Commit Graph

261 Commits

Author SHA1 Message Date
libraryaddict
038b6478ea Prevent players from being kicked for attacking enderdragon 2013-12-22 17:55:34 +13:00
libraryaddict
a3ddce6c5f Think its fixed now 2013-12-22 17:35:57 +13:00
libraryaddict
0f280da385 Some working code for apple 2013-12-22 16:58:49 +13:00
libraryaddict
aa32f49bbe What working code I have. 2013-12-22 16:23:55 +13:00
libraryaddict
d00d10f3a8 Fix the bounding box problems. Now just block glitching and suffocation 2013-12-22 14:30:15 +13:00
libraryaddict
f6d0994079 Actually set the bounding box 2013-12-22 13:03:47 +13:00
libraryaddict
686b25d59b Add a way to get and set the bounding box of disguises 2013-12-22 12:36:06 +13:00
libraryaddict
f4d0af190c Clean up some moar 2013-12-17 08:03:59 +13:00
libraryaddict
e4d71bb6a4 Check player is online as well. Fixes the errors 2013-12-17 00:11:13 +13:00
libraryaddict
3e4f581943 Possibly fix the entity animations from playing over and over in self disguises 2013-12-15 02:46:08 +13:00
libraryaddict
b026f30087 Add sounds for self disguises player to not be cancelled. 2013-12-15 02:33:11 +13:00
libraryaddict
d4461f7ade Add the ability to negate options instead of giving options 2013-12-14 17:01:25 +13:00
libraryaddict
319c987f94 Added 2 config options to show names above disguised players head 2013-12-09 04:44:02 +13:00
libraryaddict
585f8ad116 Add compatibility for older versions of MC for sounds 2013-12-08 15:36:11 +13:00
libraryaddict
a178fbace7 Fix 1.7 self disguises sounds not playing properly 2013-12-08 15:32:57 +13:00
libraryaddict
95e28757b7 Fixed the version checking being wrong. 2013-12-08 10:49:41 +13:00
libraryaddict
cdc02b4090 Cleaned up code. Fixed error for sounds handling 2013-12-08 07:51:37 +13:00
libraryaddict
90e3960923 Clean up the code 2013-12-08 03:33:56 +13:00
libraryaddict
a8b5c44a72 Convert all the packet ids to use the new packettype 2013-12-08 03:30:30 +13:00
libraryaddict
af51c6def0 Fix error 2013-12-06 20:19:08 +13:00
libraryaddict
b29e8e6115 Read desc
Added method to reflection manager to check if after 1.7
Fixed error with packet use entity
Fixed error with walk sounds
2013-12-06 20:13:45 +13:00
libraryaddict
3541e82c48 Minor code cleanup 2013-12-06 05:01:08 +13:00
libraryaddict
bd83ff0c80 Fix bug. And it only removes the disguises targeted towards certain players. 2013-12-05 21:06:52 +13:00
libraryaddict
6e5241aec3 Add new config option to remove unseen disguises for targeted disguises. 2013-12-05 21:05:58 +13:00
libraryaddict
d415f6340e Start the road to a 1.7 update 2013-12-05 20:38:41 +13:00
libraryaddict
3299d97495 Cleaned up getEntitySize() minorly. 2013-12-05 20:15:58 +13:00
libraryaddict
063b916c25 Rename stuff. Remove debug output. 2013-12-04 07:38:10 +13:00
libraryaddict
6420a989a9 May as well make firework be refreshed to try combat mojangs brilliant lag idea 2013-12-03 03:00:44 +13:00
libraryaddict
82e86f6669 Fix some errors 2013-12-02 23:31:43 +13:00
libraryaddict
55427dc1fe Make private method public. Remove the error being thrown for temperary player 2013-12-02 23:21:10 +13:00
libraryaddict
4f1613dca1 Cleanups. Fix ups. Renames. 2013-12-02 05:10:38 +13:00
libraryaddict
efa75e677f More stuff. Self disguises no work :( 2013-12-02 04:37:07 +13:00
libraryaddict
4dc6853945 Clean up code. Add in code. Forgot what I did. 2013-12-02 03:31:54 +13:00
libraryaddict
a969811c64 More stuff including a small amount of cleanup 2013-12-02 02:36:42 +13:00
libraryaddict
25a6e713af Don't bother checking if the entity is disguised before cancelling packet as it should be cancelled anyways 2013-12-02 01:36:55 +13:00
libraryaddict
4aa148d1eb Update other code to reflect this 2013-12-02 01:35:43 +13:00
libraryaddict
d8548400a6 Start of a targetted disguise 2013-12-02 01:32:38 +13:00
libraryaddict
857669fa86 Fixed armor helmet not appearing if you have no helmet and are holding a item 2013-11-30 23:09:29 +13:00
libraryaddict
c63a08eca4 Finally isolated the packet for 'Send armor flying everywhere' 2013-11-30 22:22:33 +13:00
libraryaddict
7d7020275e Sort the methods 2013-11-27 16:55:03 +13:00
libraryaddict
d9febc03d5 Readd ITEM_FRAME as a disguise. But not one that works. 2013-11-27 16:54:38 +13:00
libraryaddict
473769eb26 Read desc
Added method getBukkitEntity to reflectionmanager
Added a way for itemframe values to exist.
2013-11-27 16:38:51 +13:00
libraryaddict
ca913347ce Changed DisguiseType value fetching to EntityType as Itemframe isn't supported. 2013-11-27 16:26:31 +13:00
libraryaddict
be3712ccd0 Fixed array size exception with armor slot 2013-11-27 11:40:38 +13:00
libraryaddict
782e5925b1 Removed item frame disguise as it cannot move and is effectively useless 2013-11-25 16:52:09 +13:00
libraryaddict
881d76eafa Code cleanup, fixed primed tnt disappearing 2013-11-25 16:26:24 +13:00
libraryaddict
f9eedb7528 Code clean up 2013-11-25 15:45:23 +13:00
libraryaddict
4e72ad359c Don't let the disguisers use deprecated methods 2013-11-24 09:16:04 +13:00
libraryaddict
97452d516d Renamed types, fixed error where you couldn't set the type of disguised. 2013-11-24 09:08:37 +13:00
libraryaddict
a97f9b22af Changed the painting to art else it conflicts with disguisetype in disguisehelp 2013-11-24 08:59:20 +13:00
libraryaddict
f2755fcb8b Do the changes for the base disguise command 2013-11-24 08:53:25 +13:00
libraryaddict
42cac092f6 Modify the painting spawn packet to match the changes 2013-11-24 08:43:36 +13:00
libraryaddict
d6fba4c402 Send teleport packet for all misc disguises (why not) and do the pitch for the disguise minecarts (facing direction) 2013-11-24 06:59:56 +13:00
libraryaddict
951d60f0aa Prevent minecarts disguised as minecarts from getting a Y height modifier 2013-11-24 06:38:46 +13:00
libraryaddict
1fc72e10cc Fixed a array size exception 2013-11-24 06:31:41 +13:00
libraryaddict
94a7237803 Read desc
Fixed disguises facing direction not updating automatically to the
correct direction.
Its not 100% perfect, but the alternative is to delay the packet another
tick which is not realistic as people could change disguises in that
time.
2013-11-23 15:53:17 +13:00
libraryaddict
2f85d35df1 Fixed the wrong constructor when a self disguise is removed 2013-11-23 15:50:10 +13:00
libraryaddict
26770e5b7a Send a entity teleport packet for falling block to prevent it glitching into the ground 2013-11-23 15:25:25 +13:00
libraryaddict
447f267811 Stop trying to send a self disguise if the player isn't valid. 2013-11-23 15:21:30 +13:00
libraryaddict
73e4c3a7c6 Renamed another method to be deprecated. Sorted them. 2013-11-23 09:19:30 +13:00
libraryaddict
0a98e90afc Read desc
Renamed the package utils to utilities
Moved Values and DisguiseSounds into it.
Renamed Values to DisguiseValues
Renamed another method in DisguiseValues
2013-11-23 09:10:20 +13:00