Commit Graph

  • 5215025ffa added * perms for disguise commands Andrew 2013-09-19 08:19:39 +1200
  • 7b079d3c2f Released 7.5.1 Andrew 2013-09-18 09:38:53 +1200
  • a49f4d41ec Check for update every 6 hours Andrew 2013-09-18 09:38:36 +1200
  • fc6c34280c Released 7.5 Andrew 2013-09-18 09:34:30 +1200
  • 30c6266749 Fixed being unable to set the disguise as a baby Andrew 2013-09-18 09:30:58 +1200
  • 5fe3f03622 Don't send the packets if you are not the correct disguise!! Andrew 2013-09-06 17:41:17 +1200
  • 2df5aee8fe Check if the entity exists before attempting to get the entity when sending item packet Andrew 2013-09-06 17:39:27 +1200
  • 90acf3e5c3 Released 7.4.1 Andrew 2013-08-21 00:18:36 +1200
  • 75ea90d27c Fix up typo? Andrew 2013-08-21 00:17:56 +1200
  • a21984e498 Released 7.4 Andrew 2013-08-20 05:45:37 +1200
  • 9b4e9b4b62 Let exp orbs be a little bit nicer Andrew 2013-08-20 05:45:25 +1200
  • 505f996b46 Read desc Andrew 2013-08-20 05:02:55 +1200
  • 1b93903bbd Modify the Y value of spawns. Let things spawn more logically. Read desc Andrew 2013-08-20 05:01:30 +1200
  • 83750309c7 WitherSkull's can turn blue. Who knew? Andrew 2013-08-20 04:58:45 +1200
  • 8ebd632363 Setting viewSelfDisguise on the disguise now updates it Andrew 2013-08-15 08:57:30 +1200
  • c56972d7dd Released 7.3 Andrew 2013-08-13 22:06:52 +1200
  • f152c677c6 Fix the disguises only refreshing theirselves Andrew 2013-08-13 22:05:13 +1200
  • 2b2f5d4aed Rename discard() to removeDisguise(). Make the disguise reusable Andrew 2013-08-13 21:57:21 +1200
  • 448c227303 Read desc Andrew 2013-08-13 21:44:54 +1200
  • 76a0949c30 Rename internal methods Andrew 2013-08-13 20:29:25 +1200
  • 6b5b13ae79 Add md_5 repo to pom Andrew 2013-08-13 20:26:48 +1200
  • 01597b4f5d Read desc Andrew 2013-08-13 15:19:50 +1200
  • 1e8206baa5 Let them get the event. But just don't let cancel do anything Andrew 2013-08-12 07:25:48 +1200
  • ec96bdd962 Read desc Andrew 2013-08-12 07:24:52 +1200
  • 41d5b60ffe Changed events to have a better naming system. Andrew 2013-08-12 06:32:51 +1200
  • 18d97c0077 Remove public watcher constructor and construct it internally Andrew 2013-08-11 09:12:01 +1200
  • 0ae9a0a77a The disguiser is a pervert sometimes too ;D Let him see some action Andrew 2013-08-09 23:16:23 +1200
  • a6a658003d Released 7.2.4 Andrew 2013-08-09 09:22:11 +1200
  • 6b58c8ef5f Added getProfessionId() and setProfessionId(int id) Andrew 2013-08-09 09:15:28 +1200
  • 66be1f8fa9 Sort by name Andrew 2013-08-09 09:14:44 +1200
  • e80523c59f Fixed error Andrew 2013-08-09 05:56:13 +1200
  • ea5547a6c6 Add a sanity check Andrew 2013-08-07 22:51:55 +1200
  • 1d5bcebce9 Add method to disguise next entity. Use entity ID's not entitys. Andrew 2013-08-07 22:51:42 +1200
  • 7d5b72b9c5 Add another check for sending data Andrew 2013-08-07 22:51:14 +1200
  • fc9337504c Make dem entity constructors Deprecated cos they look ugly Andrew 2013-08-07 22:50:52 +1200
  • d74fed7e39 Fix bad stance, you can now disguise based on a entitytype Andrew 2013-08-07 22:50:27 +1200
  • f3efa438ca Released 7.2.3 Andrew 2013-08-06 00:24:11 +1200
  • cd11dc3572 Don't throw a error if tracker not found. Just run again later Andrew 2013-08-06 00:22:04 +1200
  • 9f7b3620ca Add missing break, remove boolean and just continue Andrew 2013-08-06 00:21:47 +1200
  • e19af33a47 Fixed a missing break in a switch statement Andrew 2013-08-06 00:08:53 +1200
  • 15b4d2cbfb Why give a error when protocollib not found. It will never be thrown. Andrew 2013-08-06 00:04:43 +1200
  • e3c83482d8 Configuration should now update. Doesn't keep comments -.- Andrew 2013-08-06 00:04:01 +1200
  • fd3903f311 Fixed mentioned bug Andrew 2013-08-05 17:31:05 +1200
  • 333cbded13 Disguises should now appear at the right location for entity sizes. But sometimes it disappears Andrew 2013-08-05 17:26:56 +1200
  • d59b3c8a60 Released 7.2.2 Andrew 2013-08-01 21:27:52 +1200
  • c2fdb3c201 Removed sanity checks and idiot checks Andrew 2013-08-01 21:19:50 +1200
  • cf2cc926ae Released 7.2.1 forgot why Andrew 2013-08-01 21:19:41 +1200
  • 3bfda072c0 Released 7.2 Andrew 2013-08-01 20:30:22 +1200
  • 60246748a2 Can now add items to disguises. Andrew 2013-08-01 20:29:04 +1200
  • 5375edc14c Added disguise constructors using entitytype Andrew 2013-08-01 19:57:14 +1200
  • 0981a0a88a Player is no longer invisible to himself when undisguising Andrew 2013-08-01 19:56:27 +1200
  • ec69f17aa3 Released 7.1.1 Andrew 2013-07-31 19:39:55 +1200
  • 47d84ed794 Removed RedisguisedEvent Andrew 2013-07-31 19:39:16 +1200
  • 38a26ecb44 Released 7.1 Andrew 2013-07-31 17:47:29 +1200
  • f15966a0f2 More config options. Added hearing yourself disguised option Andrew 2013-07-31 17:46:24 +1200
  • d12e58899e Released 7.0 Andrew 2013-07-31 17:18:09 +1200
  • 19120f5d6a Changed config file so viewing yourself as a disguise isn't default Andrew 2013-07-31 17:18:02 +1200
  • fa9a350106 Read desc Andrew 2013-07-31 17:12:39 +1200
  • f3f451a9c6 Fix crashes Andrew 2013-07-30 15:31:07 +1200
  • 6af89013c5 Read desc Andrew 2013-07-30 12:44:00 +1200
  • 0ea559cd60 Released 6.9 Andrew 2013-07-29 15:31:44 +1200
  • cf5ec6d722 Fixed up the yaw some moar Andrew 2013-07-29 15:25:36 +1200
  • 95256f8d6f Stop with the checks for yaw. Useless. Andrew 2013-07-29 15:04:19 +1200
  • af51d15d59 Make flagwatcher constructor public Andrew 2013-07-29 15:03:49 +1200
  • b3f2fcaed2 Read desc Andrew 2013-07-29 14:56:47 +1200
  • 957cf83e67 Cleaned up minor stuff Andrew 2013-07-29 14:53:32 +1200
  • 9284990ae1 FlagWatcher no longer wants a JavaPlugin to be constructed Andrew 2013-07-29 11:21:42 +1200
  • 57ebeacdd6 Read desc Andrew 2013-07-29 11:21:25 +1200
  • 53b5be001d Sort by name Andrew 2013-07-29 11:19:59 +1200
  • 293b4f7de1 Fix bug and change Values to use switch statement Andrew 2013-07-28 12:05:47 +1200
  • b80eecfc63 Fixed typo Andrew 2013-07-28 11:55:59 +1200
  • 2b0df513e1 Clean it up some more Andrew 2013-07-28 11:20:13 +1200
  • 15c2ee6305 Move calls elsewhere and rename some methods and remove old code. Andrew 2013-07-28 11:01:09 +1200
  • e659875347 Allow devs to change the sounds of disguises Andrew 2013-07-28 11:00:43 +1200
  • cd44c50f2e Fetch the watcher that it will use. And stop using empty watchers Andrew 2013-07-28 11:00:29 +1200
  • 593f3f492b Store the type of watcher this disguise will use Andrew 2013-07-28 10:59:49 +1200
  • e755ed24db Let developers construct the watcher themselves Andrew 2013-07-28 10:58:21 +1200
  • 4c81ea1b95 Added new constructor for mob disguise Andrew 2013-07-24 15:57:16 +1200
  • 384a20ab6e Fixed a error when custom name longer then 64, fixed derp with a method return Andrew 2013-07-24 15:57:05 +1200
  • 1e511bede0 Added ability to check kind of Disguise Andrew 2013-07-24 15:56:41 +1200
  • b809790ea3 Add events Andrew 2013-07-24 12:16:54 +1200
  • a0892c56c1 Clean up code Andrew 2013-07-24 12:16:47 +1200
  • 296f3b869b Released 6.8.1 Andrew 2013-07-23 06:44:34 +1200
  • 29ec18fe03 Fixed the wrong boolean being returned Andrew 2013-07-23 06:44:27 +1200
  • f5e5b0c261 Released 6.8 Andrew 2013-07-23 06:39:12 +1200
  • 18ea8e079c Fixed entity damage sounds and check if entity can age before modifying pitch Andrew 2013-07-23 06:38:54 +1200
  • dbffa801c7 Don't try to use the watcher if the watcher doesnt exist Andrew 2013-07-23 06:38:29 +1200
  • bc08c933ca Fix Bat watcher Andrew 2013-07-23 06:38:16 +1200
  • 2ca0dbbc28 Add fall sounds for things that shouldn't fall Andrew 2013-07-23 06:37:50 +1200
  • 114a0fd285 Add method to see if the disguise ages Andrew 2013-07-23 06:37:15 +1200
  • 573e307d19 Fixed bat sound bug. Fixed unable to check if the sound is baby/adult Andrew 2013-07-23 05:15:45 +1200
  • b34033d942 Sort by name Andrew 2013-07-23 02:18:34 +1200
  • 88e6fc1512 Released 6.7 Andrew 2013-07-23 02:14:09 +1200
  • 6ae7d703b0 Fix a npe Andrew 2013-07-23 02:06:19 +1200
  • af6e6a1aa9 Added villager sounds and witch sounds (Which don't work) Andrew 2013-07-23 02:04:42 +1200
  • a74465157b Read desc Andrew 2013-07-23 01:33:58 +1200
  • efede32c9b Added .equals and fixed up velocitys to look better for worse pings Andrew 2013-07-23 01:32:29 +1200
  • 890e17ba36 Set the sound strength when loading the entitys Andrew 2013-07-23 01:32:05 +1200
  • 3e0b557d14 Change sounds to store a string instead, added horse types sounds. Added sound strength for hurt/death Andrew 2013-07-23 01:31:11 +1200
  • 67e9aec7d1 Add break for DisguiseType switch statement Andrew 2013-07-23 01:30:40 +1200