Commit Graph

1690 Commits

Author SHA1 Message Date
libraryaddict
c6875da657 Revert "Use async packet listener for sounds packets. Prevents async concurrent modification exception. May be replaced later."
This reverts commit 4c85f6c319.
2014-07-28 10:38:10 +12:00
libraryaddict
491736b668 Swap the args for better looking 2014-07-26 11:22:49 +12:00
libraryaddict
a8f55e6edb Change setSkin on playerDisguise slightly 2014-07-26 11:21:16 +12:00
libraryaddict
b9244866fd Make sure there is no errors if someone calls setSkin on 1.6 or earlier 2014-07-26 11:17:45 +12:00
libraryaddict
0eba652926 Fixed trying to use properties before they were added 2014-07-26 11:10:48 +12:00
libraryaddict
f81e7bba6b Cleaned up LibVersion and added V1_7_6 2014-07-26 11:08:26 +12:00
libraryaddict
4c85f6c319 Use async packet listener for sounds packets. Prevents async concurrent modification exception. May be replaced later. 2014-07-26 07:27:31 +12:00
libraryaddict
4038a090d8 Merge pull request #42 from mcat95/patch-1
setProfession with professionID
2014-07-24 08:02:12 +12:00
libraryaddict
98208bc42e Merge pull request #43 from riking/cauldron-fix
Use contains instead of equals........
2014-07-24 08:01:43 +12:00
riking
6f15938dae Use contains instead of equals........ 2014-07-23 13:00:38 -07:00
mcat95
1198f52bbd Update VillagerWatcher.java
Moved % 6 to new method :P
2014-07-23 21:52:51 +02:00
mcat95
ddb76d7488 setProfession with professionID
With this method, you can disguise as a "generic" villager, which is not in the Profession enum
2014-07-23 20:43:43 +02:00
libraryaddict
d33af82177 Add zombie_villager sounds 2014-07-16 12:37:31 +12:00
libraryaddict
1480dbe5a2 You can now do * disguises and single out disguises they can't use 2014-07-15 12:51:22 +12:00
libraryaddict
6f65448d6e WitchWatcher has no noticable changes 2014-07-14 13:14:21 +12:00
libraryaddict
8e7028ce96 Sort methods 2014-07-14 13:11:30 +12:00
libraryaddict
67e4631a1a Fix minecart spawning facing the wrong pitch 2014-07-14 13:10:41 +12:00
libraryaddict
abc0be8bae Added setHideCape to PlayerWatcher 2014-07-14 13:04:14 +12:00
libraryaddict
288882a427 Update relevent methods 2014-07-14 12:42:45 +12:00
libraryaddict
b859ea28f9 Added setShaking to zombie watcher 2014-07-14 12:42:03 +12:00
libraryaddict
714eaaf0cf Actually getValue isn't that great a idea 2014-07-14 12:41:55 +12:00
libraryaddict
90a92e8ce1 Minor fixes 2014-07-14 12:27:39 +12:00
libraryaddict
56f3c23949 Add setTargets to wither watcher 2014-07-14 12:25:48 +12:00
libraryaddict
7f27835c07 Add int[] to valid params in disguise commands 2014-07-14 12:25:37 +12:00
libraryaddict
dcd85b88ea Minor fix to previous commit 2014-07-14 12:25:21 +12:00
libraryaddict
696f952c4e Change getValue to use generics so I don't have to cast 2014-07-14 12:22:06 +12:00
libraryaddict
7d0175c563 Add witchwatcher (isAggressive and setAggressive) 2014-07-14 12:13:30 +12:00
libraryaddict
f7642f2883 Add more information to ModifyBoundingBox 2014-07-13 10:33:00 +12:00
libraryaddict
29bae6b67a Fix it casting to integer when its a byte 2014-07-13 07:27:14 +12:00
libraryaddict
75915b2f61 Merge pull request #41 from MeltedLux/patch-1
Damn spelling
2014-07-13 07:21:19 +12:00
MeltedLux
e95134d1b9 Damn spelling 2014-07-12 19:39:45 +01:00
libraryaddict
6696060105 Don't blow disguises if the event was cancelled 2014-07-12 08:52:17 +12:00
libraryaddict
98681cd93b Fix Aggressive misspelling 2014-07-12 07:07:54 +12:00
libraryaddict
5703d5995d Fix isAgressive in enderman watcher 2014-07-12 07:06:23 +12:00
libraryaddict
3d44760b1b Changed TargetedDisguise to have its methods return disguises
This finishes the commits which allows you to now use a disguise builder
while breaking tons of plugins using Lib's Disguises.
In retrospect. I should make a DisguiseBuilder instead.
2014-07-11 17:16:19 +12:00
libraryaddict
54d785b680 Break all the plugins!
Changes all methods returning void in the Disguise objects to return the
Disguise itself.
The methods startDisguise and removeDisguise now return a boolean which
indicates the success of the method called.
Added stopDisguise as its rather obvious when compared to startDisguise
However that method merely calls removeDisguise
2014-07-11 17:07:47 +12:00
libraryaddict
bb442fb3a5 Fix a minor error with the previous commit 2014-07-11 16:37:53 +12:00
libraryaddict
0791461629 Change setSkin in playerDisguise to return the disguise 2014-07-11 16:37:34 +12:00
libraryaddict
d37acf8f84 Breaks existing API usage for setEntity to return a disguise object 2014-07-11 16:36:47 +12:00
libraryaddict
a34f8e1e7e Remove the 'command' from the permission check 2014-07-11 11:25:55 +12:00
libraryaddict
07bcf29862 Opps. Check if its NOT in the list 2014-07-10 12:50:19 +12:00
libraryaddict
7072b29b28 Small fix I forgot how to understand 2014-07-08 10:34:00 +12:00
libraryaddict
f5a9e20b6f Add in new perms where you can define valid playernames and misc ids and data. Also sanitize input
Now lets you use material names and durability as well
2014-07-08 10:06:23 +12:00
libraryaddict
6e7c76cdf5 Add info on what the id and data combo's do 2014-07-08 09:35:17 +12:00
libraryaddict
8a3dd58559 Don't do y offset if its a sleeping player (looks ugly) 2014-07-08 06:09:37 +12:00
libraryaddict
ee589f443d Changed the RemoveArmor info in config for idiots 2014-07-08 04:41:28 +12:00
libraryaddict
1df5f6723e Only resend the player disguise if there is changes that will be noticed. 2014-07-03 21:30:09 +12:00
libraryaddict
8410904f94 Return a self constructed gameprofile if profile lookup failed. 2014-07-03 21:21:40 +12:00
libraryaddict
8f2c5d6e54 Don't add potioneffect when watcher already has a potion effect. Don't compare the length of custom name. But check if its null 2014-07-03 18:34:06 +12:00
libraryaddict
aed3bbddf4 Simple formatting 2014-06-30 15:12:24 +12:00