Rename internal methods

This commit is contained in:
Andrew 2013-08-13 20:29:25 +12:00
parent 6b5b13ae79
commit 76a0949c30

View File

@ -39,9 +39,12 @@ import com.comphenix.protocol.reflect.StructureModifier;
public class DisguiseAPI {
// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
private static HashMap<Integer, Disguise> disguises = new HashMap<Integer, Disguise>();
private static boolean hearSelfDisguise;
private static LibsDisguises libsDisguises;
// A internal storage of fake entity ID's I can use.
// Realistically I could probably use a ID like "4" for everyone seeing as no one shares the ID
private static HashMap<Integer, Integer> selfDisguisesIds = new HashMap<Integer, Integer>();
private static boolean sendVelocity;
@ -99,9 +102,9 @@ public class DisguiseAPI {
// Stick the disguise in the disguises bin
disguises.put(entity.getEntityId(), disguise);
// Resend the disguised entity's packet
refresh(entity);
refreshTrackers(entity);
// If he is a player, then self disguise himself
setupPlayer(disguise);
setupPlayerFakeDisguise(disguise);
}
/**
@ -153,7 +156,7 @@ public class DisguiseAPI {
* @param Resends
* the entity to all the watching players, which is where the magic begins
*/
private static void refresh(Entity entity) {
private static void refreshTrackers(Entity entity) {
EntityTrackerEntry entry = (EntityTrackerEntry) ((WorldServer) ((CraftEntity) entity).getHandle().world).tracker.trackedEntities
.get(entity.getEntityId());
if (entry != null) {
@ -213,7 +216,7 @@ public class DisguiseAPI {
/**
* Setup it so he can see himself when disguised
*/
private static void setupPlayer(final Disguise disguise) {
private static void setupPlayerFakeDisguise(final Disguise disguise) {
// If the disguises entity is null, or the disguised entity isn't a player return
if (disguise.getEntity() == null || !(disguise.getEntity() instanceof Player))
return;
@ -232,7 +235,7 @@ public class DisguiseAPI {
// If it is, then this method will be run again in one tick. Which is when it should be constructed.
Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
public void run() {
setupPlayer(disguise);
setupPlayerFakeDisguise(disguise);
}
});
return;
@ -354,7 +357,7 @@ public class DisguiseAPI {
if (((CraftEntity) entity).getHandle().valid) {
if (entity instanceof Player)
removeVisibleDisguise((Player) entity);
refresh(entity);
refreshTrackers(entity);
}
}
}