Saber-Factions/src/com/massivecraft/factions/Factions.java

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package com.massivecraft.factions;
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import java.io.File;
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import java.lang.reflect.Modifier;
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import java.lang.reflect.Type;
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import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashSet;
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import java.util.List;
import java.util.Map;
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import java.util.Set;
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import java.util.logging.Level;
import java.util.logging.Logger;
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import org.bukkit.Location;
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import org.bukkit.command.Command;
import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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import org.bukkit.event.Event;
import org.bukkit.event.player.PlayerChatEvent;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.java.JavaPlugin;
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import com.massivecraft.factions.commands.*;
import com.massivecraft.factions.listeners.FactionsBlockListener;
import com.massivecraft.factions.listeners.FactionsChatEarlyListener;
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import com.massivecraft.factions.listeners.FactionsEntityListener;
import com.massivecraft.factions.listeners.FactionsPlayerListener;
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import com.massivecraft.factions.struct.ChatMode;
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import com.massivecraft.factions.util.JarLoader;
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import com.massivecraft.factions.util.MapFLocToStringSetTypeAdapter;
import com.massivecraft.factions.util.MyLocationTypeAdapter;
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import com.nijiko.permissions.PermissionHandler;
import com.nijikokun.bukkit.Permissions.Permissions;
import com.earth2me.essentials.chat.EssentialsChat;
import com.earth2me.essentials.chat.IEssentialsChatListener;
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import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
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import com.google.gson.reflect.TypeToken;
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/**
* The data is saved to disk every 30min and on plugin disable.
*/
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public class Factions extends JavaPlugin {
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// -------------------------------------------- //
// Fields
// -------------------------------------------- //
public static Factions instance;
private Integer saveTask = null;
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public Gson gson;
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private final FactionsPlayerListener playerListener = new FactionsPlayerListener();
private final FactionsChatEarlyListener chatEarlyListener = new FactionsChatEarlyListener();
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private final FactionsEntityListener entityListener = new FactionsEntityListener();
private final FactionsBlockListener blockListener = new FactionsBlockListener();
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private static PermissionHandler Permissions;
private static EssentialsChat essChat;
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// Commands
public List<FBaseCommand> commands = new ArrayList<FBaseCommand>();
private String baseCommand;
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public Factions() {
Factions.instance = this;
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}
@Override
public void onEnable() {
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log("=== ENABLE START ===");
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long timeInitStart = System.currentTimeMillis();
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// Load the gson library we require
File gsonfile = new File("./lib/gson.jar");
if ( ! JarLoader.load(gsonfile)) {
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log(Level.SEVERE, "Disabling myself as "+gsonfile.getPath()+" is missing from the root Minecraft server folder.");
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this.getServer().getPluginManager().disablePlugin(this);
return;
}
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Type mapFLocToStringSetType = new TypeToken<Map<FLocation, Set<String>>>(){}.getType();
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gson = new GsonBuilder()
.setPrettyPrinting()
.excludeFieldsWithModifiers(Modifier.TRANSIENT, Modifier.VOLATILE)
.registerTypeAdapter(Location.class, new MyLocationTypeAdapter())
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.registerTypeAdapter(mapFLocToStringSetType, new MapFLocToStringSetTypeAdapter())
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.create();
// Add the commands
commands.add(new FCommandHelp());
commands.add(new FCommandAdmin());
commands.add(new FCommandAutoClaim());
commands.add(new FCommandAutoSafeclaim());
commands.add(new FCommandAutoWarclaim());
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commands.add(new FCommandBalance());
commands.add(new FCommandBypass());
commands.add(new FCommandChat());
commands.add(new FCommandClaim());
commands.add(new FCommandConfig());
commands.add(new FCommandCreate());
commands.add(new FCommandDeinvite());
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commands.add(new FCommandDeposit());
commands.add(new FCommandDescription());
commands.add(new FCommandDisband());
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commands.add(new FCommandHome());
commands.add(new FCommandInvite());
commands.add(new FCommandJoin());
commands.add(new FCommandKick());
commands.add(new FCommandLeave());
commands.add(new FCommandList());
commands.add(new FCommandLock());
commands.add(new FCommandMap());
commands.add(new FCommandMod());
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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commands.add(new FCommandNoBoom());
commands.add(new FCommandOpen());
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commands.add(new FCommandOwner());
commands.add(new FCommandOwnerList());
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commands.add(new FCommandPay());
commands.add(new FCommandPower());
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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commands.add(new FCommandPeaceful());
commands.add(new FCommandPermanent());
commands.add(new FCommandRelationAlly());
commands.add(new FCommandRelationEnemy());
commands.add(new FCommandRelationNeutral());
commands.add(new FCommandReload());
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commands.add(new FCommandSafeclaim());
commands.add(new FCommandSafeunclaimall());
commands.add(new FCommandSaveAll());
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commands.add(new FCommandSethome());
commands.add(new FCommandShow());
commands.add(new FCommandTag());
commands.add(new FCommandTitle());
commands.add(new FCommandUnclaim());
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commands.add(new FCommandUnclaimall());
commands.add(new FCommandVersion());
commands.add(new FCommandWarclaim());
commands.add(new FCommandWarunclaimall());
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commands.add(new FCommandWithdraw());
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// Ensure base folder exists!
this.getDataFolder().mkdirs();
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Conf.load();
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FPlayer.load();
Faction.load();
Board.load();
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setupPermissions();
integrateEssentialsChat();
SpoutFeatures.setup(this);
Econ.setup(this);
Econ.monitorPlugins();
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if(Conf.worldGuardChecking) {
Worldguard.init(this);
}
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// Register events
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PluginManager pm = this.getServer().getPluginManager();
pm.registerEvent(Event.Type.PLAYER_CHAT, this.playerListener, Event.Priority.Highest, this);
pm.registerEvent(Event.Type.PLAYER_CHAT, this.chatEarlyListener, Event.Priority.Lowest, this);
pm.registerEvent(Event.Type.PLAYER_COMMAND_PREPROCESS, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PLAYER_INTERACT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_MOVE, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_JOIN, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PLAYER_QUIT, this.playerListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.PLAYER_RESPAWN, this.playerListener, Event.Priority.High, this);
pm.registerEvent(Event.Type.PLAYER_BUCKET_EMPTY, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PLAYER_BUCKET_FILL, this.playerListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENDERMAN_PICKUP, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENDERMAN_PLACE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.ENTITY_DEATH, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_DAMAGE, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_EXPLODE, this.entityListener, Event.Priority.Normal, this);
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pm.registerEvent(Event.Type.CREATURE_SPAWN, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.ENTITY_TARGET, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PAINTING_BREAK, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.PAINTING_PLACE, this.entityListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_BREAK, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_DAMAGE, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PLACE, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PISTON_EXTEND, this.blockListener, Event.Priority.Normal, this);
pm.registerEvent(Event.Type.BLOCK_PISTON_RETRACT, this.blockListener, Event.Priority.Normal, this);
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// Register recurring tasks
long saveTicks = 20 * 60 * 30; // Approximately every 30 min
if (saveTask == null)
saveTask = this.getServer().getScheduler().scheduleSyncRepeatingTask(this, new SaveTask(), saveTicks, saveTicks);
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log("=== ENABLE DONE (Took "+(System.currentTimeMillis()-timeInitStart)+"ms) ===");
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}
@Override
public void onDisable() {
if (saveTask != null) {
this.getServer().getScheduler().cancelTask(saveTask);
saveTask = null;
}
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if (gson != null) {
saveAll();
}
unhookEssentialsChat();
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}
// -------------------------------------------- //
// Integration with other plugins
// -------------------------------------------- //
private void setupPermissions() {
if (Permissions != null) {
return;
}
Plugin test = this.getServer().getPluginManager().getPlugin("Permissions");
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if (test != null) {
Permissions = ((Permissions)test).getHandler();
Factions.log("Found and will use "+test.getDescription().getFullName()+" for permissions");
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} else {
Factions.log("Permissions plugin not detected, defaulting to Bukkit superperms system");
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}
}
private void integrateEssentialsChat() {
if (essChat != null) {
return;
}
Plugin test = this.getServer().getPluginManager().getPlugin("EssentialsChat");
if (test != null) {
try {
essChat = (EssentialsChat)test;
essChat.addEssentialsChatListener("Factions", new IEssentialsChatListener() {
public boolean shouldHandleThisChat(PlayerChatEvent event)
{
return shouldLetFactionsHandleThisChat(event);
}
public String modifyMessage(PlayerChatEvent event, Player target, String message)
{
return message.replace("{FACTION}", getPlayerFactionTagRelation(event.getPlayer(), target)).replace("{FACTION_TITLE}", getPlayerTitle(event.getPlayer()));
}
});
Factions.log("Found and will integrate chat with "+test.getDescription().getFullName());
}
catch (NoSuchMethodError ex) {
essChat = null;
}
}
}
private void unhookEssentialsChat() {
if (essChat != null) {
essChat.removeEssentialsChatListener("Factions");
}
}
// -------------------------------------------- //
// Functions for other plugins to hook into
// -------------------------------------------- //
// This value will be updated whenever new hooks are added
public int hookSupportVersion() {
return 2;
}
// If another plugin is handling insertion of chat tags, this should be used to notify Factions
public void handleFactionTagExternally(boolean notByFactions) {
Conf.chatTagHandledByAnotherPlugin = notByFactions;
}
// Simply put, should this chat event be left for Factions to handle? For now, that means players with Faction Chat
// enabled or use of the Factions f command without a slash; combination of isPlayerFactionChatting() and isFactionsCommand()
public boolean shouldLetFactionsHandleThisChat(PlayerChatEvent event) {
if (event == null)
return false;
return (isPlayerFactionChatting(event.getPlayer()) || isFactionsCommand(event.getMessage()));
}
// Does player have Faction Chat enabled? If so, chat plugins should preferably not do channels,
// local chat, or anything else which targets individual recipients, so Faction Chat can be done
public boolean isPlayerFactionChatting(Player player) {
if (player == null)
return false;
FPlayer me = FPlayer.get(player);
if (me == null)
return false;
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return me.getChatMode().isAtLeast(ChatMode.ALLIANCE);
}
// Is this chat message actually a Factions command, and thus should be left alone by other plugins?
public boolean isFactionsCommand(String check) {
if (check == null || check.isEmpty())
return false;
return (Conf.allowNoSlashCommand && (check.startsWith(instance.getBaseCommand()+" ") || check.equals(instance.getBaseCommand())));
}
// Get a player's faction tag (faction name), mainly for usage by chat plugins for local/channel chat
public String getPlayerFactionTag(Player player) {
return getPlayerFactionTagRelation(player, null);
}
// Same as above, but with relation (enemy/neutral/ally) coloring potentially added to the tag
public String getPlayerFactionTagRelation(Player speaker, Player listener) {
String tag = "~";
if (speaker == null)
return tag;
FPlayer me = FPlayer.get(speaker);
if (me == null)
return tag;
// if listener isn't set, or config option is disabled, give back uncolored tag
if (listener == null || !Conf.chatTagRelationColored) {
tag = me.getChatTag().trim();
} else {
FPlayer you = FPlayer.get(listener);
if (you == null)
tag = me.getChatTag().trim();
else // everything checks out, give the colored tag
tag = me.getChatTag(you).trim();
}
if (tag.isEmpty())
tag = "~";
return tag;
}
// Get a player's title within their faction, mainly for usage by chat plugins for local/channel chat
public String getPlayerTitle(Player player) {
if (player == null)
return "";
FPlayer me = FPlayer.get(player);
if (me == null)
return "";
return me.getTitle().trim();
}
// Get a list of all faction tags (names)
public Set<String> getFactionTags() {
Set<String> tags = new HashSet<String>();
for (Faction faction : Faction.getAll()) {
tags.add(faction.getTag());
}
return tags;
}
// Get a list of all players in the specified faction
public Set<String> getPlayersInFaction(String factionTag) {
Set<String> players = new HashSet<String>();
Faction faction = Faction.findByTag(factionTag);
if (faction != null) {
for (FPlayer fplayer : faction.getFPlayers()) {
players.add(fplayer.getName());
}
}
return players;
}
// Get a list of all online players in the specified faction
public Set<String> getOnlinePlayersInFaction(String factionTag) {
Set<String> players = new HashSet<String>();
Faction faction = Faction.findByTag(factionTag);
if (faction != null) {
for (FPlayer fplayer : faction.getFPlayersWhereOnline(true)) {
players.add(fplayer.getName());
}
}
return players;
}
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// -------------------------------------------- //
// Test rights
// -------------------------------------------- //
public static boolean hasPermParticipate(CommandSender sender) {
return hasPerm(sender, "factions.participate");
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}
public static boolean hasPermCreate(CommandSender sender) {
return hasPerm(sender, "factions.create");
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}
public static boolean hasPermManageSafeZone(CommandSender sender) {
return hasPerm(sender, "factions.manageSafeZone");
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}
public static boolean hasPermManageWarZone(CommandSender sender) {
return hasPerm(sender, "factions.manageWarZone");
}
public static boolean hasPermAdminBypass(CommandSender sender) {
return hasPerm(sender, "factions.adminBypass");
}
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public static boolean hasPermReload(CommandSender sender) {
return hasPerm(sender, "factions.reload");
}
public static boolean hasPermSaveAll(CommandSender sender) {
return hasPerm(sender, "factions.saveall");
}
public static boolean hasPermLock(CommandSender sender) {
return hasPerm(sender, "factions.lock");
}
public static boolean hasPermConfigure(CommandSender sender) {
return hasPerm(sender, "factions.config");
}
public static boolean hasPermDisband(CommandSender sender) {
return hasPerm(sender, "factions.disband");
}
public static boolean hasPermViewAnyPower(CommandSender sender) {
return hasPerm(sender, "factions.viewAnyPower");
}
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public static boolean hasPermOwnershipBypass(CommandSender sender) {
return hasPerm(sender, "factions.ownershipBypass");
}
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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public static boolean hasPermSetPeaceful(CommandSender sender) {
return hasPerm(sender, "factions.setPeaceful");
}
public static boolean hasPermSetPermanent(CommandSender sender) {
return hasPerm(sender, "factions.setPermanent");
}
New "peaceful" status for factions which can only be set by server admins/moderators. Members of peaceful factions cannot deal or receive PvP damage (unless in a war zone which has friendly fire enabled), cannot claim land from another faction and likewise can't have their land claimed, and cannot be considered as ally or enemy of any other faction. Faction admins and moderators of peaceful factions can enable/disable all explosions inside their faction's territory at will. The main purpose of this is to provide a way for more peaceful players who don't want to take part in faction wars (or just want to take a break from them) to still have fun on the server. It is also meant to allow groups of players to make protected buildings, monuments, grand constructions, and so forth without having to worry about another faction destroying them. New conf.json settings: "peacefulTerritoryDisablePVP" (default true) prevents PvP damage for anyone inside a peaceful faction's territory "peacefulTerritoryDisableMonsters" (default false) provides protection against monsters spawning or attacking inside a peaceful faction's territory "peacefulMembersDisablePowerLoss" (default true) which keeps members of peaceful factions from suffering power loss when they die. New commands: /f peaceful [faction tag] - toggle the indicated faction's "peaceful" status /f noboom - enable/disable explosions inside your faction's territory; only available to faction admin and faction moderators for peaceful factions New permission nodes: factions.setPeaceful - ability to use the /f peaceful command (admins) factions.peacefulExplosionToggle - ability to use /f noboom (everyone)
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public static boolean hasPermPeacefulExplosionToggle(CommandSender sender) {
return hasPerm(sender, "factions.peacefulExplosionToggle");
}
public static boolean hasPermViewAnyFactionBalance(CommandSender sender) {
return hasPerm(sender, "factions.viewAnyFactionBalance");
}
public static boolean isCommandDisabled(CommandSender sender, String command) {
return (hasPerm(sender, "factions.commandDisable."+command) && !hasPerm(sender, "factions.commandDisable.none"));
}
private static boolean hasPerm(CommandSender sender, String permNode) {
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if (Factions.Permissions == null || ! (sender instanceof Player)) {
return sender.isOp() || sender.hasPermission(permNode);
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}
Player player = (Player)sender;
return Factions.Permissions.has(player, permNode);
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}
// -------------------------------------------- //
// Commands
// -------------------------------------------- //
@SuppressWarnings("unchecked")
public String getBaseCommand() {
if (this.baseCommand != null) {
return this.baseCommand;
}
Map<String, Object> Commands = (Map<String, Object>)this.getDescription().getCommands();
this.baseCommand = Commands.keySet().iterator().next();
return this.baseCommand;
}
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@Override
public boolean onCommand(CommandSender sender, Command cmd, String commandLabel, String[] args) {
List<String> parameters = new ArrayList<String>(Arrays.asList(args));
this.handleCommand(sender, parameters);
return true;
}
public void handleCommand(CommandSender sender, List<String> parameters) {
if (parameters.size() == 0) {
this.commands.get(0).execute(sender, parameters);
return;
}
String commandName = parameters.get(0).toLowerCase();
parameters.remove(0);
for (FBaseCommand fcommand : this.commands) {
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if (fcommand.getAliases().contains(commandName)) {
fcommand.execute(sender, parameters);
return;
}
}
sender.sendMessage(Conf.colorSystem+"Unknown faction command \""+commandName+"\". Try "+Conf.colorCommand+"/"+this.getBaseCommand()+" help");
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}
// -------------------------------------------- //
// Logging
// -------------------------------------------- //
public static void log(String msg) {
log(Level.INFO, msg);
}
public static void log(Level level, String msg) {
Logger.getLogger("Minecraft").log(level, "["+instance.getDescription().getFullName()+"] "+msg);
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}
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// -------------------------------------------- //
// Save all
// -------------------------------------------- //
public static void saveAll() {
FPlayer.save();
Faction.save();
Board.save();
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Conf.save();
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}
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}