Saber-Factions/src/main/java/com/massivecraft/factions/Conf.java

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package com.massivecraft.factions;
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import com.google.common.collect.ImmutableMap;
import com.massivecraft.factions.integration.dynmap.DynmapStyle;
import com.massivecraft.factions.zcore.fperms.DefaultPermissions;
import org.bukkit.ChatColor;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
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import java.util.*;
public class Conf {
// Region Style
public static final transient String DYNMAP_STYLE_LINE_COLOR = "#00FF00";
public static final transient double DYNMAP_STYLE_LINE_OPACITY = 0.8D;
public static final transient int DYNMAP_STYLE_LINE_WEIGHT = 3;
public static final transient String DYNMAP_STYLE_FILL_COLOR = "#00FF00";
public static final transient double DYNMAP_STYLE_FILL_OPACITY = 0.35D;
public static final transient String DYNMAP_STYLE_HOME_MARKER = "greenflag";
public static final transient boolean DYNMAP_STYLE_BOOST = false;
public static List<String> baseCommandAliases = new ArrayList<>();
public static boolean allowNoSlashCommand = true;
public static Set<String> allowedStealthFactions = new LinkedHashSet<>();
// Colors
public static ChatColor colorMember = ChatColor.GREEN;
public static ChatColor colorAlly = ChatColor.LIGHT_PURPLE;
public static ChatColor colorTruce = ChatColor.DARK_PURPLE;
public static ChatColor colorNeutral = ChatColor.WHITE;
public static ChatColor colorEnemy = ChatColor.RED;
public static ChatColor colorPeaceful = ChatColor.GOLD;
public static ChatColor colorWilderness = ChatColor.GRAY;
public static ChatColor colorSafezone = ChatColor.GOLD;
public static ChatColor colorWar = ChatColor.DARK_RED;
// Power
public static double powerPlayerMax = 10.0;
public static double powerPlayerMin = -10.0;
public static double powerPlayerStarting = 0.0;
public static double powerPerMinute = 0.2; // Default health rate... it takes 5 min to heal one power
public static double powerPerDeath = 4.0; // A death makes you lose 4 power
public static boolean powerRegenOffline = false; // does player power regenerate even while they're offline?
public static double powerOfflineLossPerDay = 0.0; // players will lose this much power per day offline
public static double powerOfflineLossLimit = 0.0; // players will no longer lose power from being offline once their power drops to this amount or less
public static double powerFactionMax = 0.0; // if greater than 0, the cap on how much power a faction can have (additional power from players beyond that will act as a "buffer" of sorts)
public static String prefixLeader = "***";
public static String prefixCoLeader = "**";
public static String prefixMod = "*";
public static String prefixRecruit = "-";
public static String prefixNormal = "+";
public static int factionTagLengthMin = 3;
public static int factionTagLengthMax = 10;
public static boolean factionTagForceUpperCase = false;
public static boolean newFactionsDefaultOpen = false;
// when faction membership hits this limit, players will no longer be able to join using /f join; default is 0, no limit
public static int factionMemberLimit = 0;
public static int factionAltMemberLimit = 0;
// what faction ID to start new players in when they first join the server; default is 0, "no faction"
public static String newPlayerStartingFactionID = "0";
public static boolean showMapFactionKey = true;
public static boolean showNeutralFactionsOnMap = true;
public static boolean showEnemyFactionsOnMap = true;
public static boolean showTrucesFactionsOnMap = true;
// Disallow joining/leaving/kicking while power is negative
public static boolean canLeaveWithNegativePower = true;
// Configuration for faction-only chat
public static boolean factionOnlyChat = true;
// Configuration on the Faction tag in chat messages.
public static boolean chatTagEnabled = true;
public static transient boolean chatTagHandledByAnotherPlugin = false;
public static boolean chatTagRelationColored = true;
public static String chatTagReplaceString = "[FACTION]";
public static String chatTagInsertAfterString = "";
public static String chatTagInsertBeforeString = "";
public static int chatTagInsertIndex = 0;
public static boolean chatTagPadBefore = false;
public static boolean chatTagPadAfter = true;
public static String chatTagFormat = "%s" + ChatColor.WHITE;
public static String factionChatFormat = "%s:" + ChatColor.WHITE + " %s";
public static String allianceChatFormat = ChatColor.LIGHT_PURPLE + "%s:" + ChatColor.WHITE + " %s";
public static String truceChatFormat = ChatColor.DARK_PURPLE + "%s:" + ChatColor.WHITE + " %s";
public static String modChatFormat = ChatColor.RED + "%s:" + ChatColor.WHITE + " %s";
public static int stealthFlyCheckRadius = 32;
public static int factionBufferSize = 20;
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public static boolean gracePeriod = false;
public static boolean noEnderpearlsInFly = false;
public static boolean broadcastDescriptionChanges = false;
public static boolean broadcastTagChanges = false;
public static double saveToFileEveryXMinutes = 30.0;
public static double autoLeaveAfterDaysOfInactivity = 10.0;
public static double autoLeaveRoutineRunsEveryXMinutes = 5.0;
public static int autoLeaveRoutineMaxMillisecondsPerTick = 5; // 1 server tick is roughly 50ms, so default max 10% of a tick
public static boolean removePlayerDataWhenBanned = true;
public static boolean autoLeaveDeleteFPlayerData = true; // Let them just remove player from Faction.
public static boolean worldGuardChecking = false;
public static boolean worldGuardBuildPriority = false;
// server logging options
public static boolean logFactionCreate = true;
public static boolean logFactionDisband = true;
public static boolean logFactionJoin = true;
public static boolean logFactionKick = true;
public static boolean logFactionLeave = true;
public static boolean logLandClaims = true;
public static boolean logLandUnclaims = true;
public static boolean logMoneyTransactions = true;
public static boolean logPlayerCommands = true;
// prevent some potential exploits
public static boolean handleExploitObsidianGenerators = true;
public static boolean handleExploitEnderPearlClipping = true;
public static boolean handleExploitInteractionSpam = true;
public static boolean handleExploitTNTWaterlog = false;
public static boolean handleExploitLiquidFlow = false;
public static boolean homesEnabled = true;
public static boolean homesMustBeInClaimedTerritory = true;
public static boolean homesTeleportToOnDeath = true;
public static boolean homesRespawnFromNoPowerLossWorlds = true;
public static boolean homesTeleportCommandEnabled = true;
public static boolean homesTeleportCommandEssentialsIntegration = true;
public static boolean homesTeleportCommandSmokeEffectEnabled = true;
public static float homesTeleportCommandSmokeEffectThickness = 3f;
public static boolean homesTeleportAllowedFromEnemyTerritory = true;
public static boolean homesTeleportAllowedFromDifferentWorld = true;
public static double homesTeleportAllowedEnemyDistance = 32.0;
public static boolean homesTeleportIgnoreEnemiesIfInOwnTerritory = true;
public static boolean disablePVPBetweenNeutralFactions = false;
public static boolean disablePVPForFactionlessPlayers = false;
public static boolean enablePVPAgainstFactionlessInAttackersLand = false;
public static int noPVPDamageToOthersForXSecondsAfterLogin = 3;
public static boolean peacefulTerritoryDisablePVP = true;
public static boolean peacefulTerritoryDisableMonsters = false;
public static boolean peacefulTerritoryDisableBoom = false;
public static boolean peacefulMembersDisablePowerLoss = true;
public static boolean permanentFactionsDisableLeaderPromotion = false;
public static boolean claimsMustBeConnected = false;
public static boolean claimsCanBeUnconnectedIfOwnedByOtherFaction = true;
public static int claimsRequireMinFactionMembers = 1;
public static int claimedLandsMax = 0;
public static int lineClaimLimit = 5;
// if someone is doing a radius claim and the process fails to claim land this many times in a row, it will exit
public static int radiusClaimFailureLimit = 9;
public static double considerFactionsReallyOfflineAfterXMinutes = 0.0;
public static int actionDeniedPainAmount = 1;
// commands which will be prevented if the player is a member of a permanent faction
public static Set<String> permanentFactionMemberDenyCommands = new LinkedHashSet<>();
// commands which will be prevented when in claimed territory of another faction
public static Set<String> territoryNeutralDenyCommands = new LinkedHashSet<>();
public static Set<String> territoryEnemyDenyCommands = new LinkedHashSet<>();
public static Set<String> territoryAllyDenyCommands = new LinkedHashSet<>();
public static Set<String> warzoneDenyCommands = new LinkedHashSet<>();
public static Set<String> wildernessDenyCommands = new LinkedHashSet<>();
public static boolean territoryDenyBuild = true;
public static boolean territoryDenyBuildWhenOffline = true;
public static boolean territoryPainBuild = false;
public static boolean territoryPainBuildWhenOffline = false;
public static boolean territoryDenyUseage = true;
public static boolean territoryEnemyDenyBuild = true;
public static boolean territoryEnemyDenyBuildWhenOffline = true;
public static boolean territoryEnemyPainBuild = false;
public static boolean territoryEnemyPainBuildWhenOffline = false;
public static boolean territoryEnemyDenyUseage = true;
public static boolean territoryEnemyProtectMaterials = true;
public static boolean territoryAllyDenyBuild = true;
public static boolean territoryAllyDenyBuildWhenOffline = true;
public static boolean territoryAllyPainBuild = false;
public static boolean territoryAllyPainBuildWhenOffline = false;
public static boolean territoryAllyDenyUseage = true;
public static boolean territoryAllyProtectMaterials = true;
public static boolean territoryTruceDenyBuild = true;
public static boolean territoryTruceDenyBuildWhenOffline = true;
public static boolean territoryTrucePainBuild = false;
public static boolean territoryTrucePainBuildWhenOffline = false;
public static boolean territoryTruceDenyUseage = true;
public static boolean territoryTruceProtectMaterials = true;
public static boolean territoryBlockCreepers = false;
public static boolean territoryBlockCreepersWhenOffline = false;
public static boolean territoryBlockFireballs = false;
public static boolean territoryBlockFireballsWhenOffline = false;
public static boolean territoryBlockTNT = false;
public static boolean territoryBlockTNTWhenOffline = false;
public static boolean territoryDenyEndermanBlocks = true;
public static boolean territoryDenyEndermanBlocksWhenOffline = true;
public static boolean safeZoneDenyBuild = true;
public static boolean safeZoneDenyUseage = true;
public static boolean safeZoneBlockTNT = true;
public static boolean safeZonePreventAllDamageToPlayers = false;
public static boolean safeZoneDenyEndermanBlocks = true;
public static boolean warZoneDenyBuild = true;
public static boolean warZoneDenyUseage = true;
public static boolean warZoneBlockCreepers = false;
public static boolean warZoneBlockFireballs = false;
public static boolean warZoneBlockTNT = true;
public static boolean warZonePowerLoss = true;
public static boolean warZoneFriendlyFire = false;
public static boolean warZoneDenyEndermanBlocks = true;
public static boolean wildernessDenyBuild = false;
public static boolean wildernessDenyUseage = false;
public static boolean wildernessBlockCreepers = false;
public static boolean wildernessBlockFireballs = false;
public static boolean wildernessBlockTNT = false;
public static boolean wildernessPowerLoss = true;
public static boolean wildernessDenyEndermanBlocks = false;
// for claimed areas where further faction-member ownership can be defined
public static boolean ownedAreasEnabled = true;
public static int ownedAreasLimitPerFaction = 0;
public static boolean ownedAreasModeratorsCanSet = false;
public static boolean ownedAreaModeratorsBypass = true;
public static boolean ownedAreaDenyBuild = true;
public static boolean ownedAreaPainBuild = false;
public static boolean ownedAreaProtectMaterials = true;
public static boolean ownedAreaDenyUseage = true;
public static boolean ownedMessageOnBorder = true;
public static boolean ownedMessageInsideTerritory = true;
public static boolean ownedMessageByChunk = false;
public static boolean pistonProtectionThroughDenyBuild = true;
public static Set<Material> territoryProtectedMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterials = EnumSet.noneOf(Material.class);
public static Set<Material> territoryProtectedMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static Set<Material> territoryDenyUseageMaterialsWhenOffline = EnumSet.noneOf(Material.class);
public static transient Set<EntityType> safeZoneNerfedCreatureTypes = EnumSet.noneOf(EntityType.class);
/// <summary>
/// This defines a set of materials which should always be allowed to use, regardless of factions permissions.
/// Useful for HCF features.
/// </summary>
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public static Set<Material> territoryBypassProtectedMaterials = EnumSet.noneOf(Material.class);
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// Economy settings
public static boolean econEnabled = false;
public static String econUniverseAccount = "";
public static double econCostClaimWilderness = 30.0;
public static double econCostClaimFromFactionBonus = 30.0;
public static double econOverclaimRewardMultiplier = 0.0;
public static double econClaimAdditionalMultiplier = 0.5;
public static double econClaimRefundMultiplier = 0.7;
public static double econClaimUnconnectedFee = 0.0;
public static double econCostCreate = 100.0;
public static double econCostOwner = 15.0;
public static double econCostSethome = 30.0;
public static double econCostJoin = 0.0;
public static double econCostLeave = 0.0;
public static double econCostKick = 0.0;
public static double econCostInvite = 0.0;
public static double econCostHome = 0.0;
public static double econCostTag = 0.0;
public static double econCostDesc = 0.0;
public static double econCostTitle = 0.0;
public static double econCostList = 0.0;
public static double econCostMap = 0.0;
public static double econCostPower = 0.0;
public static double econCostShow = 0.0;
public static double econFactionStartingBalance = 0.0;
public static double econDenyWithdrawWhenMinutesAgeLessThan = 2880; // 2 days
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// -------------------------------------------- //
// INTEGRATION: DYNMAP
// -------------------------------------------- //
public static double econCostStuck = 0.0;
public static double econCostOpen = 0.0;
public static double econCostAlly = 0.0;
public static double econCostTruce = 0.0;
public static double econCostEnemy = 0.0;
public static double econCostNeutral = 0.0;
public static double econCostNoBoom = 0.0;
// Should the dynmap intagration be used?
public static boolean dynmapUse = false;
// Name of the Factions layer
public static String dynmapLayerName = "Factions";
// Should the layer be visible per default
public static boolean dynmapLayerVisible = true;
// Ordering priority in layer menu (low goes before high - default is 0)
public static int dynmapLayerPriority = 2;
// (optional) set minimum zoom level before layer is visible (0 = default, always visible)
public static int dynmapLayerMinimumZoom = 0;
// Format for popup - substitute values for macros
public static String dynmapDescription =
"<div class=\"infowindow\">\n"
+ "<span style=\"font-weight: bold; font-size: 150%;\">%name%</span><br>\n"
+ "<span style=\"font-style: italic; font-size: 110%;\">%description%</span><br>"
+ "<br>\n"
+ "<span style=\"font-weight: bold;\">Leader:</span> %players.leader%<br>\n"
+ "<span style=\"font-weight: bold;\">Admins:</span> %players.admins.count%<br>\n"
+ "<span style=\"font-weight: bold;\">Moderators:</span> %players.moderators.count%<br>\n"
+ "<span style=\"font-weight: bold;\">Members:</span> %players.normals.count%<br>\n"
+ "<span style=\"font-weight: bold;\">TOTAL:</span> %players.count%<br>\n"
+ "</br>\n"
+ "<span style=\"font-weight: bold;\">Bank:</span> %money%<br>\n"
+ "<br>\n"
+ "</div>";
// Enable the %money% macro. Only do this if you know your economy manager is thread-safe.
public static boolean dynmapDescriptionMoney = false;
// Allow players in faction to see one another on Dynmap (only relevant if Dynmap has 'player-info-protected' enabled)
public static boolean dynmapVisibilityByFaction = true;
// Optional setting to limit which regions to show.
// If empty all regions are shown.
// Specify Faction either by name or UUID.
// To show all regions on a given world, add 'world:<worldname>' to the list.
public static Set<String> dynmapVisibleFactions = new HashSet<>();
// Optional setting to hide specific Factions.
// Specify Faction either by name or UUID.
// To hide all regions on a given world, add 'world:<worldname>' to the list.
public static Set<String> dynmapHiddenFactions = new HashSet<>();
public static DynmapStyle dynmapDefaultStyle = new DynmapStyle()
.setStrokeColor(DYNMAP_STYLE_LINE_COLOR)
.setLineOpacity(DYNMAP_STYLE_LINE_OPACITY)
.setLineWeight(DYNMAP_STYLE_LINE_WEIGHT)
.setFillColor(DYNMAP_STYLE_FILL_COLOR)
.setFillOpacity(DYNMAP_STYLE_FILL_OPACITY)
.setHomeMarker(DYNMAP_STYLE_HOME_MARKER)
.setBoost(DYNMAP_STYLE_BOOST);
// Optional per Faction style overrides. Any defined replace those in dynmapDefaultStyle.
// Specify Faction either by name or UUID.
public static Map<String, DynmapStyle> dynmapFactionStyles = ImmutableMap.of(
"SafeZone", new DynmapStyle().setStrokeColor("#FF00FF").setFillColor("#FF00FF").setBoost(false),
"WarZone", new DynmapStyle().setStrokeColor("#FF0000").setFillColor("#FF0000").setBoost(false)
);
//Faction banks, to pay for land claiming and other costs instead of individuals paying for them
public static boolean bankEnabled = true;
public static boolean bankMembersCanWithdraw = false; //Have to be at least moderator to withdraw or pay money to another faction
public static boolean bankFactionPaysCosts = true; //The faction pays for faction command costs, such as sethome
public static boolean bankFactionPaysLandCosts = true; //The faction pays for land claiming costs.
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// mainly for other plugins/mods that use a fake player to take actions, which shouldn't be subject to our protections
public static Set<String> playersWhoBypassAllProtection = new LinkedHashSet<>();
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public static boolean useWorldConfigurationsAsWhitelist = false;
public static Set<String> worldsNoClaiming = new LinkedHashSet<>();
public static Set<String> worldsNoPowerLoss = new LinkedHashSet<>();
public static Set<String> worldsIgnorePvP = new LinkedHashSet<>();
public static Set<String> worldsNoWildernessProtection = new LinkedHashSet<>();
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// faction-<factionId>
public static String vaultPrefix = "faction-%s";
public static int defaultMaxVaults = 0;
public static Backend backEnd = Backend.JSON;
// Taller and wider for "bigger f map"
public static int mapHeight = 17;
public static int mapWidth = 49;
public static transient char[] mapKeyChrs = "\\/#$%=&^ABCDEFGHJKLMNOPQRSTUVWXYZ1234567890abcdeghjmnopqrsuvwxyz?".toCharArray();
// Default Options - Is this even shown on the Conf.json?
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public static transient HashMap<String, DefaultPermissions> defaultFactionPermissions = new HashMap<>();
// Custom Ranks - Oof I forgot I was doing this _SvenjaReissaus_
//public static boolean enableCustomRanks = false; // We will disable it by default to avoid any migration error
//public static int maxCustomRanks = 2; // Setting this to -1 will allow unlimited custom ranks
// -------------------------------------------- //
// Persistance
// -------------------------------------------- //
private static transient Conf i = new Conf();
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static {
baseCommandAliases.add("f");
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territoryEnemyDenyCommands.add("home");
territoryEnemyDenyCommands.add("sethome");
territoryEnemyDenyCommands.add("spawn");
territoryEnemyDenyCommands.add("tpahere");
territoryEnemyDenyCommands.add("tpaccept");
territoryEnemyDenyCommands.add("tpa");
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/// TODO: Consider removing this in a future release, as permissions works just fine now
territoryProtectedMaterials.add(Material.BEACON);
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// Config is not loading if value is empty ???
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territoryBypassProtectedMaterials.add(Material.COOKIE);
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territoryDenyUseageMaterials.add(SaberFactions.plugin.FIREBALL);
territoryDenyUseageMaterials.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterials.add(Material.BUCKET);
territoryDenyUseageMaterials.add(Material.WATER_BUCKET);
territoryDenyUseageMaterials.add(Material.LAVA_BUCKET);
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if (!SaberFactions.plugin.mc17) {
territoryDenyUseageMaterials.add(Material.ARMOR_STAND);
}
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territoryProtectedMaterialsWhenOffline.add(Material.BEACON);
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territoryDenyUseageMaterialsWhenOffline.add(SaberFactions.plugin.FIREBALL);
territoryDenyUseageMaterialsWhenOffline.add(Material.FLINT_AND_STEEL);
territoryDenyUseageMaterialsWhenOffline.add(Material.BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.WATER_BUCKET);
territoryDenyUseageMaterialsWhenOffline.add(Material.LAVA_BUCKET);
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if (!SaberFactions.plugin.mc17) {
territoryDenyUseageMaterialsWhenOffline.add(Material.ARMOR_STAND);
}
safeZoneNerfedCreatureTypes.add(EntityType.BLAZE);
safeZoneNerfedCreatureTypes.add(EntityType.CAVE_SPIDER);
safeZoneNerfedCreatureTypes.add(EntityType.CREEPER);
safeZoneNerfedCreatureTypes.add(EntityType.ENDER_DRAGON);
safeZoneNerfedCreatureTypes.add(EntityType.ENDERMAN);
safeZoneNerfedCreatureTypes.add(EntityType.GHAST);
safeZoneNerfedCreatureTypes.add(EntityType.MAGMA_CUBE);
safeZoneNerfedCreatureTypes.add(EntityType.PIG_ZOMBIE);
safeZoneNerfedCreatureTypes.add(EntityType.SILVERFISH);
safeZoneNerfedCreatureTypes.add(EntityType.SKELETON);
safeZoneNerfedCreatureTypes.add(EntityType.SPIDER);
safeZoneNerfedCreatureTypes.add(EntityType.SLIME);
safeZoneNerfedCreatureTypes.add(EntityType.WITCH);
safeZoneNerfedCreatureTypes.add(EntityType.WITHER);
safeZoneNerfedCreatureTypes.add(EntityType.ZOMBIE);
// Is this called lazy load?
defaultFactionPermissions.put("LEADER", new DefaultPermissions(true));
defaultFactionPermissions.put("COLEADER", new DefaultPermissions(true));
defaultFactionPermissions.put("MODERATOR", new DefaultPermissions(true));
defaultFactionPermissions.put("MEMBER", new DefaultPermissions(false));
defaultFactionPermissions.put("RECRUIT", new DefaultPermissions(false));
}
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public static void load() {
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SaberFactions.plugin.persist.loadOrSaveDefault(i, Conf.class, "conf");
}
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public static void save() {
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SaberFactions.plugin.persist.save(i);
}
public enum Backend {
JSON,
//MYSQL, TODO add MySQL storage
;
}
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}
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