Saber-Factions/src/main/java/com/massivecraft/factions/listeners/FactionsPlayerListener.java

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package com.massivecraft.factions.listeners;
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import com.massivecraft.factions.*;
import com.massivecraft.factions.struct.Permission;
import com.massivecraft.factions.struct.Relation;
import com.massivecraft.factions.struct.Role;
import com.massivecraft.factions.zcore.util.TextUtil;
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import org.bukkit.Location;
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import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
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import org.bukkit.event.player.*;
import org.bukkit.util.NumberConversions;
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import java.util.HashMap;
import java.util.Iterator;
import java.util.Map;
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public class FactionsPlayerListener implements Listener {
public P p;
public FactionsPlayerListener(P p) {
this.p = p;
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerJoin(PlayerJoinEvent event) {
// Make sure that all online players do have a fplayer.
final FPlayer me = FPlayers.i.get(event.getPlayer());
// Update the lastLoginTime for this fplayer
me.setLastLoginTime(System.currentTimeMillis());
// Store player's current FLocation and notify them where they are
me.setLastStoodAt(new FLocation(event.getPlayer().getLocation()));
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerQuit(PlayerQuitEvent event) {
FPlayer me = FPlayers.i.get(event.getPlayer());
// Make sure player's power is up to date when they log off.
me.getPower();
// and update their last login time to point to when the logged off, for auto-remove routine
me.setLastLoginTime(System.currentTimeMillis());
Faction myFaction = me.getFaction();
if (myFaction != null) {
myFaction.memberLoggedOff();
}
}
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerMove(PlayerMoveEvent event) {
if (event.isCancelled()) return;
// quick check to make sure player is moving between chunks; good performance boost
if
(
event.getFrom().getBlockX() >> 4 == event.getTo().getBlockX() >> 4
&&
event.getFrom().getBlockZ() >> 4 == event.getTo().getBlockZ() >> 4
&&
event.getFrom().getWorld() == event.getTo().getWorld()
)
return;
Player player = event.getPlayer();
FPlayer me = FPlayers.i.get(player);
// Did we change coord?
FLocation from = me.getLastStoodAt();
FLocation to = new FLocation(event.getTo());
if (from.equals(to)) {
return;
}
// Yes we did change coord (:
me.setLastStoodAt(to);
// Did we change "host"(faction)?
Faction factionFrom = Board.getFactionAt(from);
Faction factionTo = Board.getFactionAt(to);
boolean changedFaction = (factionFrom != factionTo);
/* Was used for displaying on Spout but we removed Spout compatibility.
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if (changedFaction)
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changedFaction = false;
*/
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if (me.isMapAutoUpdating()) {
me.sendMessage(Board.getMap(me.getFaction(), to, player.getLocation().getYaw()));
} else {
Faction myFaction = me.getFaction();
String ownersTo = myFaction.getOwnerListString(to);
if (changedFaction) {
me.sendFactionHereMessage();
if
(
Conf.ownedAreasEnabled
&&
Conf.ownedMessageOnBorder
&&
myFaction == factionTo
&&
!ownersTo.isEmpty()
) {
me.sendMessage(Conf.ownedLandMessage + ownersTo);
}
} else if
(
Conf.ownedAreasEnabled
&&
Conf.ownedMessageInsideTerritory
&&
factionFrom == factionTo
&&
myFaction == factionTo
) {
String ownersFrom = myFaction.getOwnerListString(from);
if (Conf.ownedMessageByChunk || !ownersFrom.equals(ownersTo)) {
if (!ownersTo.isEmpty())
me.sendMessage(Conf.ownedLandMessage + ownersTo);
else if (!Conf.publicLandMessage.isEmpty())
me.sendMessage(Conf.publicLandMessage);
}
}
}
if (me.getAutoClaimFor() != null) {
me.attemptClaim(me.getAutoClaimFor(), event.getTo(), true);
} else if (me.isAutoSafeClaimEnabled()) {
if (!Permission.MANAGE_SAFE_ZONE.has(player)) {
me.setIsAutoSafeClaimEnabled(false);
} else {
if (!Board.getFactionAt(to).isSafeZone()) {
Board.setFactionAt(Factions.i.getSafeZone(), to);
me.msg("<i>This land is now a safe zone.");
}
}
} else if (me.isAutoWarClaimEnabled()) {
if (!Permission.MANAGE_WAR_ZONE.has(player)) {
me.setIsAutoWarClaimEnabled(false);
} else {
if (!Board.getFactionAt(to).isWarZone()) {
Board.setFactionAt(Factions.i.getWarZone(), to);
me.msg("<i>This land is now a war zone.");
}
}
}
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerInteract(PlayerInteractEvent event) {
if (event.isCancelled()) return;
// only need to check right-clicks and physical as of MC 1.4+; good performance boost
if (event.getAction() != Action.RIGHT_CLICK_BLOCK && event.getAction() != Action.PHYSICAL) return;
Block block = event.getClickedBlock();
Player player = event.getPlayer();
if (block == null) return; // clicked in air, apparently
if (!canPlayerUseBlock(player, block, false)) {
event.setCancelled(true);
if (Conf.handleExploitInteractionSpam) {
String name = player.getName();
InteractAttemptSpam attempt = interactSpammers.get(name);
if (attempt == null) {
attempt = new InteractAttemptSpam();
interactSpammers.put(name, attempt);
}
int count = attempt.increment();
if (count >= 10) {
FPlayer me = FPlayers.i.get(name);
me.msg("<b>Ouch, that is starting to hurt. You should give it a rest.");
player.damage(NumberConversions.floor((double) count / 10));
}
}
return;
}
if (event.getAction() != Action.RIGHT_CLICK_BLOCK) return; // only interested on right-clicks for below
if (!playerCanUseItemHere(player, block.getLocation(), event.getMaterial(), false)) {
event.setCancelled(true);
return;
}
}
// for handling people who repeatedly spam attempts to open a door (or similar) in another faction's territory
private Map<String, InteractAttemptSpam> interactSpammers = new HashMap<String, InteractAttemptSpam>();
private static class InteractAttemptSpam {
private int attempts = 0;
private long lastAttempt = System.currentTimeMillis();
// returns the current attempt count
public int increment() {
long Now = System.currentTimeMillis();
if (Now > lastAttempt + 2000)
attempts = 1;
else
attempts++;
lastAttempt = Now;
return attempts;
}
}
public static boolean playerCanUseItemHere(Player player, Location location, Material material, boolean justCheck) {
String name = player.getName();
if (Conf.playersWhoBypassAllProtection.contains(name)) return true;
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FPlayer me = FPlayers.i.get(player);
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if (me.isAdminBypassing()) return true;
FLocation loc = new FLocation(location);
Faction otherFaction = Board.getFactionAt(loc);
if (otherFaction.hasPlayersOnline()) {
if (!Conf.territoryDenyUseageMaterials.contains(material))
return true; // Item isn't one we're preventing for online factions.
} else {
if (!Conf.territoryDenyUseageMaterialsWhenOffline.contains(material))
return true; // Item isn't one we're preventing for offline factions.
}
if (otherFaction.isNone()) {
if (!Conf.wildernessDenyUseage || Conf.worldsNoWildernessProtection.contains(location.getWorld().getName()))
return true; // This is not faction territory. Use whatever you like here.
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in the wilderness.", TextUtil.getMaterialName(material));
return false;
} else if (otherFaction.isSafeZone()) {
if (!Conf.safeZoneDenyUseage || Permission.MANAGE_SAFE_ZONE.has(player))
return true;
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in a safe zone.", TextUtil.getMaterialName(material));
return false;
} else if (otherFaction.isWarZone()) {
if (!Conf.warZoneDenyUseage || Permission.MANAGE_WAR_ZONE.has(player))
return true;
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in a war zone.", TextUtil.getMaterialName(material));
return false;
}
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
// Cancel if we are not in our own territory
if (rel.confDenyUseage()) {
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in the territory of <h>%s<b>.", TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
return false;
}
// Also cancel if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && Conf.ownedAreaDenyUseage && !otherFaction.playerHasOwnershipRights(me, loc)) {
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in this territory, it is owned by: %s<b>.", TextUtil.getMaterialName(material), otherFaction.getOwnerListString(loc));
return false;
}
return true;
}
public static boolean canPlayerUseBlock(Player player, Block block, boolean justCheck) {
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if (Conf.playersWhoBypassAllProtection.contains(player.getName())) return true;
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FPlayer me = FPlayers.i.get(player);
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if (me.isAdminBypassing()) return true;
Material material = block.getType();
FLocation loc = new FLocation(block);
Faction otherFaction = Board.getFactionAt(loc);
// no door/chest/whatever protection in wilderness, war zones, or safe zones
if (!otherFaction.isNormal())
return true;
// We only care about some material types.
if (otherFaction.hasPlayersOnline()) {
if (!Conf.territoryProtectedMaterials.contains(material))
return true;
} else {
if (!Conf.territoryProtectedMaterialsWhenOffline.contains(material))
return true;
}
Faction myFaction = me.getFaction();
Relation rel = myFaction.getRelationTo(otherFaction);
// You may use any block unless it is another faction's territory...
if (rel.isNeutral() || (rel.isEnemy() && Conf.territoryEnemyProtectMaterials) || (rel.isAlly() && Conf.territoryAllyProtectMaterials)) {
if (!justCheck)
me.msg("<b>You can't %s <h>%s<b> in the territory of <h>%s<b>.", (material == Material.SOIL ? "trample" : "use"), TextUtil.getMaterialName(material), otherFaction.getTag(myFaction));
return false;
}
// Also cancel if player doesn't have ownership rights for this claim
if (Conf.ownedAreasEnabled && Conf.ownedAreaProtectMaterials && !otherFaction.playerHasOwnershipRights(me, loc)) {
if (!justCheck)
me.msg("<b>You can't use <h>%s<b> in this territory, it is owned by: %s<b>.", TextUtil.getMaterialName(material), otherFaction.getOwnerListString(loc));
return false;
}
return true;
}
@EventHandler(priority = EventPriority.HIGH)
public void onPlayerRespawn(PlayerRespawnEvent event) {
FPlayer me = FPlayers.i.get(event.getPlayer());
me.getPower(); // update power, so they won't have gained any while dead
Location home = me.getFaction().getHome();
if
(
Conf.homesEnabled
&&
Conf.homesTeleportToOnDeath
&&
home != null
&&
(
Conf.homesRespawnFromNoPowerLossWorlds
||
!Conf.worldsNoPowerLoss.contains(event.getPlayer().getWorld().getName())
)
) {
event.setRespawnLocation(home);
}
}
// For some reason onPlayerInteract() sometimes misses bucket events depending on distance (something like 2-3 blocks away isn't detected),
// but these separate bucket events below always fire without fail
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerBucketEmpty(PlayerBucketEmptyEvent event) {
if (event.isCancelled()) return;
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (!playerCanUseItemHere(player, block.getLocation(), event.getBucket(), false)) {
event.setCancelled(true);
return;
}
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerBucketFill(PlayerBucketFillEvent event) {
if (event.isCancelled()) return;
Block block = event.getBlockClicked();
Player player = event.getPlayer();
if (!playerCanUseItemHere(player, block.getLocation(), event.getBucket(), false)) {
event.setCancelled(true);
return;
}
}
public static boolean preventCommand(String fullCmd, Player player) {
if ((Conf.territoryNeutralDenyCommands.isEmpty() && Conf.territoryEnemyDenyCommands.isEmpty() && Conf.permanentFactionMemberDenyCommands.isEmpty()))
return false;
fullCmd = fullCmd.toLowerCase();
FPlayer me = FPlayers.i.get(player);
String shortCmd; // command without the slash at the beginning
if (fullCmd.startsWith("/"))
shortCmd = fullCmd.substring(1);
else {
shortCmd = fullCmd;
fullCmd = "/" + fullCmd;
}
if
(
me.hasFaction()
&&
!me.isAdminBypassing()
&&
!Conf.permanentFactionMemberDenyCommands.isEmpty()
&&
me.getFaction().isPermanent()
&&
isCommandInList(fullCmd, shortCmd, Conf.permanentFactionMemberDenyCommands.iterator())
) {
me.msg("<b>You can't use the command \"" + fullCmd + "\" because you are in a permanent faction.");
return true;
}
if (!me.isInOthersTerritory()) {
return false;
}
Relation rel = me.getRelationToLocation();
if (rel.isAtLeast(Relation.ALLY)) {
return false;
}
if
(
rel.isNeutral()
&&
!Conf.territoryNeutralDenyCommands.isEmpty()
&&
!me.isAdminBypassing()
&&
isCommandInList(fullCmd, shortCmd, Conf.territoryNeutralDenyCommands.iterator())
) {
me.msg("<b>You can't use the command \"" + fullCmd + "\" in neutral territory.");
return true;
}
if
(
rel.isEnemy()
&&
!Conf.territoryEnemyDenyCommands.isEmpty()
&&
!me.isAdminBypassing()
&&
isCommandInList(fullCmd, shortCmd, Conf.territoryEnemyDenyCommands.iterator())
) {
me.msg("<b>You can't use the command \"" + fullCmd + "\" in enemy territory.");
return true;
}
return false;
}
private static boolean isCommandInList(String fullCmd, String shortCmd, Iterator<String> iter) {
String cmdCheck;
while (iter.hasNext()) {
cmdCheck = iter.next();
if (cmdCheck == null) {
iter.remove();
continue;
}
cmdCheck = cmdCheck.toLowerCase();
if (fullCmd.startsWith(cmdCheck) || shortCmd.startsWith(cmdCheck))
return true;
}
return false;
}
@EventHandler(priority = EventPriority.NORMAL)
public void onPlayerKick(PlayerKickEvent event) {
if (event.isCancelled()) return;
FPlayer badGuy = FPlayers.i.get(event.getPlayer());
if (badGuy == null) {
return;
}
// if player was banned (not just kicked), get rid of their stored info
if (Conf.removePlayerDataWhenBanned && event.getReason().equals("Banned by admin.")) {
if (badGuy.getRole() == Role.ADMIN)
badGuy.getFaction().promoteNewLeader();
badGuy.leave(false);
badGuy.detach();
}
}
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}