34 lines
1.9 KiB
YAML
34 lines
1.9 KiB
YAML
# Shall I notify people of a LibsDisguises update?
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NotifyUpdate: true
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# Whats the permission to get the notification?
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Permission: 'libsdisguises.update'
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# Whats the max size allowed for command disguiseradius
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DisguiseRadiusMax: 50
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# Whats the max size allowed for command undisguiseradius
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UndisguiseRadiusMax: 50
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# Shall the players view their disguises?
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: false
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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# Shall the disguised hear their disguise sounds or their damage sounds.
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# I disable this as it can be a little confusing when not used with self disguises
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HearSelfDisguise: false
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# However! This doesn't actually remove the armor!
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# It just makes the client think the armor was removed so that it doesn't render it!
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RemoveArmor: true
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RemoveHeldItem: true
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# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
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# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
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# This is only valid if you set a animation on the disguise itself. Because the entitys animations are applied otherwise.
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AddEntityAnimations: true
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# If all players who can see a targeted disguise (Only advalible to plugins) have quit.
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# Does the plugin remove that disguise from valid disguises? If your plugin handles this. Then thats good.
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# Else its a memory leak. This loops through all disguise to see if anyone else is online who can see that disguise.
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RemoveUnusedDisguises: true |