2011-04-08 15:51:07 +02:00
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package org.mcteam.factions.commands;
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2011-03-23 17:39:56 +01:00
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2011-05-29 23:28:29 +02:00
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.mcteam.factions.Board;
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2011-04-08 15:51:07 +02:00
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import org.mcteam.factions.Conf;
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import org.mcteam.factions.Faction;
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2011-05-29 23:28:29 +02:00
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import org.mcteam.factions.FLocation;
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import org.mcteam.factions.FPlayer;
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import org.mcteam.factions.struct.Relation;
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2011-04-08 15:51:07 +02:00
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import org.mcteam.factions.struct.Role;
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2011-03-23 17:39:56 +01:00
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public class FCommandHome extends FBaseCommand {
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public FCommandHome() {
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aliases.add("home");
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helpDescription = "Teleport to the faction home";
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}
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2011-06-21 07:38:31 +02:00
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@Override
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2011-03-23 17:39:56 +01:00
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public void perform() {
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if ( ! assertHasFaction()) {
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return;
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}
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if ( ! Conf.homesEnabled) {
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me.sendMessage("Sorry, Faction homes are disabled on this server.");
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return;
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}
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2011-06-29 01:29:14 +02:00
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if ( ! Conf.homesTeleportCommandEnabled) {
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me.sendMessage("Sorry, the ability to teleport to Faction homes is disabled on this server.");
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return;
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}
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2011-03-23 17:39:56 +01:00
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Faction myFaction = me.getFaction();
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if ( ! myFaction.hasHome()) {
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me.sendMessage("You faction does not have a home. " + (me.getRole().value < Role.MODERATOR.value ? " Ask your leader to:" : "You should:"));
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2011-04-08 16:03:04 +02:00
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me.sendMessage(new FCommandSethome().getUseageTemplate());
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2011-03-23 17:39:56 +01:00
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return;
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}
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2011-06-19 10:56:21 +02:00
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if (!Conf.homesTeleportAllowedFromEnemyTerritory && me.isInEnemyTerritory()) {
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me.sendMessage("You cannot teleport to your faction home while in the territory of an enemy faction.");
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return;
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}
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2011-07-09 14:21:47 +02:00
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if (!Conf.homesTeleportAllowedFromDifferentWorld && player.getWorld().getId() != myFaction.getHome().getWorld().getId()) {
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me.sendMessage("You cannot teleport to your faction home while in a different world.");
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return;
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}
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Faction faction = Board.getFactionAt(new FLocation(player.getLocation()));
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2011-05-29 23:28:29 +02:00
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// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
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if (Conf.homesTeleportAllowedEnemyDistance > 0 && ! faction.isSafeZone() && ! me.isInOwnTerritory()) {
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Location loc = player.getLocation();
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World w = loc.getWorld();
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2011-06-09 03:33:12 +02:00
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double x = loc.getX();
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double y = loc.getY();
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double z = loc.getZ();
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2011-05-29 23:28:29 +02:00
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for (Player p : player.getServer().getOnlinePlayers())
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{
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if (p == null || !p.isOnline() || p.isDead() || p == player || p.getWorld() != w)
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continue;
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2011-06-09 03:33:12 +02:00
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2011-05-29 23:28:29 +02:00
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FPlayer fp = FPlayer.get(p);
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if (me.getRelation(fp) != Relation.ENEMY)
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continue;
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2011-06-09 03:33:12 +02:00
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2011-05-29 23:28:29 +02:00
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Location l = p.getLocation();
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2011-06-09 03:33:12 +02:00
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double dx = Math.abs(x - l.getX());
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double dy = Math.abs(y - l.getY());
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double dz = Math.abs(z - l.getZ());
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double max = Conf.homesTeleportAllowedEnemyDistance;
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// box-shaped distance check
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if (dx > max || dy > max || dz > max)
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2011-05-29 23:28:29 +02:00
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continue;
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2011-06-09 03:33:12 +02:00
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2011-05-29 23:28:29 +02:00
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me.sendMessage("You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
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return;
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}
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}
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2011-03-31 15:13:02 +02:00
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player.teleport(myFaction.getHome());
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2011-03-23 17:39:56 +01:00
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}
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}
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