Use WorldEdit API for area cleanup instead
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Bea 2022-11-12 04:07:55 +01:00
parent 3ef681e839
commit e68326cb87
3 changed files with 29 additions and 103 deletions

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@ -44,3 +44,6 @@ public class PlayerChecker implements Listener
event.setQuitMessage(null); event.setQuitMessage(null);
} }
} }
// todo: entity drop cancel

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@ -1,6 +1,7 @@
package wtf.beatrice.limbomanager.listeners; package wtf.beatrice.limbomanager.listeners;
import com.sk89q.worldedit.EditSession; import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEdit; import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException; import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.bukkit.BukkitAdapter; import com.sk89q.worldedit.bukkit.BukkitAdapter;
@ -11,10 +12,13 @@ import com.sk89q.worldedit.extent.clipboard.io.ClipboardReader;
import com.sk89q.worldedit.function.operation.Operation; import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.function.operation.Operations; import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3; import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.session.ClipboardHolder; import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World; import com.sk89q.worldedit.world.World;
import com.sk89q.worldedit.world.block.BlockState;
import org.bukkit.Bukkit; import org.bukkit.Bukkit;
import org.bukkit.Location; import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Player; import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler; import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener; import org.bukkit.event.Listener;
@ -22,14 +26,12 @@ import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent; import org.bukkit.event.player.PlayerQuitEvent;
import wtf.beatrice.limbomanager.Cache; import wtf.beatrice.limbomanager.Cache;
import wtf.beatrice.limbomanager.LimboManager; import wtf.beatrice.limbomanager.LimboManager;
import wtf.beatrice.limbomanager.objects.AreaCleanerRunnable;
import wtf.beatrice.limbomanager.objects.Coordinates; import wtf.beatrice.limbomanager.objects.Coordinates;
import wtf.beatrice.limbomanager.utils.LocationUtils; import wtf.beatrice.limbomanager.utils.LocationUtils;
import java.io.File; import java.io.File;
import java.io.FileInputStream; import java.io.FileInputStream;
import java.io.IOException; import java.io.IOException;
import java.util.UUID;
public class PlayerTeleporter implements Listener public class PlayerTeleporter implements Listener
{ {
@ -114,17 +116,29 @@ public class PlayerTeleporter implements Listener
islandSpawnLocation.getWorld().getMaxHeight(), islandSpawnLocation.getWorld().getMaxHeight(),
islandSpawnLocation.getZ() + maxRange); islandSpawnLocation.getZ() + maxRange);
LimboManager.getInstance().getLogger().info("Player " + playerName + " quit, clearing region...");
// set the area as being "cleaned up". World weWorld = BukkitAdapter.adapt(islandSpawnLocation.getWorld());
UUID randomUUID = UUID.randomUUID(); try(EditSession editSession = WorldEdit.getInstance().newEditSession(weWorld))
String cleanUpID = "cleanup-" + randomUUID.toString(); {
Cache.playerIslands.put(cleanUpID, Cache.playerIslands.get(playerName)); BlockState air = BukkitAdapter.adapt(Material.AIR.createBlockData());
Cache.playerIslands.remove(playerName);
BlockVector3 min = BlockVector3.at(startFrom.getBlockX(), startFrom.getBlockY(), startFrom.getBlockZ());
BlockVector3 max = BlockVector3.at(endAt.getBlockX(), endAt.getBlockY(), endAt.getBlockZ());
CuboidRegion cuboidRegion = new CuboidRegion(weWorld, min, max);
editSession.setBlocks(cuboidRegion, air);
Bukkit.getScheduler().runTaskLater(LimboManager.getInstance(), () -> {
LimboManager.getInstance().getLogger().info("Region for " + playerName + " is now available again.");
Cache.playerIslands.remove(playerName);
}, 60 * 20L);
} catch (MaxChangedBlocksException e) {
throw new RuntimeException(e);
}
AreaCleanerRunnable cleanerRunnable = new AreaCleanerRunnable(startFrom, endAt, playerName, cleanUpID);
cleanerRunnable.task = Bukkit.getScheduler().runTaskTimerAsynchronously(LimboManager.getInstance(),
cleanerRunnable,
20L,1L);
} }

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@ -10,6 +10,7 @@ import wtf.beatrice.limbomanager.LimboManager;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.List; import java.util.List;
@Deprecated // this works, but it's too slow. (fast-async)worldedit's api has a far better way of handling it.
public class AreaCleanerRunnable implements Runnable public class AreaCleanerRunnable implements Runnable
{ {
public BukkitTask task; public BukkitTask task;
@ -73,97 +74,5 @@ public class AreaCleanerRunnable implements Runnable
}); });
} }
/*
int locationsDone = 0;
for(int x = min.getBlockX(); x < max.getBlockX(); x++) {
for (int y = min.getBlockY(); y < max.getBlockY(); y++) {
for (int z = min.getBlockZ(); z < max.getBlockZ(); z++) {
if(locationsDone == blocksPerRun)
{
}
blocksList.add(new Location(min.getWorld(), x, y, z));
locationsDone++;
}
}
}
if(blocksList.isEmpty())
{
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
}
for (int i = 0; i < blocksPerRun; i++)
{
if(i >= blocksList.size())
{
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
break;
}
Location loc = blocksList.get(i);
Bukkit.getScheduler().runTask(LimboManager.getInstance(), () ->
{
LimboManager.getInstance().getLogger().info("c: " + loc.getBlockX() + " " + loc.getBlockY() + " " + loc.getBlockZ());
loc.getBlock().setType(Material.AIR);
});
}*/
/*for(int i = 0; i < blocksPerRun; i++)
{
// sync block write
Bukkit.getScheduler().runTask(LimboManager.getInstance(), () ->
{
LimboManager.getInstance().getLogger().info("c: " + current.getBlockX() + " " + current.getBlockY() + " " + current.getBlockZ());
current.getBlock().setType(Material.AIR);
// update current coordinates
if(current.getBlockX() < max.getBlockX())
{
current.setX(current.getBlockX() + 1);
}
else {
current.setX(min.getBlockX());
if(current.getBlockY() < max.getBlockY())
{
current.setY(max.getBlockY() + 1);
} else {
current.setY(min.getBlockY());
if(current.getBlockZ() < max.getBlockZ())
{
current.setZ(max.getBlockZ() + 1);
} else {
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
return;
}
}
}
});
}*/
} }
} }