Set creative gamemode on join
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
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@ -1,6 +1,7 @@
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package wtf.beatrice.limbomanager.listeners;
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package wtf.beatrice.limbomanager.listeners;
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import org.bukkit.Bukkit;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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import org.bukkit.event.Listener;
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@ -33,6 +34,9 @@ public class PlayerChecker implements Listener
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// disable flight
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// disable flight
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joiner.setAllowFlight(false);
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joiner.setAllowFlight(false);
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joiner.setFlying(false);
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joiner.setFlying(false);
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// set gamemode
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joiner.setGameMode(GameMode.CREATIVE);
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}
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}
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@EventHandler
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@EventHandler
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