territoryBlockTNTWhenOffline = false;
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// for claimed areas where further faction-member ownership can be defined
public static boolean ownedAreasEnabled = true;
public static int ownedAreasLimitPerFaction = 0;
public static boolean ownedAreasModeratorsCanSet = false;
public static boolean ownedAreaModeratorsBypass = true;
public static boolean ownedAreaDenyBuild = true;
public static boolean ownedAreaProtectMaterials = true;
public static boolean ownedAreaDenyUseage = true;
public static boolean safeZoneDenyBuild = true;
public static boolean safeZoneDenyUseage = true;
public static boolean safeZoneBlockTNT = true;
public static boolean safeZonePreventAllDamageToPlayers = false;
public static boolean warZoneDenyBuild = true;
public static boolean warZoneDenyUseage = true;
public static boolean warZoneBlockCreepers = false;
public static boolean warZoneBlockFireballs = false;
public static boolean warZoneBlockTNT = true;
public static boolean warZonePowerLoss = true;
public static boolean warZoneFriendlyFire = false;
public static boolean wildernessDenyBuild = false;
public static boolean wildernessDenyUseage = false;
public static boolean wildernessBlockCreepers = false;
public static boolean wildernessBlockFireballs = false;
public static boolean wildernessBlockTNT = false;
public static boolean wildernessPowerLoss = true;
public static boolean pistonProtectionThroughDenyBuild = true;
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public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
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public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(CreatureType.class);
// Economy settings
public static boolean econIConomyEnabled = false;
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econCostCreate = 100.0;
public static double econCostOwner = 15.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostEnemy = 0.0;
public static double econCostNeutral = 0.0;
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public static Set<String> worldsNoClaiming = new HashSet<String>();
public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static transient int mapHeight = 8;
public static transient int mapWidth = 39;
public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
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static {
territoryProtectedMaterials.add(Material.WOODEN_DOOR);
territoryProtectedMaterials.add(Material.TRAP_DOOR);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
territoryProtectedMaterials.add(Material.BURNING_FURNACE);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterials.add(Material.DIODE_BLOCK_ON);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
territoryProtectedMaterialsWhenOffline.add(Material.WOODEN_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.TRAP_DOOR);
territoryProtectedMaterialsWhenOffline.add(Material.DISPENSER);
territoryProtectedMaterialsWhenOffline.add(Material.CHEST);
territoryProtectedMaterialsWhenOffline.add(Material.FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.BURNING_FURNACE);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_OFF);
territoryProtectedMaterialsWhenOffline.add(Material.DIODE_BLOCK_ON);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON);
safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER);
safeZoneNerfedCreatureTypes.add(CreatureType.SLIME);
safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE);
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}
// track players with admin access who have enabled "admin bypass" mode, and should therefore be able to build anywhere
// not worth saving between server restarts, I think
public static transient Set<String> adminBypassPlayers = Collections.synchronizedSet(new HashSet<String>());
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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public static boolean save() {
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//Factions.log("Saving config to disk.");
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try {
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DiscUtil.write(file, Factions.instance.gson.toJson(new Conf()));
} catch (Exception e) {
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e.printStackTrace();
Factions.log("Failed to save the config to disk.");
return false;
}
return true;
}
public static boolean load() {
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Factions.log("Loading conf from disk");
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if ( ! file.exists()) {
Factions.log("No conf to load from disk. Creating new file.");
save();
return true;
}
try {
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Factions.instance.gson.fromJson(DiscUtil.read(file), Conf.class);
} catch (Exception e) {
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e.printStackTrace();
Factions.log("Failed to load the config from disk.");
return false;
}
return true;
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}
}
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