Saber-Factions/src/plugin.yml

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name: Factions
2011-08-05 11:57:21 +02:00
version: 1.4.5
2011-07-18 22:16:19 +02:00
main: com.massivecraft.factions.Factions
softdepend:
- Permissions
- Essentials
- EssentialsChat
- HeroChat
- iChat
- LocalAreaChat
- nChat
- iConomy
- Spout
commands:
f:
description: All of the Factions commands
usage: See documentation.
permissions:
factions.*:
description: Grants all Factions permissions
children:
factions.participate: true
factions.create: true
factions.viewAnyPower: true
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.peacefulExplosionToggle: true
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factions.adminBypass: true
factions.config: true
factions.disband: true
factions.lock: true
factions.manageSafeZone: true
factions.manageWarZone: true
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factions.ownershipBypass: true
factions.reload: true
factions.saveall: true
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.setPeaceful: true
factions.commandDisable.none: true
factions.participate:
description: Allows the player to participate in a faction
default: true
factions.create:
description: Allows the player to create a new faction
default: true
factions.viewAnyPower:
description: Allows the player to view the power level of anyone else
default: true
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.peacefulExplosionToggle:
description: Allows peaceful faction admins and moderators to disable explosions in their territory
default: true
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factions.adminBypass:
description: Allows the player to bypass many normal restrictions, and use the bypass command
default: op
factions.config:
description: Can use /f config command to change conf.json options
default: op
factions.disband:
description: Can use the /f disband <faction> command to disband any faction
default: op
factions.lock:
description: Can use the /f lock [on/off] command to temporarily lock the data files from being overwritten
default: op
factions.manageSafeZone:
description: Allows the player to claim land as a safe zone, and to build/destroy within safe zones
default: op
factions.manageWarZone:
description: Allows the player to claim land as a war zone, and to build/destroy within war zones
default: op
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factions.ownershipBypass:
description: Allows the player to bypass ownership restrictions within own faction's territory
default: op
factions.reload:
description: Can use the /f reload command to reload data file(s) from disk
default: op
factions.saveall:
description: Can use the /f saveall command to save all data to disk
default: op
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.setPeaceful:
description: Can designate specific factions as "peaceful" (no PvP, no land stealing, etc.)
default: op
factions.commandDisable.none:
description: no commands disabled (ignore all other commandDisable permissions)
default: op
factions.commandDisable.admin:
description: admin command disabled
default: false
factions.commandDisable.autoclaim:
description: autoclaim command disabled
default: false
factions.commandDisable.autosafe:
description: autosafe command disabled
default: false
factions.commandDisable.autowar:
description: autowar command disabled
default: false
factions.commandDisable.bypass:
description: bypass command disabled
default: false
factions.commandDisable.chat:
description: chat command disabled
default: false
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factions.commandDisable.c:
description: chat command disabled
default: false
factions.commandDisable.claim:
description: claim command disabled
default: false
factions.commandDisable.create:
description: create command disabled
default: false
factions.commandDisable.deinvite:
description: deinvite command disabled
default: false
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factions.commandDisable.deinv:
description: deinvite command disabled
default: false
factions.commandDisable.desc:
description: desc command disabled
default: false
factions.commandDisable.disband:
description: disband command disabled
default: false
factions.commandDisable.help:
description: help command disabled
default: false
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factions.commandDisable.h:
description: help command disabled
default: false
factions.commandDisable.?:
description: help command disabled
default: false
factions.commandDisable.home:
description: home command disabled
default: false
factions.commandDisable.invite:
description: invite command disabled
default: false
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factions.commandDisable.inv:
description: invite command disabled
default: false
factions.commandDisable.join:
description: join command disabled
default: false
factions.commandDisable.kick:
description: kick command disabled
default: false
factions.commandDisable.leave:
description: leave command disabled
default: false
factions.commandDisable.list:
description: list command disabled
default: false
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factions.commandDisable.ls:
description: list command disabled
default: false
factions.commandDisable.lock:
description: lock command disabled
default: false
factions.commandDisable.map:
description: map command disabled
default: false
factions.commandDisable.mod:
description: mod command disabled
default: false
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.commandDisable.noboom:
description: noboom command disabled
default: false
factions.commandDisable.open:
description: open command disabled
default: false
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factions.commandDisable.close:
description: open command disabled
default: false
factions.commandDisable.owner:
description: owner command disabled
default: false
factions.commandDisable.ownerlist:
description: ownerlist command disabled
default: false
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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factions.commandDisable.peaceful:
description: peaceful command disabled
default: false
factions.commandDisable.power:
description: power command disabled
default: false
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factions.commandDisable.pow:
description: power command disabled
default: false
factions.commandDisable.ally:
description: ally command disabled
default: false
factions.commandDisable.enemy:
description: enemy command disabled
default: false
factions.commandDisable.neutral:
description: neutral command disabled
default: false
factions.commandDisable.reload:
description: reload command disabled
default: false
factions.commandDisable.safeclaim:
description: safeclaim command disabled
default: false
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factions.commandDisable.safe:
description: safeclaim command disabled
default: false
factions.commandDisable.safeunclaimall:
description: safeunclaimall command disabled
default: false
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factions.commandDisable.safedeclaimall:
description: safeunclaimall command disabled
default: false
factions.commandDisable.saveall:
description: saveall command disabled
default: false
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factions.commandDisable.save:
description: saveall command disabled
default: false
factions.commandDisable.sethome:
description: sethome command disabled
default: false
factions.commandDisable.show:
description: show command disabled
default: false
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factions.commandDisable.who:
description: show command disabled
default: false
factions.commandDisable.tag:
description: tag command disabled
default: false
factions.commandDisable.title:
description: title command disabled
default: false
factions.commandDisable.unclaim:
description: unclaim command disabled
default: false
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factions.commandDisable.declaim:
description: unclaim command disabled
default: false
factions.commandDisable.unclaimall:
description: unclaimall command disabled
default: false
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factions.commandDisable.declaimall:
description: unclaimall command disabled
default: false
factions.commandDisable.version:
description: version command disabled
default: false
factions.commandDisable.warclaim:
description: warclaim command disabled
default: false
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factions.commandDisable.war:
description: warclaim command disabled
default: false
factions.commandDisable.warunclaimall:
description: warunclaimall command disabled
default: false
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factions.commandDisable.wardeclaimall:
description: warunclaimall command disabled
default: false
factions.commandDisable.worldnoclaim:
description: worldnoclaim command disabled
default: false
factions.commandDisable.worldnopowerloss:
description: worldnopowerloss command disabled
default: false