Saber-Factions/src/main/java/com/massivecraft/factions/FLocation.java

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package com.massivecraft.factions;
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import com.massivecraft.factions.util.MiscUtil;
import org.bukkit.Bukkit;
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import org.bukkit.Location;
import org.bukkit.World;
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import org.bukkit.block.Block;
import org.bukkit.entity.Player;
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import java.io.Serializable;
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import java.util.HashSet;
import java.util.LinkedHashSet;
import java.util.Set;
public class FLocation implements Serializable {
private static final long serialVersionUID = -8292915234027387983L;
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private String worldName = "world";
private int x = 0;
private int z = 0;
//----------------------------------------------//
// Constructors
//----------------------------------------------//
public FLocation() {
}
public FLocation(String worldName, int x, int z) {
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this.worldName = worldName;
this.x = x;
this.z = z;
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}
public FLocation(Location location) {
this(location.getWorld().getName(), blockToChunk(location.getBlockX()), blockToChunk(location.getBlockZ()));
}
public FLocation(Player player) {
this(player.getLocation());
}
public FLocation(FPlayer fplayer) {
this(fplayer.getPlayer());
}
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public FLocation(Block block) {
this(block.getLocation());
}
//----------------------------------------------//
// Getters and Setters
//----------------------------------------------//
public String getWorldName() {
return worldName;
}
public World getWorld() {
return Bukkit.getWorld(worldName);
}
public void setWorldName(String worldName) {
this.worldName = worldName;
}
public long getX() {
return x;
}
public void setX(int x) {
this.x = x;
}
public long getZ() {
return z;
}
public void setZ(int z) {
this.z = z;
}
public String getCoordString() {
return "" + x + "," + z;
}
@Override
public String toString() {
return "[" + this.getWorldName() + "," + this.getCoordString() + "]";
}
public static FLocation fromString(String string) {
int index = string.indexOf(",", 0);
int start = 1;
String worldName = string.substring(start, index);
start = index + 1;
index = string.indexOf(",", start);
int x = Integer.valueOf(string.substring(start, index));
int y = Integer.valueOf(string.substring(index + 1, string.length() - 1));
return new FLocation(worldName, x, y);
}
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//----------------------------------------------//
// Block/Chunk/Region Value Transformation
//----------------------------------------------//
// bit-shifting is used because it's much faster than standard division and multiplication
public static int blockToChunk(int blockVal) { // 1 chunk is 16x16 blocks
return blockVal >> 4; // ">> 4" == "/ 16"
}
public static int blockToRegion(int blockVal) { // 1 region is 512x512 blocks
return blockVal >> 9; // ">> 9" == "/ 512"
}
public static int chunkToRegion(int chunkVal) { // 1 region is 32x32 chunks
return chunkVal >> 5; // ">> 5" == "/ 32"
}
public static int chunkToBlock(int chunkVal) {
return chunkVal << 4; // "<< 4" == "* 16"
}
public static int regionToBlock(int regionVal) {
return regionVal << 9; // "<< 9" == "* 512"
}
public static int regionToChunk(int regionVal) {
return regionVal << 5; // "<< 5" == "* 32"
}
//----------------------------------------------//
// Misc Geometry
//----------------------------------------------//
public FLocation getRelative(int dx, int dz) {
return new FLocation(this.worldName, this.x + dx, this.z + dz);
}
public double getDistanceTo(FLocation that) {
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double dx = that.x - this.x;
double dz = that.z - this.z;
return Math.sqrt(dx * dx + dz * dz);
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}
public double getDistanceSquaredTo(FLocation that) {
double dx = that.x - this.x;
double dz = that.z - this.z;
return dx * dx + dz * dz;
}
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//----------------------------------------------//
// Some Geometry
//----------------------------------------------//
public Set<FLocation> getCircle(double radius) {
double radiusSquared = radius * radius;
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Set<FLocation> ret = new LinkedHashSet<FLocation>();
if (radius <= 0) {
return ret;
}
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int xfrom = (int) Math.floor(this.x - radius);
int xto = (int) Math.ceil(this.x + radius);
int zfrom = (int) Math.floor(this.z - radius);
int zto = (int) Math.ceil(this.z + radius);
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for (int x = xfrom; x <= xto; x++) {
for (int z = zfrom; z <= zto; z++) {
FLocation potential = new FLocation(this.worldName, x, z);
if (this.getDistanceSquaredTo(potential) <= radiusSquared) {
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ret.add(potential);
}
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}
}
return ret;
}
public static HashSet<FLocation> getArea(FLocation from, FLocation to) {
HashSet<FLocation> ret = new HashSet<FLocation>();
for (long x : MiscUtil.range(from.getX(), to.getX())) {
for (long z : MiscUtil.range(from.getZ(), to.getZ())) {
ret.add(new FLocation(from.getWorldName(), (int) x, (int) z));
}
}
return ret;
}
//----------------------------------------------//
// Comparison
//----------------------------------------------//
@Override
public int hashCode() {
// should be fast, with good range and few hash collisions: (x * 512) + z + worldName.hashCode
return (this.x << 9) + this.z + (this.worldName != null ? this.worldName.hashCode() : 0);
}
@Override
public boolean equals(Object obj) {
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if (obj == this) {
return true;
}
if (!(obj instanceof FLocation)) {
return false;
}
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FLocation that = (FLocation) obj;
return this.x == that.x && this.z == that.z && (this.worldName == null ? that.worldName == null : this.worldName.equals(that.worldName));
}
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}