Saber-Factions/src/org/mcteam/factions/Conf.java

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package org.mcteam.factions;
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import java.io.File;
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import java.util.*;
import org.bukkit.*;
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import org.bukkit.entity.CreatureType;
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import org.mcteam.factions.util.DiscUtil;
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public class Conf {
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public static transient File file = new File(Factions.instance.getDataFolder(), "conf.json");
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorSystem = ChatColor.YELLOW;
public static ChatColor colorChrome = ChatColor.GOLD;
public static ChatColor colorCommand = ChatColor.AQUA;
public static ChatColor colorParameter = ChatColor.DARK_AQUA;
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// Power
public static double powerPlayerMax = 10;
public static double powerPlayerMin = -10;
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 2; //A death makes you loose 2 power
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public static String prefixAdmin = "**";
public static String prefixMod = "*";
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public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
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public static boolean newFactionsDefaultOpen = true;
public static boolean showMapFactionKey = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean CanLeaveWithNegativePower = true;
// Configuration on the Faction tag in chat messages.
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public static boolean preloadChatPlugins = true;
public static boolean chatTagEnabled = true;
public static boolean chatTagRelationColored = true;
public static int chatTagInsertIndex = 1;
public static String chatTagFormat = "%s"+ChatColor.WHITE+" ";
public static String factionChatFormat = "%s"+ChatColor.WHITE+" %s";
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public static boolean allowNoSlashCommand = true;
public static double autoLeaveAfterDaysOfInactivity = 14;
public static boolean homesEnabled = true;
public static boolean homesTeleportToOnDeath = true;
public static double homesTeleportAllowedEnemyDistance = 32;
public static double territoryShieldFactor = 0.5;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockFireballs = false;
public static boolean territoryBlockTNT = false;
public static boolean safeZoneDenyBuild = true;
public static boolean safeZoneDenyUseage = true;
public static boolean safeZoneBlockTNT = true;
public static boolean warZoneDenyBuild = true;
public static boolean warZoneDenyUseage = true;
public static boolean warZoneBlockCreepers = false;
public static boolean warZoneBlockFireballs = false;
public static boolean warZoneBlockTNT = true;
public static boolean warZonePowerLoss = true;
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public static Set<Material> territoryProtectedMaterials = new HashSet<Material>();
public static Set<Material> territoryDenyUseageMaterials = new HashSet<Material>();
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public static transient Set<CreatureType> safeZoneNerfedCreatureTypes = new HashSet<CreatureType>();
public static Set<String> worldsNoClaiming = new HashSet<String>();
public static Set<String> worldsNoPowerLoss = new HashSet<String>();
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public static transient int mapHeight = 8;
public static transient int mapWidth = 39;
public static transient char[] mapKeyChrs = "\\/#?$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz".toCharArray();
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static {
territoryProtectedMaterials.add(Material.WOODEN_DOOR);
territoryProtectedMaterials.add(Material.DISPENSER);
territoryProtectedMaterials.add(Material.CHEST);
territoryProtectedMaterials.add(Material.FURNACE);
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territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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safeZoneNerfedCreatureTypes.add(CreatureType.CREEPER);
safeZoneNerfedCreatureTypes.add(CreatureType.GHAST);
safeZoneNerfedCreatureTypes.add(CreatureType.PIG_ZOMBIE);
safeZoneNerfedCreatureTypes.add(CreatureType.SKELETON);
safeZoneNerfedCreatureTypes.add(CreatureType.SPIDER);
safeZoneNerfedCreatureTypes.add(CreatureType.SLIME);
safeZoneNerfedCreatureTypes.add(CreatureType.ZOMBIE);
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}
// track players with admin access who have enabled "admin bypass" mode, and should therefore be able to build anywhere
// not worth saving between server restarts, I think
public static transient Set<String> adminBypassPlayers = Collections.synchronizedSet(new HashSet<String>());
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// -------------------------------------------- //
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// Persistance
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// -------------------------------------------- //
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public static boolean save() {
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//Factions.log("Saving config to disk.");
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try {
DiscUtil.write(file, Factions.gson.toJson(new Conf()));
} catch (Exception e) {
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e.printStackTrace();
Factions.log("Failed to save the config to disk.");
return false;
}
return true;
}
public static boolean load() {
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Factions.log("Loading conf from disk");
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if ( ! file.exists()) {
Factions.log("No conf to load from disk. Creating new file.");
save();
return true;
}
try {
Factions.gson.fromJson(DiscUtil.read(file), Conf.class);
} catch (Exception e) {
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e.printStackTrace();
Factions.log("Failed to load the config from disk.");
return false;
}
return true;
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}
}
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