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package me.libraryaddict.disguise;
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import java.lang.reflect.Field;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Iterator;
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import me.libraryaddict.disguise.disguisetypes.Disguise;
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import me.libraryaddict.disguise.events.DisguiseEvent;
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import me.libraryaddict.disguise.events.UndisguiseEvent;
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import net.minecraft.server.v1_6_R3.AttributeMapServer;
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import net.minecraft.server.v1_6_R3.EntityHuman;
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import net.minecraft.server.v1_6_R3.EntityInsentient;
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import net.minecraft.server.v1_6_R3.EntityLiving;
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import net.minecraft.server.v1_6_R3.EntityPlayer;
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import net.minecraft.server.v1_6_R3.EntityTrackerEntry;
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import net.minecraft.server.v1_6_R3.ItemStack;
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import net.minecraft.server.v1_6_R3.MobEffect;
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import net.minecraft.server.v1_6_R3.Packet17EntityLocationAction;
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import net.minecraft.server.v1_6_R3.Packet20NamedEntitySpawn;
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import net.minecraft.server.v1_6_R3.Packet28EntityVelocity;
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import net.minecraft.server.v1_6_R3.Packet35EntityHeadRotation;
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import net.minecraft.server.v1_6_R3.Packet39AttachEntity;
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import net.minecraft.server.v1_6_R3.Packet40EntityMetadata;
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import net.minecraft.server.v1_6_R3.Packet41MobEffect;
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import net.minecraft.server.v1_6_R3.Packet44UpdateAttributes;
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import net.minecraft.server.v1_6_R3.Packet5EntityEquipment;
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import net.minecraft.server.v1_6_R3.WorldServer;
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import org.bukkit.Bukkit;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import com.comphenix.protocol.Packets;
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import com.comphenix.protocol.ProtocolLibrary;
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import com.comphenix.protocol.events.PacketContainer;
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import com.comphenix.protocol.reflect.StructureModifier;
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public class DisguiseAPI {
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// Store the entity IDs instead of entitys because then I can disguise entitys even before they exist
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private static HashMap<Integer, Disguise> disguises = new HashMap<Integer, Disguise>();
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private static boolean hearSelfDisguise;
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private static boolean hidingArmor;
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private static boolean hidingHeldItem;
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private static LibsDisguises libsDisguises;
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// A internal storage of fake entity ID's I can use.
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// Realistically I could probably use a ID like "4" for everyone seeing as no one shares the ID
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private static HashMap<Integer, Integer> selfDisguisesIds = new HashMap<Integer, Integer>();
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private static boolean sendVelocity;
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public static boolean canHearSelfDisguise() {
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return hearSelfDisguise;
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}
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public static void setInventoryListenerEnabled(boolean inventoryListenerEnabled) {
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if (PacketsManager.isInventoryListenerEnabled() != inventoryListenerEnabled) {
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PacketsManager.setInventoryListenerEnabled(inventoryListenerEnabled);
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}
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}
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public static boolean isInventoryListenerEnabled() {
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return PacketsManager.isInventoryListenerEnabled();
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}
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/**
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* Disguise the next entity to spawn with this disguise. This may not work however if the entity doesn't actually spawn.
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*/
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public static void disguiseNextEntity(Disguise disguise) {
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if (disguise == null)
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return;
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if (disguise.getEntity() != null || disguises.containsValue(disguise)) {
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disguise = disguise.clone();
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}
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try {
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Field field = net.minecraft.server.v1_6_R3.Entity.class.getDeclaredField("entityCount");
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field.setAccessible(true);
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int id = field.getInt(null);
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disguises.put(id, disguise);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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}
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/**
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* Disguise this entity with this disguise
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*/
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public static void disguiseToAll(Entity entity, Disguise disguise) {
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// If they are trying to disguise a null entity or use a null disguise
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// Just return.
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if (entity == null || disguise == null)
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return;
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// Fire a disguise event
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DisguiseEvent event = new DisguiseEvent(entity, disguise);
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Bukkit.getPluginManager().callEvent(event);
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// If they cancelled this disguise event. No idea why.
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// Just return.
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if (event.isCancelled())
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return;
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// The event wasn't cancelled.
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// If the disguise entity isn't the same as the one we are disguising
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if (disguise.getEntity() != entity) {
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// If the disguise entity actually exists
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if (disguise.getEntity() != null) {
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// Clone the disguise
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disguise = disguise.clone();
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}
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// Set the disguise's entity
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disguise.setEntity(entity);
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} // If there was a old disguise
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Disguise oldDisguise = getDisguise(entity);
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// Stick the disguise in the disguises bin
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disguises.put(entity.getEntityId(), disguise);
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// Resend the disguised entity's packet
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refreshTrackers(entity);
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// If he is a player, then self disguise himself
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setupPlayerFakeDisguise(disguise);
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// Discard the disguise
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if (oldDisguise != null)
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oldDisguise.removeDisguise();
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}
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/**
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* Get the disguise of a entity
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*/
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public static Disguise getDisguise(Entity disguiser) {
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if (disguiser == null)
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return null;
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if (disguises.containsKey(disguiser.getEntityId()))
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return disguises.get(disguiser.getEntityId());
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return null;
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}
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/**
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* Get the ID of a fake disguise for a entityplayer
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*/
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public static int getFakeDisguise(int id) {
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if (selfDisguisesIds.containsKey(id))
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return selfDisguisesIds.get(id);
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return -1;
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}
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protected static void init(LibsDisguises mainPlugin) {
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libsDisguises = mainPlugin;
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}
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/**
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* Is this entity disguised
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*/
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public static boolean isDisguised(Entity disguiser) {
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return getDisguise(disguiser) != null;
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}
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/**
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* Is the plugin modifying the inventory packets so that players when self disguised, do not see their armor floating around
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*/
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public static boolean isHidingArmorFromSelf() {
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return hidingArmor;
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}
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/**
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* Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise
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*/
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public static boolean isHidingHeldItemFromSelf() {
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return hidingHeldItem;
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}
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/**
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* Is the sound packets caught and modified
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*/
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public static boolean isSoundEnabled() {
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return PacketsManager.isHearDisguisesEnabled();
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}
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/**
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* Is the velocity packets sent
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*/
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public static boolean isVelocitySent() {
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return sendVelocity;
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}
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/**
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* The default value if a player views his own disguise
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*/
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public static boolean isViewDisguises() {
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return PacketsManager.isViewDisguisesListenerEnabled();
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}
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/**
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* @param Resends
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* the entity to all the watching players, which is where the magic begins
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*/
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private static void refreshTrackers(Entity entity) {
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EntityTrackerEntry entry = (EntityTrackerEntry) ((WorldServer) ((CraftEntity) entity).getHandle().world).tracker.trackedEntities
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.get(entity.getEntityId());
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if (entry != null) {
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EntityPlayer[] players = (EntityPlayer[]) entry.trackedPlayers.toArray(new EntityPlayer[entry.trackedPlayers.size()]);
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for (EntityPlayer player : players) {
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if (entity instanceof Player && !player.getBukkitEntity().canSee((Player) entity))
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continue;
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entry.clear(player);
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entry.updatePlayer(player);
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}
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}
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}
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private static void removeSelfDisguise(Player player) {
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if (selfDisguisesIds.containsKey(player.getEntityId())) {
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// Send a packet to destroy the fake entity
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PacketContainer packet = new PacketContainer(Packets.Server.DESTROY_ENTITY);
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packet.getModifier().write(0, new int[] { selfDisguisesIds.get(player.getEntityId()) });
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, packet);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Remove the fake entity ID from the disguise bin
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selfDisguisesIds.remove(player.getEntityId());
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// Get the entity tracker
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EntityPlayer entityplayer = ((CraftPlayer) player).getHandle();
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EntityTrackerEntry tracker = (EntityTrackerEntry) ((WorldServer) entityplayer.world).tracker.trackedEntities
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.get(player.getEntityId());
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// If the tracker exists. Remove himself from his tracker
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if (tracker != null) {
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tracker.trackedPlayers.remove(entityplayer);
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}
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// Resend entity metadata else he will be invisible to himself until its resent
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PacketContainer packetMetadata = new PacketContainer(Packets.Server.ENTITY_METADATA);
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StructureModifier<Object> mods = packetMetadata.getModifier();
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mods.write(0, player.getEntityId());
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mods.write(1, entityplayer.getDataWatcher().c());
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(player, packetMetadata);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// TODO Restore their currently held item
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// TODO Restore their armor
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}
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}
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/**
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* Can players hear their own disguises
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*/
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public static void setHearSelfDisguise(boolean replaceSound) {
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if (hearSelfDisguise != replaceSound) {
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hearSelfDisguise = replaceSound;
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}
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}
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/**
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* Set the plugin to hide self disguises armor from theirselves
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*/
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public static void setHideArmorFromSelf(boolean hideArmor) {
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if (hidingArmor != hideArmor) {
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hidingArmor = hideArmor;
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}
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}
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/**
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* Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise
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*/
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public static void setHideHeldItemFromSelf(boolean hideHelditem) {
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if (hidingHeldItem != hideHelditem) {
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hidingHeldItem = hideHelditem;
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}
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}
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/**
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* Set if the disguises play sounds when hurt
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*/
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public static void setSoundsEnabled(boolean isSoundsEnabled) {
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PacketsManager.setHearDisguisesListener(isSoundsEnabled);
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}
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/**
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* Setup it so he can see himself when disguised
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*/
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private static void setupPlayerFakeDisguise(final Disguise disguise) {
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// If the disguises entity is null, or the disguised entity isn't a player return
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if (disguise.getEntity() == null || !(disguise.getEntity() instanceof Player) || !disguises.containsValue(disguise))
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return;
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Player player = (Player) disguise.getEntity();
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// Remove the old disguise, else we have weird disguises around the place
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removeSelfDisguise(player);
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// If the disguised player can't see himself. Return
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if (!disguise.viewSelfDisguise())
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return;
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try {
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// Grab the entity ID the fake disguise will use
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Field field = net.minecraft.server.v1_6_R3.Entity.class.getDeclaredField("entityCount");
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field.setAccessible(true);
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int id = field.getInt(null);
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// Set the entitycount plus one so we don't have the id being reused
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field.set(null, id + 1);
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selfDisguisesIds.put(player.getEntityId(), id);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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PacketsManager.sendSelfDisguise(player);
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}
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/**
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* Disable velocity packets being sent for w/e reason. Maybe you want every ounce of performance you can get?
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*/
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public static void setVelocitySent(boolean sendVelocityPackets) {
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sendVelocity = sendVelocityPackets;
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}
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public static void setViewDisguises(boolean seeOwnDisguise) {
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PacketsManager.setViewDisguisesListener(seeOwnDisguise);
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}
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/**
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* Undisguise the entity. This doesn't let you cancel the UndisguiseEvent if the entity is no longer valid. Aka removed from
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* the world.
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*/
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public static void undisguiseToAll(Entity entity) {
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Disguise disguise = getDisguise(entity);
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if (disguise == null)
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return;
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UndisguiseEvent event = new UndisguiseEvent(entity, disguise);
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Bukkit.getPluginManager().callEvent(event);
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if (event.isCancelled())
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return;
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disguise.removeDisguise();
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}
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public HashMap<Integer, Disguise> getDisguises() {
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return disguises;
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}
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public void refreshWatchingPlayers(Entity entity) {
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refreshTrackers(entity);
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}
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public void removeVisibleDisguise(Player player) {
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removeSelfDisguise(player);
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}
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public void setupFakeDisguise(Disguise disguise) {
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setupPlayerFakeDisguise(disguise);
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}
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}
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Reference in New Issue
Block a user