Saber-Factions/src/main/java/com/massivecraft/factions/cmd/CmdSethome.java

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package com.massivecraft.factions.cmd;
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import com.massivecraft.factions.Board;
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.FLocation;
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import com.massivecraft.factions.Faction;
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import com.massivecraft.factions.struct.Permission;
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import com.massivecraft.factions.struct.Role;
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import com.massivecraft.factions.zcore.fperms.Access;
import com.massivecraft.factions.zcore.fperms.PermissableAction;
import com.massivecraft.factions.zcore.util.TL;
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public class CmdSethome extends FCommand {
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public CmdSethome() {
this.aliases.add("sethome");
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//this.requiredArgs.add("");
this.optionalArgs.put("faction tag", "mine");
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this.permission = Permission.SETHOME.node;
this.disableOnLock = true;
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senderMustBePlayer = true;
senderMustBeMember = false;
senderMustBeModerator = false;
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senderMustBeColeader = false;
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senderMustBeAdmin = false;
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}
@Override
public void perform() {
if (!Conf.homesEnabled) {
fme.msg(TL.COMMAND_SETHOME_DISABLED);
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return;
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}
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Faction faction = this.argAsFaction(0, myFaction);
if (faction == null) {
return;
}
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if (!this.hasAccess(PermissableAction.SETHOME) && !Permission.SETHOME_ANY.has(sender, true)) {
fme.msg(TL.GENERIC_FPERM_NOPERMISSION, "set home");
return;
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}
// Can the player set the faction home HERE?
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if (!Permission.BYPASS.has(me) &&
Conf.homesMustBeInClaimedTerritory &&
Board.getInstance().getFactionAt(new FLocation(me)) != faction) {
fme.msg(TL.COMMAND_SETHOME_NOTCLAIMED);
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return;
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}
// if economy is enabled, they're not on the bypass list, and this command has a cost set, make 'em pay
if (!payForCommand(Conf.econCostSethome, TL.COMMAND_SETHOME_TOSET, TL.COMMAND_SETHOME_FORSET)) {
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return;
}
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faction.setHome(me.getLocation());
faction.msg(TL.COMMAND_SETHOME_SET, fme.describeTo(myFaction, true));
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faction.sendMessage(p.cmdBase.cmdHome.getUseageTemplate());
if (faction != myFaction) {
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fme.msg(TL.COMMAND_SETHOME_SETOTHER, faction.getTag(fme));
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}
}
@Override
public TL getUsageTranslation() {
return TL.COMMAND_SETHOME_DESCRIPTION;
}
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}