Saber-Factions/src/main/java/com/massivecraft/factions/Faction.java

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package com.massivecraft.factions;
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import com.massivecraft.factions.iface.EconomyParticipator;
import com.massivecraft.factions.iface.RelationParticipator;
import com.massivecraft.factions.integration.Econ;
import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.struct.Role;
import com.massivecraft.factions.util.LazyLocation;
import com.massivecraft.factions.util.MiscUtil;
import com.massivecraft.factions.util.RelationUtil;
import com.massivecraft.factions.zcore.persist.Entity;
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import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import java.util.*;
import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap;
public class Faction extends Entity implements EconomyParticipator {
// FIELD: relationWish
private Map<String, Relation> relationWish;
// FIELD: claimOwnership
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private Map<FLocation, Set<String>> claimOwnership = new ConcurrentHashMap<FLocation, Set<String>>();
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// FIELD: fplayers
// speedy lookup of players in faction
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private transient Set<FPlayer> fplayers = new HashSet<FPlayer>();
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// FIELD: invites
private Set<String> invites;
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public Set<String> getInvites() {
return invites;
}
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public void invite(FPlayer fplayer) {
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this.invites.add(fplayer.getId());
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}
public void deinvite(FPlayer fplayer) {
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this.invites.remove(fplayer.getId());
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}
public boolean isInvited(FPlayer fplayer) {
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return this.invites.contains(fplayer.getId());
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}
// FIELD: open
private boolean open;
public boolean getOpen() {
return open;
}
public void setOpen(boolean isOpen) {
open = isOpen;
}
// FIELD: peaceful
// "peaceful" status can only be set by server admins/moderators/ops, and prevents PvP and land capture to/from the faction
private boolean peaceful;
public boolean isPeaceful() {
return this.peaceful;
}
public void setPeaceful(boolean isPeaceful) {
this.peaceful = isPeaceful;
}
// FIELD: peacefulExplosionsEnabled
private boolean peacefulExplosionsEnabled;
public void setPeacefulExplosionsEnabled(boolean val) {
peacefulExplosionsEnabled = val;
}
public boolean getPeacefulExplosionsEnabled() {
return this.peacefulExplosionsEnabled;
}
public boolean noExplosionsInTerritory() {
return this.peaceful && !peacefulExplosionsEnabled;
}
// FIELD: permanent
// "permanent" status can only be set by server admins/moderators/ops, and allows the faction to remain even with 0 members
private boolean permanent;
public boolean isPermanent() {
return permanent || !this.isNormal();
}
public void setPermanent(boolean isPermanent) {
permanent = isPermanent;
}
// FIELD: tag
private String tag;
public String getTag() {
return this.tag;
}
public String getTag(String prefix) {
return prefix + this.tag;
}
public String getTag(Faction otherFaction) {
if (otherFaction == null) {
return getTag();
}
return this.getTag(this.getColorTo(otherFaction).toString());
}
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public String getTag(FPlayer otherFplayer) {
if (otherFplayer == null) {
return getTag();
}
return this.getTag(this.getColorTo(otherFplayer).toString());
}
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public void setTag(String str) {
if (Conf.factionTagForceUpperCase) {
str = str.toUpperCase();
}
this.tag = str;
}
public String getComparisonTag() {
return MiscUtil.getComparisonString(this.tag);
}
// FIELD: description
private String description;
public String getDescription() {
return this.description;
}
public void setDescription(String value) {
this.description = value;
}
// FIELD: home
private LazyLocation home;
public void setHome(Location home) {
this.home = new LazyLocation(home);
}
public boolean hasHome() {
return this.getHome() != null;
}
public Location getHome() {
confirmValidHome();
return (this.home != null) ? this.home.getLocation() : null;
}
public void confirmValidHome() {
if (!Conf.homesMustBeInClaimedTerritory || this.home == null || (this.home.getLocation() != null && Board.getFactionAt(new FLocation(this.home.getLocation())) == this))
return;
msg("<b>Your faction home has been un-set since it is no longer in your territory.");
this.home = null;
}
// FIELD: lastPlayerLoggedOffTime
private transient long lastPlayerLoggedOffTime;
// FIELD: account (fake field)
// Bank functions
public double money;
public String getAccountId() {
String aid = "faction-" + this.getId();
// We need to override the default money given to players.
if (!Econ.hasAccount(aid))
Econ.setBalance(aid, 0);
return aid;
}
// FIELD: permanentPower
private Integer permanentPower;
public Integer getPermanentPower() {
return this.permanentPower;
}
public void setPermanentPower(Integer permanentPower) {
this.permanentPower = permanentPower;
}
public boolean hasPermanentPower() {
return this.permanentPower != null;
}
// FIELD: powerBoost
// special increase/decrease to default and max power for this faction
private double powerBoost;
public double getPowerBoost() {
return this.powerBoost;
}
public void setPowerBoost(double powerBoost) {
this.powerBoost = powerBoost;
}
// -------------------------------------------- //
// Construct
// -------------------------------------------- //
public Faction() {
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this.relationWish = new HashMap<String, Relation>();
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this.invites = new HashSet<String>();
this.open = Conf.newFactionsDefaultOpen;
this.tag = "???";
this.description = "Default faction description :(";
this.lastPlayerLoggedOffTime = 0;
this.peaceful = false;
this.peacefulExplosionsEnabled = false;
this.permanent = false;
this.money = 0.0;
this.powerBoost = 0.0;
}
// -------------------------------------------- //
// Extra Getters And Setters
// -------------------------------------------- //
public boolean noPvPInTerritory() {
return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisablePVP);
}
public boolean noMonstersInTerritory() {
return isSafeZone() || (peaceful && Conf.peacefulTerritoryDisableMonsters);
}
// -------------------------------
// Understand the types
// -------------------------------
public boolean isNormal() {
return !(this.isNone() || this.isSafeZone() || this.isWarZone());
}
public boolean isNone() {
return this.getId().equals("0");
}
public boolean isSafeZone() {
return this.getId().equals("-1");
}
public boolean isWarZone() {
return this.getId().equals("-2");
}
public boolean isPlayerFreeType() {
return this.isSafeZone() || this.isWarZone();
}
// -------------------------------
// Relation and relation colors
// -------------------------------
@Override
public String describeTo(RelationParticipator that, boolean ucfirst) {
return RelationUtil.describeThatToMe(this, that, ucfirst);
}
@Override
public String describeTo(RelationParticipator that) {
return RelationUtil.describeThatToMe(this, that);
}
@Override
public Relation getRelationTo(RelationParticipator rp) {
return RelationUtil.getRelationTo(this, rp);
}
@Override
public Relation getRelationTo(RelationParticipator rp, boolean ignorePeaceful) {
return RelationUtil.getRelationTo(this, rp, ignorePeaceful);
}
@Override
public ChatColor getColorTo(RelationParticipator rp) {
return RelationUtil.getColorOfThatToMe(this, rp);
}
public Relation getRelationWish(Faction otherFaction) {
if (this.relationWish.containsKey(otherFaction.getId())) {
return this.relationWish.get(otherFaction.getId());
}
return Relation.NEUTRAL;
}
public void setRelationWish(Faction otherFaction, Relation relation) {
if (this.relationWish.containsKey(otherFaction.getId()) && relation.equals(Relation.NEUTRAL)) {
this.relationWish.remove(otherFaction.getId());
} else {
this.relationWish.put(otherFaction.getId(), relation);
}
}
//----------------------------------------------//
// Power
//----------------------------------------------//
public double getPower() {
if (this.hasPermanentPower()) {
return this.getPermanentPower();
}
double ret = 0;
for (FPlayer fplayer : fplayers) {
ret += fplayer.getPower();
}
if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax) {
ret = Conf.powerFactionMax;
}
return ret + this.powerBoost;
}
public double getPowerMax() {
if (this.hasPermanentPower()) {
return this.getPermanentPower();
}
double ret = 0;
for (FPlayer fplayer : fplayers) {
ret += fplayer.getPowerMax();
}
if (Conf.powerFactionMax > 0 && ret > Conf.powerFactionMax) {
ret = Conf.powerFactionMax;
}
return ret + this.powerBoost;
}
public int getPowerRounded() {
return (int) Math.round(this.getPower());
}
public int getPowerMaxRounded() {
return (int) Math.round(this.getPowerMax());
}
public int getLandRounded() {
return Board.getFactionCoordCount(this);
}
public int getLandRoundedInWorld(String worldName) {
return Board.getFactionCoordCountInWorld(this, worldName);
}
public boolean hasLandInflation() {
return this.getLandRounded() > this.getPowerRounded();
}
// -------------------------------
// FPlayers
// -------------------------------
// maintain the reference list of FPlayers in this faction
public void refreshFPlayers() {
fplayers.clear();
if (this.isPlayerFreeType()) return;
for (FPlayer fplayer : FPlayers.i.get()) {
if (fplayer.getFaction() == this) {
fplayers.add(fplayer);
}
}
}
protected boolean addFPlayer(FPlayer fplayer) {
if (this.isPlayerFreeType()) return false;
return fplayers.add(fplayer);
}
protected boolean removeFPlayer(FPlayer fplayer) {
if (this.isPlayerFreeType()) return false;
return fplayers.remove(fplayer);
}
public Set<FPlayer> getFPlayers() {
// return a shallow copy of the FPlayer list, to prevent tampering and concurrency issues
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Set<FPlayer> ret = new HashSet<FPlayer>(fplayers);
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return ret;
}
public Set<FPlayer> getFPlayersWhereOnline(boolean online) {
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Set<FPlayer> ret = new HashSet<FPlayer>();
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for (FPlayer fplayer : fplayers) {
if (fplayer.isOnline() == online) {
ret.add(fplayer);
}
}
return ret;
}
public FPlayer getFPlayerAdmin() {
if (!this.isNormal()) return null;
for (FPlayer fplayer : fplayers) {
if (fplayer.getRole() == Role.ADMIN) {
return fplayer;
}
}
return null;
}
public ArrayList<FPlayer> getFPlayersWhereRole(Role role) {
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ArrayList<FPlayer> ret = new ArrayList<FPlayer>();
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if (!this.isNormal()) return ret;
for (FPlayer fplayer : fplayers) {
if (fplayer.getRole() == role) {
ret.add(fplayer);
}
}
return ret;
}
public ArrayList<Player> getOnlinePlayers() {
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ArrayList<Player> ret = new ArrayList<Player>();
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if (this.isPlayerFreeType()) return ret;
for (Player player : P.p.getServer().getOnlinePlayers()) {
FPlayer fplayer = FPlayers.i.get(player);
if (fplayer.getFaction() == this) {
ret.add(player);
}
}
return ret;
}
// slightly faster check than getOnlinePlayers() if you just want to see if there are any players online
public boolean hasPlayersOnline() {
// only real factions can have players online, not safe zone / war zone
if (this.isPlayerFreeType()) return false;
for (Player player : P.p.getServer().getOnlinePlayers()) {
FPlayer fplayer = FPlayers.i.get(player);
if (fplayer.getFaction() == this) {
return true;
}
}
// even if all players are technically logged off, maybe someone was on recently enough to not consider them officially offline yet
if (Conf.considerFactionsReallyOfflineAfterXMinutes > 0 && System.currentTimeMillis() < lastPlayerLoggedOffTime + (Conf.considerFactionsReallyOfflineAfterXMinutes * 60000)) {
return true;
}
return false;
}
public void memberLoggedOff() {
if (this.isNormal()) {
lastPlayerLoggedOffTime = System.currentTimeMillis();
}
}
// used when current leader is about to be removed from the faction; promotes new leader, or disbands faction if no other members left
public void promoteNewLeader() {
if (!this.isNormal()) return;
if (this.isPermanent() && Conf.permanentFactionsDisableLeaderPromotion) return;
FPlayer oldLeader = this.getFPlayerAdmin();
// get list of moderators, or list of normal members if there are no moderators
ArrayList<FPlayer> replacements = this.getFPlayersWhereRole(Role.MODERATOR);
if (replacements == null || replacements.isEmpty())
replacements = this.getFPlayersWhereRole(Role.NORMAL);
if (replacements == null || replacements.isEmpty()) { // faction admin is the only member; one-man faction
if (this.isPermanent()) {
if (oldLeader != null)
oldLeader.setRole(Role.NORMAL);
return;
}
// no members left and faction isn't permanent, so disband it
if (Conf.logFactionDisband)
P.p.log("The faction " + this.getTag() + " (" + this.getId() + ") has been disbanded since it has no members left.");
for (FPlayer fplayer : FPlayers.i.getOnline()) {
fplayer.msg("The faction %s<i> was disbanded.", this.getTag(fplayer));
}
this.detach();
} else { // promote new faction admin
if (oldLeader != null)
oldLeader.setRole(Role.NORMAL);
replacements.get(0).setRole(Role.ADMIN);
this.msg("<i>Faction admin <h>%s<i> has been removed. %s<i> has been promoted as the new faction admin.", oldLeader == null ? "" : oldLeader.getName(), replacements.get(0).getName());
P.p.log("Faction " + this.getTag() + " (" + this.getId() + ") admin was removed. Replacement admin: " + replacements.get(0).getName());
}
}
//----------------------------------------------//
// Messages
//----------------------------------------------//
public void msg(String message, Object... args) {
message = P.p.txt.parse(message, args);
for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) {
fplayer.sendMessage(message);
}
}
public void sendMessage(String message) {
for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) {
fplayer.sendMessage(message);
}
}
public void sendMessage(List<String> messages) {
for (FPlayer fplayer : this.getFPlayersWhereOnline(true)) {
fplayer.sendMessage(messages);
}
}
//----------------------------------------------//
// Ownership of specific claims
//----------------------------------------------//
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public Map<FLocation, Set<String>> getClaimOwnership() {
return claimOwnership;
}
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public void clearAllClaimOwnership() {
claimOwnership.clear();
}
public void clearClaimOwnership(FLocation loc) {
claimOwnership.remove(loc);
}
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public void clearClaimOwnership(FPlayer player) {
if (id == null || id.isEmpty()) {
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return;
}
Set<String> ownerData;
for (Entry<FLocation, Set<String>> entry : claimOwnership.entrySet()) {
ownerData = entry.getValue();
if (ownerData == null) continue;
Iterator<String> iter = ownerData.iterator();
while (iter.hasNext()) {
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if (iter.next().equals(player.getId())) {
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iter.remove();
}
}
if (ownerData.isEmpty()) {
claimOwnership.remove(entry.getKey());
}
}
}
public int getCountOfClaimsWithOwners() {
return claimOwnership.isEmpty() ? 0 : claimOwnership.size();
}
public boolean doesLocationHaveOwnersSet(FLocation loc) {
if (claimOwnership.isEmpty() || !claimOwnership.containsKey(loc)) {
return false;
}
Set<String> ownerData = claimOwnership.get(loc);
return ownerData != null && !ownerData.isEmpty();
}
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public boolean isPlayerInOwnerList(FPlayer player, FLocation loc) {
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if (claimOwnership.isEmpty()) {
return false;
}
Set<String> ownerData = claimOwnership.get(loc);
if (ownerData == null) {
return false;
}
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if (ownerData.contains(player.getId())) {
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return true;
}
return false;
}
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public void setPlayerAsOwner(FPlayer player, FLocation loc) {
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Set<String> ownerData = claimOwnership.get(loc);
if (ownerData == null) {
ownerData = new HashSet<String>();
}
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ownerData.add(player.getId());
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claimOwnership.put(loc, ownerData);
}
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public void removePlayerAsOwner(FPlayer player, FLocation loc) {
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Set<String> ownerData = claimOwnership.get(loc);
if (ownerData == null) {
return;
}
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ownerData.remove(player.getId());
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claimOwnership.put(loc, ownerData);
}
public Set<String> getOwnerList(FLocation loc) {
return claimOwnership.get(loc);
}
public String getOwnerListString(FLocation loc) {
Set<String> ownerData = claimOwnership.get(loc);
if (ownerData == null || ownerData.isEmpty()) {
return "";
}
String ownerList = "";
Iterator<String> iter = ownerData.iterator();
while (iter.hasNext()) {
if (!ownerList.isEmpty()) {
ownerList += ", ";
}
ownerList += iter.next();
}
return ownerList;
}
public boolean playerHasOwnershipRights(FPlayer fplayer, FLocation loc) {
// in own faction, with sufficient role or permission to bypass ownership?
if
(
fplayer.getFaction() == this
&&
(
fplayer.getRole().isAtLeast(Conf.ownedAreaModeratorsBypass ? Role.MODERATOR : Role.ADMIN)
||
Permission.OWNERSHIP_BYPASS.has(fplayer.getPlayer())
)
) {
return true;
}
// make sure claimOwnership is initialized
if (claimOwnership.isEmpty())
return true;
// need to check the ownership list, then
Set<String> ownerData = claimOwnership.get(loc);
// if no owner list, owner list is empty, or player is in owner list, they're allowed
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if (ownerData == null || ownerData.isEmpty() || ownerData.contains(fplayer.getId()))
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return true;
return false;
}
//----------------------------------------------//
// Persistance and entity management
//----------------------------------------------//
@Override
public void postDetach() {
if (Econ.shouldBeUsed()) {
Econ.setBalance(getAccountId(), 0);
}
// Clean the board
Board.clean();
// Clean the fplayers
FPlayers.i.clean();
}
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}