Saber-Factions/src/org/mcteam/factions/commands/FCommandHome.java

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package org.mcteam.factions.commands;
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import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.mcteam.factions.Board;
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import org.mcteam.factions.Conf;
import org.mcteam.factions.Faction;
import org.mcteam.factions.FLocation;
import org.mcteam.factions.FPlayer;
import org.mcteam.factions.struct.Relation;
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import org.mcteam.factions.struct.Role;
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public class FCommandHome extends FBaseCommand {
public FCommandHome() {
aliases.add("home");
helpDescription = "Teleport to the faction home";
}
public void perform() {
if ( ! assertHasFaction()) {
return;
}
if ( ! Conf.homesEnabled) {
me.sendMessage("Sorry, Faction homes are disabled on this server.");
return;
}
Faction myFaction = me.getFaction();
if ( ! myFaction.hasHome()) {
me.sendMessage("You faction does not have a home. " + (me.getRole().value < Role.MODERATOR.value ? " Ask your leader to:" : "You should:"));
me.sendMessage(new FCommandSethome().getUseageTemplate());
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return;
}
Faction faction = Board.getFactionAt(new FLocation(player.getLocation()));
// if player is not in a safe zone or their own faction territory, only allow teleport if no enemies are nearby
if (Conf.homesTeleportAllowedEnemyDistance > 0 && ! faction.isSafeZone() && ! me.isInOwnTerritory()) {
Location loc = player.getLocation();
World w = loc.getWorld();
int x = loc.getBlockX();
int y = loc.getBlockY();
int z = loc.getBlockZ();
for (Player p : player.getServer().getOnlinePlayers())
{
if (p == null || !p.isOnline() || p.isDead() || p == player || p.getWorld() != w)
continue;
FPlayer fp = FPlayer.get(p);
if (me.getRelation(fp) != Relation.ENEMY)
continue;
Location l = p.getLocation();
int dx = Math.abs(x - l.getBlockX());
int dy = Math.abs(y - l.getBlockY());
int dz = Math.abs(z - l.getBlockZ());
int delta = dx + dy + dz;
if (delta > Conf.homesTeleportAllowedEnemyDistance)
continue;
me.sendMessage("You cannot teleport to your faction home while an enemy is within " + Conf.homesTeleportAllowedEnemyDistance + " blocks of you.");
return;
}
}
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player.teleport(myFaction.getHome());
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}
}