2011-10-05 12:13:54 +02:00
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package com.massivecraft.factions.integration;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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import org.bukkit.event.Event;
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2011-08-08 11:51:06 +02:00
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import org.bukkit.plugin.Plugin;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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import com.massivecraft.factions.listeners.FactionsServerListener;
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Some tweaking of the faction bank code...
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 12:59:09 +02:00
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import com.massivecraft.factions.commands.FCommandHelp;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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2011-08-04 09:25:12 +02:00
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import com.earth2me.essentials.api.Economy;
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2011-09-22 11:22:24 +02:00
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import com.nijikokun.register.payment.Methods;
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import com.nijikokun.register.payment.Method.MethodAccount;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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import com.iConomy.*;
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import com.iConomy.system.*;
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2011-10-05 12:13:54 +02:00
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import com.massivecraft.factions.Conf;
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import com.massivecraft.factions.Factions;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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public class Econ {
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2011-09-22 11:22:24 +02:00
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private static boolean registerUse = false;
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2011-08-04 09:25:12 +02:00
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private static boolean iConomyUse = false;
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private static boolean essEcoUse = false;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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public static void monitorPlugins() {
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Factions.instance.getServer().getPluginManager().registerEvent(Event.Type.PLUGIN_ENABLE, new FactionsServerListener(), Event.Priority.Monitor, Factions.instance);
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Factions.instance.getServer().getPluginManager().registerEvent(Event.Type.PLUGIN_DISABLE, new FactionsServerListener(), Event.Priority.Monitor, Factions.instance);
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}
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2011-08-08 11:51:06 +02:00
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public static void setup(Factions factions) {
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if (enabled()) {
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return;
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}
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2011-08-20 02:41:28 +02:00
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2011-09-22 11:22:24 +02:00
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if (!registerHooked()) {
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Plugin plug = factions.getServer().getPluginManager().getPlugin("Register");
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if (plug != null && plug.getClass().getName().equals("com.nijikokun.register.Register") && plug.isEnabled()) {
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registerSet(true);
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}
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}
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2011-08-20 02:41:28 +02:00
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if (!iConomyHooked()) {
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2011-08-08 11:51:06 +02:00
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Plugin plug = factions.getServer().getPluginManager().getPlugin("iConomy");
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if (plug != null && plug.getClass().getName().equals("com.iConomy.iConomy") && plug.isEnabled()) {
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iConomySet(true);
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}
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}
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if (!essentialsEcoHooked()) {
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Plugin plug = factions.getServer().getPluginManager().getPlugin("Essentials");
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if (plug != null && plug.isEnabled()) {
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essentialsEcoSet(true);
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}
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2011-08-20 02:41:28 +02:00
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}
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2011-08-08 11:51:06 +02:00
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}
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2011-09-22 11:22:24 +02:00
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public static void registerSet(boolean enable) {
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registerUse = enable;
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if (enable) {
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Factions.log("Register hook available, "+(Conf.econRegisterEnabled ? "and interface is enabled" : "but disabled (\"econRegisterEnabled\": false)")+".");
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}
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else {
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Factions.log("Un-hooked from Register.");
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}
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Some tweaking of the faction bank code...
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 12:59:09 +02:00
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FCommandHelp.updateHelp();
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2011-09-22 11:22:24 +02:00
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}
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2011-08-04 09:25:12 +02:00
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public static void iConomySet(boolean enable) {
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iConomyUse = enable;
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2011-09-22 11:22:24 +02:00
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if (enable && !registerUse) {
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2011-08-20 02:41:28 +02:00
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Factions.log("iConomy hook available, "+(Conf.econIConomyEnabled ? "and interface is enabled" : "but disabled (\"econIConomyEnabled\": false)")+".");
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2011-08-04 09:25:12 +02:00
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}
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else {
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Factions.log("Un-hooked from iConomy.");
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}
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Some tweaking of the faction bank code...
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 12:59:09 +02:00
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FCommandHelp.updateHelp();
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2011-08-04 09:25:12 +02:00
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}
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public static void essentialsEcoSet(boolean enable) {
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essEcoUse = enable;
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2011-09-22 11:22:24 +02:00
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if (enable && !registerUse) {
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2011-08-20 02:41:28 +02:00
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Factions.log("EssentialsEco hook available, "+(Conf.econEssentialsEcoEnabled ? "and interface is enabled" : "but disabled (\"econEssentialsEcoEnabled\": false)")+".");
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2011-08-04 09:25:12 +02:00
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}
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else {
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Factions.log("Un-hooked from EssentialsEco.");
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}
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Some tweaking of the faction bank code...
The new help page with bank related commands will now only be shown if banks are enabled and the Economy is enabled and hooked in.
Shortened a couple of command descriptions to fit on one line.
Made Deposit, Pay, and Withdraw commands additionally log to the server console/log.
When bank is given to person disbanding a faction, it now lets them know and logs it to the server log.
Added commands to commandDisable list in plugin.yml, along with "permanent" command which I'd missed adding before
Added new permission node factions.viewAnyFactionBalance (granted by default if using superperms), which is required to view the bank balance of other factions
For reference, about the faction bank addition as a whole...
New conf.json settings:
"bankEnabled": true, - enable faction banks
"bankMembersCanWithdraw": false, - have to be at least moderator to withdraw or pay money to another faction, unless this is set to true
"bankFactionPaysCosts": true, - if true, payments for faction command costs are charged to faction bank
"bankFactionPaysLandCosts": true, - if true, payments for land claims are charged to faction bank
New commands:
/f balance *<faction tag> - Shows the bank balance of a specified faction (if permission checks out), or the player's faction if none is specified
/f deposit <amount> - Deposit money into your faction's bank
/f pay <faction tag> <amount> - Pay money from your faction bank to another faction (requires moderator or admin status)
/f withdraw <amount> - Withdraw money from your faction's bank (requires moderator or admin status, unless "bankMembersCanWithdraw" is set to true)
New permission node:
factions.viewAnyFactionBalance - Allows the player to view the faction bank balance of all factions (default)
2011-10-01 12:59:09 +02:00
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FCommandHelp.updateHelp();
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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2011-09-22 11:22:24 +02:00
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public static boolean registerHooked() {
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return registerUse;
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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public static boolean iConomyHooked() {
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2011-08-04 09:25:12 +02:00
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return iConomyUse;
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}
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public static boolean essentialsEcoHooked() {
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return essEcoUse;
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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2011-09-22 11:22:24 +02:00
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public static boolean registerAvailable() {
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return Conf.econRegisterEnabled && registerUse && Methods.hasMethod();
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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// If economy is enabled in conf.json, and we're successfully hooked into an economy plugin
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public static boolean enabled() {
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2011-09-22 11:22:24 +02:00
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return (Conf.econRegisterEnabled && registerUse && Methods.hasMethod())
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|| (Conf.econIConomyEnabled && iConomyUse)
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|| (Conf.econEssentialsEcoEnabled && essEcoUse);
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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// mainly for internal use, for a little less code repetition
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public static Holdings getIconomyHoldings(String playerName) {
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if (!enabled()) {
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return null;
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}
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Account account = iConomy.getAccount(playerName);
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if (account == null) {
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return null;
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}
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Holdings holdings = account.getHoldings();
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return holdings;
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}
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2011-09-22 11:22:24 +02:00
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public static MethodAccount getRegisterAccount(String playerName) {
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if (!enabled()) {
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return null;
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}
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if (!Methods.getMethod().hasAccount(playerName)) {
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return null;
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}
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MethodAccount account = Methods.getMethod().getAccount(playerName);
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return account;
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}
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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// format money string based on server's set currency type, like "24 gold" or "$24.50"
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public static String moneyString(double amount) {
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2011-09-22 11:22:24 +02:00
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return registerAvailable() ? Methods.getMethod().format(amount)
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: (iConomyUse ? iConomy.format(amount) : Economy.format(amount));
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Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
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}
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// whether a player can afford specified amount
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|
public static boolean canAfford(String playerName, double amount) {
|
|
|
|
// if Economy support is not enabled, they can certainly afford to pay nothing
|
|
|
|
if (!enabled()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2011-09-22 11:22:24 +02:00
|
|
|
if (registerAvailable()) {
|
|
|
|
MethodAccount holdings = getRegisterAccount(playerName);
|
|
|
|
if (holdings == null) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return holdings.hasEnough(amount);
|
|
|
|
}
|
|
|
|
else if (iConomyUse) {
|
2011-08-04 09:25:12 +02:00
|
|
|
Holdings holdings = getIconomyHoldings(playerName);
|
|
|
|
if (holdings == null) {
|
|
|
|
return false;
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
|
2011-08-04 09:25:12 +02:00
|
|
|
return holdings.hasEnough(amount);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
try {
|
|
|
|
return Economy.hasEnough(playerName, amount);
|
|
|
|
}
|
|
|
|
catch (Exception ex) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// deduct money from their account; returns true if successful
|
|
|
|
public static boolean deductMoney(String playerName, double amount) {
|
|
|
|
if (!enabled()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2011-09-22 11:22:24 +02:00
|
|
|
if (registerAvailable()) {
|
|
|
|
MethodAccount holdings = getRegisterAccount(playerName);
|
|
|
|
if (holdings == null || !holdings.hasEnough(amount)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return holdings.subtract(amount);
|
|
|
|
}
|
|
|
|
else if (iConomyUse) {
|
2011-08-04 09:25:12 +02:00
|
|
|
Holdings holdings = getIconomyHoldings(playerName);
|
|
|
|
if (holdings == null || !holdings.hasEnough(amount)) {
|
|
|
|
return false;
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
|
2011-08-04 09:25:12 +02:00
|
|
|
holdings.subtract(amount);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
try {
|
|
|
|
if (!Economy.hasEnough(playerName, amount)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
Economy.subtract(playerName, amount);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
catch (Exception ex) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
// add money to their account; returns true if successful
|
|
|
|
public static boolean addMoney(String playerName, double amount) {
|
|
|
|
if (!enabled()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2011-09-22 11:22:24 +02:00
|
|
|
if (registerAvailable()) {
|
|
|
|
MethodAccount holdings = getRegisterAccount(playerName);
|
|
|
|
if (holdings == null) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return holdings.add(amount);
|
|
|
|
}
|
|
|
|
else if (iConomyUse) {
|
2011-08-04 09:25:12 +02:00
|
|
|
Holdings holdings = getIconomyHoldings(playerName);
|
|
|
|
if (holdings == null) {
|
|
|
|
return false;
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
|
2011-08-04 09:25:12 +02:00
|
|
|
holdings.add(amount);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
try {
|
|
|
|
Economy.add(playerName, amount);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
catch (Exception ex) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
Added basic support for iConomy, where most Factions commands can be made to cost (or give) money. For claiming land, there are some extra features. Each additional land claimed by default costs more than the last, with the multiplier being configurable. For example, the first claim might cost $30, the 2nd $45, the third $60, and so forth. When land is claimed from a weakened faction, there is a configurable bonus amount of money deducted from the cost of claiming the land, as an incentive; this number can be changed to a negative value to instead make it cost more to claim such land. When land is unclaimed, a configurable percentage of the cost of claiming the land can be refunded (defaults to 70% of the cost). The total value of a faction's claimed land is now shown in the info given by /f who [faction tag], along with the depreciated (refund) value.
2011-08-02 01:05:01 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// calculate the cost for claiming land
|
|
|
|
public static double calculateClaimCost(int ownedLand, boolean takingFromAnotherFaction) {
|
|
|
|
if (!enabled()) {
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// basic claim cost, plus land inflation cost, minus the potential bonus given for claiming from another faction
|
|
|
|
return Conf.econCostClaimWilderness
|
|
|
|
+ (Conf.econCostClaimWilderness * Conf.econClaimAdditionalMultiplier * ownedLand)
|
|
|
|
- (takingFromAnotherFaction ? Conf.econCostClaimFromFactionBonus: 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate refund amount for unclaiming land
|
|
|
|
public static double calculateClaimRefund(int ownedLand) {
|
|
|
|
return calculateClaimCost(ownedLand - 1, false) * Conf.econClaimRefundMultiplier;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate value of all owned land
|
|
|
|
public static double calculateTotalLandValue(int ownedLand) {
|
|
|
|
double amount = 0;
|
|
|
|
for (int x = 0; x < ownedLand; x++) {
|
|
|
|
amount += calculateClaimCost(x, false);
|
|
|
|
}
|
|
|
|
return amount;
|
|
|
|
}
|
|
|
|
|
|
|
|
// calculate refund amount for all owned land
|
|
|
|
public static double calculateTotalLandRefund(int ownedLand) {
|
|
|
|
return calculateTotalLandValue(ownedLand) * Conf.econClaimRefundMultiplier;
|
|
|
|
}
|
|
|
|
}
|