Implement async area cleanup on quit (slow)
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This commit is contained in:
Bea 2022-11-12 03:47:49 +01:00
parent 8e299009a4
commit 3ef681e839
3 changed files with 210 additions and 5 deletions

View File

@ -13,6 +13,7 @@ import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.session.ClipboardHolder;
import com.sk89q.worldedit.world.World;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -21,12 +22,14 @@ import org.bukkit.event.player.PlayerJoinEvent;
import org.bukkit.event.player.PlayerQuitEvent;
import wtf.beatrice.limbomanager.Cache;
import wtf.beatrice.limbomanager.LimboManager;
import wtf.beatrice.limbomanager.objects.AreaCleanerRunnable;
import wtf.beatrice.limbomanager.objects.Coordinates;
import wtf.beatrice.limbomanager.utils.LocationUtils;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.UUID;
public class PlayerTeleporter implements Listener
{
@ -46,13 +49,16 @@ public class PlayerTeleporter implements Listener
islandLocation.getWorld().loadChunk(islandLocation.getChunk().getX(), islandLocation.getChunk().getZ(), true);
String testSchematicPath = LimboManager.getSchematicsFolder().getAbsolutePath() + File.separator + "endcityship.schem";
String testSchematicPath = LimboManager.getSchematicsFolder().getAbsolutePath() + File.separator + "default.schem";
File schematicFile = new File(testSchematicPath);
if(!schematicFile.exists())
System.out.println("no exist");
{
LimboManager.getInstance().getLogger().severe("Missing schematic file. This will cause issues!");
return;
}
// todo: check if exists, but this is just a test
// todo: improve and make as async as possible
World islandWEWorld = BukkitAdapter.adapt(islandLocation.getWorld());
Clipboard shematicClipboard;
@ -86,9 +92,39 @@ public class PlayerTeleporter implements Listener
@EventHandler
public void onPlayerQuit(PlayerQuitEvent event)
{
String playerName = event.getPlayer().getName();
Player player = event.getPlayer();
String playerName = player.getName();
// clean the whole island space after the player left.
// we will go 20 blocks over the limit in case the location checker timer was extremely slow
// and let the player go that far out of them.
//
// this should never happen.
int maxRange = Cache.islandWalkingRange + 20;
Location islandSpawnLocation = LocationUtils.getPlayerSpawnLocation(player);
Location startFrom = new Location(islandSpawnLocation.getWorld(),
islandSpawnLocation.getX() - maxRange,
islandSpawnLocation.getWorld().getMinHeight(),
islandSpawnLocation.getZ() - maxRange);
Location endAt = new Location(islandSpawnLocation.getWorld(),
islandSpawnLocation.getX() + maxRange,
islandSpawnLocation.getWorld().getMaxHeight(),
islandSpawnLocation.getZ() + maxRange);
// set the area as being "cleaned up".
UUID randomUUID = UUID.randomUUID();
String cleanUpID = "cleanup-" + randomUUID.toString();
Cache.playerIslands.put(cleanUpID, Cache.playerIslands.get(playerName));
Cache.playerIslands.remove(playerName);
AreaCleanerRunnable cleanerRunnable = new AreaCleanerRunnable(startFrom, endAt, playerName, cleanUpID);
cleanerRunnable.task = Bukkit.getScheduler().runTaskTimerAsynchronously(LimboManager.getInstance(),
cleanerRunnable,
20L,1L);
}

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@ -0,0 +1,169 @@
package wtf.beatrice.limbomanager.objects;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.scheduler.BukkitTask;
import wtf.beatrice.limbomanager.Cache;
import wtf.beatrice.limbomanager.LimboManager;
import java.util.ArrayList;
import java.util.List;
public class AreaCleanerRunnable implements Runnable
{
public BukkitTask task;
Location min, max;
List<Location> blocksList = new ArrayList<>();
Location current;
int blocksPerRun = 384;
String playerName, cleanUpID;
public AreaCleanerRunnable(Location min, Location max, String playerName, String cleanUpID)
{
this.playerName = playerName;
this.cleanUpID = cleanUpID;
this.min = min;
this.max = max;
current = new Location(min.getWorld(), min.getBlockX(), min.getBlockY(), min.getBlockZ());
LimboManager.getInstance().getLogger().info(min.getBlockX() + " " + min.getBlockY() + " " + min.getBlockZ());
LimboManager.getInstance().getLogger().info(max.getBlockX() + " " + max.getBlockY() + " " + max.getBlockZ());
}
@Override
public void run()
{
boolean cancelled = false;
for(int i = 0; i < blocksPerRun; i++)
{
if(cancelled) break;
Bukkit.getScheduler().runTask(LimboManager.getInstance(), () ->
{
current.getBlock().setType(Material.AIR);
if(current.getBlockY() < max.getBlockY()) {
current.setY(current.getBlockY() + 1 );
} else {
current.setY(min.getBlockY());
if (current.getBlockX() < max.getBlockX()) {
current.setX(current.getBlockX() + 1);
} else {
current.setX(min.getBlockX());
if (current.getBlockZ() < max.getBlockZ()) {
current.setZ(current.getBlockZ() + 1);
LimboManager.getInstance().getLogger().info("c: " + current.getBlockX() + " " + current.getBlockY() + " " + current.getBlockZ());
} else {
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(cleanUpID);
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
return;
}
}
}
});
}
/*
int locationsDone = 0;
for(int x = min.getBlockX(); x < max.getBlockX(); x++) {
for (int y = min.getBlockY(); y < max.getBlockY(); y++) {
for (int z = min.getBlockZ(); z < max.getBlockZ(); z++) {
if(locationsDone == blocksPerRun)
{
}
blocksList.add(new Location(min.getWorld(), x, y, z));
locationsDone++;
}
}
}
if(blocksList.isEmpty())
{
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
}
for (int i = 0; i < blocksPerRun; i++)
{
if(i >= blocksList.size())
{
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
break;
}
Location loc = blocksList.get(i);
Bukkit.getScheduler().runTask(LimboManager.getInstance(), () ->
{
LimboManager.getInstance().getLogger().info("c: " + loc.getBlockX() + " " + loc.getBlockY() + " " + loc.getBlockZ());
loc.getBlock().setType(Material.AIR);
});
}*/
/*for(int i = 0; i < blocksPerRun; i++)
{
// sync block write
Bukkit.getScheduler().runTask(LimboManager.getInstance(), () ->
{
LimboManager.getInstance().getLogger().info("c: " + current.getBlockX() + " " + current.getBlockY() + " " + current.getBlockZ());
current.getBlock().setType(Material.AIR);
// update current coordinates
if(current.getBlockX() < max.getBlockX())
{
current.setX(current.getBlockX() + 1);
}
else {
current.setX(min.getBlockX());
if(current.getBlockY() < max.getBlockY())
{
current.setY(max.getBlockY() + 1);
} else {
current.setY(min.getBlockY());
if(current.getBlockZ() < max.getBlockZ())
{
current.setZ(max.getBlockZ() + 1);
} else {
// we finished, free the location and cancel the task.
Cache.playerIslands.remove(playerName); // todo: what if player rejoins in the meanwhile
LimboManager.getInstance().getLogger().info("finished cleaning area for " + playerName);
task.cancel();
return;
}
}
}
});
}*/
}
}

View File

@ -22,7 +22,7 @@ public class LocationUtils {
}
private static Location getPlayerSpawnLocation(Player player) {
public static Location getPlayerSpawnLocation(Player player) {
String worldName = Cache.getConfiguration().getString("island.world-name");
if(worldName == null)