Add info on what the id and data combo's do
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		| @@ -65,11 +65,11 @@ public class MiscDisguise extends TargetedDisguise { | ||||
|                 ((DroppedItemWatcher) getWatcher()).setItemStack(new ItemStack(firstParam, Math.max(0, secondParam))); | ||||
|             } | ||||
|             break; | ||||
|         case FISHING_HOOK: | ||||
|         case ARROW: | ||||
|         case SMALL_FIREBALL: | ||||
|         case FIREBALL: | ||||
|         case WITHER_SKULL: | ||||
|         case FISHING_HOOK: // Entity ID of whoever is holding fishing rod | ||||
|         case ARROW: // Entity ID of shooter. Used for "Is he on this scoreboard team and do I render it moving through his body?" | ||||
|         case SMALL_FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||
|         case FIREBALL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||
|         case WITHER_SKULL: // Unknown. Uses entity id of shooter. 0 if no shooter | ||||
|             this.data = firstParam; | ||||
|             break; | ||||
|         default: | ||||
|   | ||||
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