libraryaddict
c63a08eca4
Finally isolated the packet for 'Send armor flying everywhere'
2013-11-30 22:22:33 +13:00
libraryaddict
7d7020275e
Sort the methods
2013-11-27 16:55:03 +13:00
libraryaddict
d9febc03d5
Readd ITEM_FRAME as a disguise. But not one that works.
2013-11-27 16:54:38 +13:00
libraryaddict
473769eb26
Read desc
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Added method getBukkitEntity to reflectionmanager
Added a way for itemframe values to exist.
2013-11-27 16:38:51 +13:00
libraryaddict
ca913347ce
Changed DisguiseType value fetching to EntityType as Itemframe isn't supported.
2013-11-27 16:26:31 +13:00
libraryaddict
be3712ccd0
Fixed array size exception with armor slot
2013-11-27 11:40:38 +13:00
libraryaddict
782e5925b1
Removed item frame disguise as it cannot move and is effectively useless
2013-11-25 16:52:09 +13:00
libraryaddict
881d76eafa
Code cleanup, fixed primed tnt disappearing
2013-11-25 16:26:24 +13:00
libraryaddict
f9eedb7528
Code clean up
2013-11-25 15:45:23 +13:00
libraryaddict
4e72ad359c
Don't let the disguisers use deprecated methods
2013-11-24 09:16:04 +13:00
libraryaddict
97452d516d
Renamed types, fixed error where you couldn't set the type of disguised.
2013-11-24 09:08:37 +13:00
libraryaddict
a97f9b22af
Changed the painting to art else it conflicts with disguisetype in disguisehelp
2013-11-24 08:59:20 +13:00
libraryaddict
f2755fcb8b
Do the changes for the base disguise command
2013-11-24 08:53:25 +13:00
libraryaddict
42cac092f6
Modify the painting spawn packet to match the changes
2013-11-24 08:43:36 +13:00
libraryaddict
d6fba4c402
Send teleport packet for all misc disguises (why not) and do the pitch for the disguise minecarts (facing direction)
2013-11-24 06:59:56 +13:00
libraryaddict
951d60f0aa
Prevent minecarts disguised as minecarts from getting a Y height modifier
2013-11-24 06:38:46 +13:00
libraryaddict
1fc72e10cc
Fixed a array size exception
2013-11-24 06:31:41 +13:00
libraryaddict
94a7237803
Read desc
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Fixed disguises facing direction not updating automatically to the
correct direction.
Its not 100% perfect, but the alternative is to delay the packet another
tick which is not realistic as people could change disguises in that
time.
2013-11-23 15:53:17 +13:00
libraryaddict
2f85d35df1
Fixed the wrong constructor when a self disguise is removed
2013-11-23 15:50:10 +13:00
libraryaddict
26770e5b7a
Send a entity teleport packet for falling block to prevent it glitching into the ground
2013-11-23 15:25:25 +13:00
libraryaddict
447f267811
Stop trying to send a self disguise if the player isn't valid.
2013-11-23 15:21:30 +13:00
libraryaddict
73e4c3a7c6
Renamed another method to be deprecated. Sorted them.
2013-11-23 09:19:30 +13:00
libraryaddict
0a98e90afc
Read desc
...
Renamed the package utils to utilities
Moved Values and DisguiseSounds into it.
Renamed Values to DisguiseValues
Renamed another method in DisguiseValues
2013-11-23 09:10:20 +13:00