Test Commit
This commit is contained in:
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9b9829073c
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@ -17,4 +17,10 @@ DisguiseSounds: true
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HearSelfDisguise: false
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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SendVelocity: true
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# For self disguises, they need to have the armor and the held item removed
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# Else they see floating armor, floating held items.
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# However! This doesn't actually remove the armor!
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# It just makes the client think the armor was removed so that it doesn't render it!
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RemoveArmor: true
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RemoveHeldItem: true
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@ -238,6 +238,8 @@ public class DisguiseAPI {
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// TODO Restore their currently held item
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// TODO Restore their armor
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}
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}
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@ -288,23 +290,6 @@ public class DisguiseAPI {
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// If the disguised player can't see himself. Return
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if (!disguise.viewSelfDisguise())
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return;
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// Grab the entity player
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EntityPlayer entityplayer = ((CraftPlayer) player).getHandle();
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EntityTrackerEntry tracker = (EntityTrackerEntry) ((WorldServer) entityplayer.world).tracker.trackedEntities.get(player
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.getEntityId());
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if (tracker == null) {
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// A check incase the tracker is null.
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// If it is, then this method will be run again in one tick. Which is when it should be constructed.
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// Else its going to run in a infinite loop hue hue hue..
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Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
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public void run() {
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setupPlayerFakeDisguise(disguise);
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}
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});
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return;
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}
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// Add himself to his own entity tracker
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tracker.trackedPlayers.add(entityplayer);
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try {
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// Grab the entity ID the fake disguise will use
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Field field = net.minecraft.server.v1_6_R3.Entity.class.getDeclaredField("entityCount");
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@ -316,81 +301,7 @@ public class DisguiseAPI {
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Send the player a packet with himself being spawned
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Packet20NamedEntitySpawn packet = new Packet20NamedEntitySpawn((EntityHuman) entityplayer);
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entityplayer.playerConnection.sendPacket(packet);
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if (!tracker.tracker.getDataWatcher().d()) {
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entityplayer.playerConnection.sendPacket(new Packet40EntityMetadata(player.getEntityId(), tracker.tracker
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.getDataWatcher(), true));
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}
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// Send himself some entity attributes
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if (tracker.tracker instanceof EntityLiving) {
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AttributeMapServer attributemapserver = (AttributeMapServer) ((EntityLiving) tracker.tracker).aX();
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Collection collection = attributemapserver.c();
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if (!collection.isEmpty()) {
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entityplayer.playerConnection.sendPacket(new Packet44UpdateAttributes(player.getEntityId(), collection));
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}
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}
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// Why do we even have this?
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tracker.j = tracker.tracker.motX;
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tracker.k = tracker.tracker.motY;
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tracker.l = tracker.tracker.motZ;
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boolean isMoving = false;
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try {
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Field field = EntityTrackerEntry.class.getDeclaredField("isMoving");
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field.setAccessible(true);
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isMoving = field.getBoolean(tracker);
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} catch (Exception ex) {
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ex.printStackTrace();
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}
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// Send the velocity packets
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if (isMoving) {
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entityplayer.playerConnection.sendPacket(new Packet28EntityVelocity(player.getEntityId(), tracker.tracker.motX,
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tracker.tracker.motY, tracker.tracker.motZ));
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}
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// Why the hell would he even need this. Meh.
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if (tracker.tracker.vehicle != null && player.getEntityId() > tracker.tracker.vehicle.id) {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, tracker.tracker, tracker.tracker.vehicle));
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} else if (tracker.tracker.passenger != null && player.getEntityId() > tracker.tracker.passenger.id) {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, tracker.tracker.passenger, tracker.tracker));
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}
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if (tracker.tracker instanceof EntityInsentient && ((EntityInsentient) tracker.tracker).getLeashHolder() != null) {
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entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(1, tracker.tracker,
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((EntityInsentient) tracker.tracker).getLeashHolder()));
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}
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// Resend the armor
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for (int i = 0; i < 5; ++i) {
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ItemStack itemstack = ((EntityLiving) tracker.tracker).getEquipment(i);
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if (itemstack != null) {
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entityplayer.playerConnection.sendPacket(new Packet5EntityEquipment(player.getEntityId(), i, itemstack));
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}
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}
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// If the disguised is sleeping for w/e reason
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if (entityplayer.isSleeping()) {
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entityplayer.playerConnection
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.sendPacket(new Packet17EntityLocationAction(entityplayer, 0, (int) Math.floor(tracker.tracker.locX),
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(int) Math.floor(tracker.tracker.locY), (int) Math.floor(tracker.tracker.locZ)));
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}
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// CraftBukkit start - Fix for nonsensical head yaw
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tracker.i = (int) Math.floor(tracker.tracker.getHeadRotation() * 256.0F / 360.0F); // tracker.ao() should be
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// getHeadRotation
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tracker.broadcast(new Packet35EntityHeadRotation(player.getEntityId(), (byte) tracker.i));
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// CraftBukkit end
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// Resend any active potion effects
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Iterator iterator = entityplayer.getEffects().iterator();
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while (iterator.hasNext()) {
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MobEffect mobeffect = (MobEffect) iterator.next();
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entityplayer.playerConnection.sendPacket(new Packet41MobEffect(player.getEntityId(), mobeffect));
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}
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PacketsManager.sendSelfDisguise(player);
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}
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/**
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@ -18,21 +18,39 @@ import me.libraryaddict.disguise.disguisetypes.MobDisguise;
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import me.libraryaddict.disguise.disguisetypes.PlayerDisguise;
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import me.libraryaddict.disguise.disguisetypes.Values;
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import me.libraryaddict.disguise.disguisetypes.DisguiseSound.SoundType;
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import net.minecraft.server.v1_6_R3.AttributeMapServer;
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import net.minecraft.server.v1_6_R3.AttributeSnapshot;
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import net.minecraft.server.v1_6_R3.Block;
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import net.minecraft.server.v1_6_R3.DataWatcher;
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import net.minecraft.server.v1_6_R3.EntityHuman;
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import net.minecraft.server.v1_6_R3.EntityInsentient;
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import net.minecraft.server.v1_6_R3.EntityLiving;
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import net.minecraft.server.v1_6_R3.EntityPlayer;
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import net.minecraft.server.v1_6_R3.EntityTrackerEntry;
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import net.minecraft.server.v1_6_R3.EnumArt;
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import net.minecraft.server.v1_6_R3.EnumEntitySize;
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import net.minecraft.server.v1_6_R3.ItemStack;
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import net.minecraft.server.v1_6_R3.MathHelper;
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import net.minecraft.server.v1_6_R3.MobEffect;
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import net.minecraft.server.v1_6_R3.Packet17EntityLocationAction;
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import net.minecraft.server.v1_6_R3.Packet20NamedEntitySpawn;
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import net.minecraft.server.v1_6_R3.Packet28EntityVelocity;
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import net.minecraft.server.v1_6_R3.Packet35EntityHeadRotation;
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import net.minecraft.server.v1_6_R3.Packet39AttachEntity;
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import net.minecraft.server.v1_6_R3.Packet40EntityMetadata;
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import net.minecraft.server.v1_6_R3.Packet41MobEffect;
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import net.minecraft.server.v1_6_R3.Packet44UpdateAttributes;
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import net.minecraft.server.v1_6_R3.Packet5EntityEquipment;
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import net.minecraft.server.v1_6_R3.WatchableObject;
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import net.minecraft.server.v1_6_R3.World;
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import net.minecraft.server.v1_6_R3.WorldServer;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftEntity;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftLivingEntity;
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import org.bukkit.craftbukkit.v1_6_R3.entity.CraftPlayer;
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import org.bukkit.craftbukkit.v1_6_R3.inventory.CraftItemStack;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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@ -55,10 +73,14 @@ import com.comphenix.protocol.events.PacketListener;
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import com.comphenix.protocol.reflect.StructureModifier;
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public class PacketsManager {
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private static PacketListener inventoryListenerClient;
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private static PacketListener inventoryListenerServer;
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private static boolean inventoryModifierEnabled;
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private static PacketListener soundsListener;
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private static boolean soundsListenerEnabled;
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private static PacketListener viewDisguisesListener;
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private static boolean viewDisguisesListenerEnabled;
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private static LibsDisguises libsDisguises;
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protected static void addPacketListeners(final JavaPlugin libsDisguises) {
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ProtocolManager manager = ProtocolLibrary.getProtocolManager();
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@ -101,7 +123,7 @@ public class PacketsManager {
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});
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// Now add a client listener to cancel them interacting with uninteractable disguised entitys.
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// You ain't supposed to be allowed to 'interact' with a item that cannot be clicked.
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// Kicks you for hacking.
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// Because it kicks you for hacking.
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manager.addPacketListener(new PacketAdapter(libsDisguises, ConnectionSide.CLIENT_SIDE, ListenerPriority.NORMAL,
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Packets.Client.USE_ENTITY) {
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@Override
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@ -370,6 +392,9 @@ public class PacketsManager {
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return value;
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}
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/**
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* Get the Y level to add to the disguise for realism.
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*/
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private static double getYModifier(Entity entity, DisguiseType disguiseType) {
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switch (disguiseType) {
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case BAT:
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@ -400,7 +425,11 @@ public class PacketsManager {
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return 0;
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}
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protected static void init(JavaPlugin libsDisguises) {
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/**
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* Creates the packet listeners
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*/
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protected static void init(LibsDisguises plugin) {
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libsDisguises = plugin;
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soundsListener = new PacketAdapter(libsDisguises, ConnectionSide.SERVER_SIDE, ListenerPriority.NORMAL,
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Packets.Server.NAMED_SOUND_EFFECT, Packets.Server.ENTITY_STATUS) {
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@Override
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@ -652,12 +681,412 @@ public class PacketsManager {
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}
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}
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};
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// TODO Potentionally combine both listeners.
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inventoryListenerServer = new PacketAdapter(libsDisguises, ConnectionSide.SERVER_SIDE, ListenerPriority.HIGHEST,
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Packets.Server.SET_SLOT) {
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@Override
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public void onPacketSending(PacketEvent event) {
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// If the inventory is the players inventory
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if (event.getPacket().getIntegers().read(0) == 0) {
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Disguise disguise = DisguiseAPI.getDisguise(event.getPlayer());
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// If the player is disguised, views self disguises and is hiding a item.
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if (disguise != null && disguise.viewSelfDisguise()
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&& (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf())) {
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switch (event.getPacketID()) {
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// If the server is setting the slot
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// Need to set it to air if its in a place it shouldn't be.
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// Things such as picking up a item, spawned in item. Plugin sets the item. etc. Will fire this
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case Packets.Server.SET_SLOT: {
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// The raw slot
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// nms code has the start of the hotbar being 36.
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int slot = event.getPacket().getIntegers().read(1);
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Bukkit.broadcastMessage("Set slot: " + slot);
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// If the slot is a armor slot
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if (slot >= 5 && slot <= 8) {
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if (disguise.isHidingArmorFromSelf()) {
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// Get the bukkit armor slot!
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int armorSlot = Math.abs((slot - 5) - 3);
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org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
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if (item != null && item.getType() != Material.AIR) {
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event.setPacket(event.getPacket().shallowClone());
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event.getPacket().getModifier()
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.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
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}
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}
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// Else if its a hotbar slot
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} else if (slot >= 36 && slot <= 44) {
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if (disguise.isHidingHeldItemFromSelf()) {
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int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
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// Check if the player is on the same slot as the slot that its setting
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if (slot == currentSlot + 36) {
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org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
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if (item != null && item.getType() != Material.AIR) {
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event.setPacket(event.getPacket().shallowClone());
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event.getPacket().getModifier()
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.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
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}
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}
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}
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}
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break;
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}
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// Don't think that we will ever need this.
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// We will see.
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case Packets.Server.WINDOW_ITEMS: {
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// TODO Find out how this works
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// It seems to 'update' the inventory.. Screw you..
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break;
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}
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default:
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break;
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}
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}
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}
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}
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};
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// TODO Add a listener for player click event.
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// Items placed do not have the server confirm it
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// So I need to set the item slot
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inventoryListenerClient = new PacketAdapter(libsDisguises, ConnectionSide.CLIENT_SIDE, ListenerPriority.HIGHEST,
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Packets.Client.BLOCK_ITEM_SWITCH, Packets.Client.SET_CREATIVE_SLOT, Packets.Client.WINDOW_CLICK) {
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@Override
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public void onPacketReceiving(PacketEvent event) {
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Disguise disguise = DisguiseAPI.getDisguise(event.getPlayer());
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// If player is disguised, views self disguises and has a inventory modifier
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if (disguise != null && disguise.viewSelfDisguise()
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&& (disguise.isHidingArmorFromSelf() || disguise.isHidingHeldItemFromSelf())) {
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switch (event.getPacketID()) {
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// If they are in creative and clicked on a slot
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case Packets.Client.SET_CREATIVE_SLOT: {
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int slot = event.getPacket().getIntegers().read(0);
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if (slot >= 5 && slot <= 8) {
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if (disguise.isHidingArmorFromSelf()) {
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int armorSlot = Math.abs(slot - 9);
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org.bukkit.inventory.ItemStack item = event.getPlayer().getInventory().getArmorContents()[armorSlot];
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if (item != null && item.getType() != Material.AIR) {
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PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
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StructureModifier<Object> mods = packet.getModifier();
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mods.write(0, 0);
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mods.write(1, slot);
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mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet, false);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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} else if (slot >= 36 && slot <= 44) {
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if (disguise.isHidingHeldItemFromSelf()) {
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int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
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if (slot + 36 == currentSlot) {
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org.bukkit.inventory.ItemStack item = event.getPlayer().getItemInHand();
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if (item != null && item.getType() != Material.AIR) {
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PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
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StructureModifier<Object> mods = packet.getModifier();
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mods.write(0, 0);
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mods.write(1, slot);
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mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet,
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false);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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}
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}
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break;
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}
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// If the player switched item, aka he moved from slot 1 to slot 2
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// TODO Listen for this server sided, sometimes it may force him back to a old slot
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// ^ But I think the client sends the packet again..
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// This currently works fine
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case Packets.Client.BLOCK_ITEM_SWITCH: {
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if (disguise.isHidingHeldItemFromSelf()) {
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// From logging, it seems that both bukkit and nms uses the same thing for the slot switching.
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// 0 1 2 3 - 8
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// If the packet is coming, then I need to replace the item they are switching to
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// As for the old item, I need to restore it.
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org.bukkit.inventory.ItemStack currentlyHeld = event.getPlayer().getItemInHand();
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// If his old weapon isn't air
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if (currentlyHeld != null && currentlyHeld.getType() != Material.AIR) {
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PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
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StructureModifier<Object> mods = packet.getModifier();
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mods.write(0, 0);
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mods.write(1, event.getPlayer().getInventory().getHeldItemSlot() + 36);
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mods.write(2, CraftItemStack.asNMSCopy(currentlyHeld));
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet, false);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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org.bukkit.inventory.ItemStack newHeld = event.getPlayer().getInventory()
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.getItem(event.getPacket().getIntegers().read(0));
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// If his new weapon isn't air either!
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if (newHeld != null && newHeld.getType() != Material.AIR) {
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PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
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StructureModifier<Object> mods = packet.getModifier();
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mods.write(0, 0);
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mods.write(1, event.getPacket().getIntegers().read(0) + 36);
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mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
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try {
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ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet, false);
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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break;
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}
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case Packets.Client.WINDOW_CLICK:
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// Seems like the cases are never met..
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// Probably slot mismatches again
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{
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int slot = event.getPacket().getIntegers().read(1);
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org.bukkit.inventory.ItemStack clickedItem;
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if (event.getPacket().getIntegers().read(3) == 1) {
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// Its a shift click
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clickedItem = event.getPacket().getItemModifier().read(0);
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if (clickedItem != null && clickedItem.getType() != Material.AIR) {
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org.bukkit.inventory.ItemStack armorItem = null;
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int armorSlot = 0;
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switch (clickedItem.getType()) {
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case LEATHER_BOOTS:
|
||||
case GOLD_BOOTS:
|
||||
case CHAINMAIL_BOOTS:
|
||||
case IRON_BOOTS:
|
||||
case DIAMOND_BOOTS:
|
||||
armorSlot = 8;
|
||||
armorItem = event.getPlayer().getInventory().getBoots();
|
||||
break;
|
||||
case LEATHER_LEGGINGS:
|
||||
case GOLD_LEGGINGS:
|
||||
case CHAINMAIL_LEGGINGS:
|
||||
case IRON_LEGGINGS:
|
||||
case DIAMOND_LEGGINGS:
|
||||
armorSlot = 7;
|
||||
armorItem = event.getPlayer().getInventory().getLeggings();
|
||||
break;
|
||||
case LEATHER_CHESTPLATE:
|
||||
case GOLD_CHESTPLATE:
|
||||
case CHAINMAIL_CHESTPLATE:
|
||||
case IRON_CHESTPLATE:
|
||||
case DIAMOND_CHESTPLATE:
|
||||
armorSlot = 6;
|
||||
armorItem = event.getPlayer().getInventory().getChestplate();
|
||||
break;
|
||||
case LEATHER_HELMET:
|
||||
case GOLD_HELMET:
|
||||
case CHAINMAIL_HELMET:
|
||||
case IRON_HELMET:
|
||||
case DIAMOND_HELMET:
|
||||
armorSlot = 5;
|
||||
armorItem = event.getPlayer().getInventory().getHelmet();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// Its a piece of armor they clicked on..
|
||||
if (armorSlot > 0) {
|
||||
if (armorItem == null || armorItem.getType() == Material.AIR) {
|
||||
PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
|
||||
StructureModifier<Object> mods = packet.getModifier();
|
||||
mods.write(0, 0);
|
||||
mods.write(1, armorSlot);
|
||||
mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
|
||||
try {
|
||||
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet,
|
||||
false);
|
||||
} catch (InvocationTargetException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
org.bukkit.inventory.ItemStack heldItem = event.getPlayer().getItemInHand();
|
||||
// If its not a piece of armor they clicked on
|
||||
// Then it can't go into a armor slot
|
||||
// So it has to go into the held item..
|
||||
// But the held item is full.
|
||||
if (heldItem == null || heldItem.getType() == Material.AIR) {
|
||||
PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
|
||||
StructureModifier<Object> mods = packet.getModifier();
|
||||
mods.write(0, 0);
|
||||
mods.write(1, 36 + event.getPlayer().getInventory().getHeldItemSlot());
|
||||
mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
|
||||
try {
|
||||
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet,
|
||||
false);
|
||||
} catch (InvocationTargetException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
// If its not a player inventory click
|
||||
// Shift clicking is exempted for the item in hand..
|
||||
if (event.getPacket().getIntegers().read(0) != 0) {
|
||||
return;
|
||||
}
|
||||
clickedItem = event.getPlayer().getItemOnCursor();
|
||||
}
|
||||
if (clickedItem != null && clickedItem.getType() != Material.AIR) {
|
||||
// If the slot is a armor slot
|
||||
if (slot >= 5 && slot <= 8) {
|
||||
if (disguise.isHidingArmorFromSelf()) {
|
||||
PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
|
||||
StructureModifier<Object> mods = packet.getModifier();
|
||||
mods.write(0, 0);
|
||||
mods.write(1, slot);
|
||||
mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
|
||||
try {
|
||||
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet, false);
|
||||
} catch (InvocationTargetException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
// Else if its a hotbar slot
|
||||
} else if (slot >= 36 && slot <= 44) {
|
||||
if (disguise.isHidingHeldItemFromSelf()) {
|
||||
int currentSlot = event.getPlayer().getInventory().getHeldItemSlot();
|
||||
// Check if the player is on the same slot as the slot that its setting
|
||||
if (slot == currentSlot + 36) {
|
||||
PacketContainer packet = new PacketContainer(Packets.Server.SET_SLOT);
|
||||
StructureModifier<Object> mods = packet.getModifier();
|
||||
mods.write(0, 0);
|
||||
mods.write(1, slot);
|
||||
mods.write(2, CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(0)));
|
||||
try {
|
||||
ProtocolLibrary.getProtocolManager().sendServerPacket(event.getPlayer(), packet,
|
||||
false);
|
||||
} catch (InvocationTargetException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends the self disguise to the player
|
||||
*/
|
||||
public static void sendSelfDisguise(final Player player) {
|
||||
EntityPlayer entityplayer = ((CraftPlayer) player).getHandle();
|
||||
EntityTrackerEntry tracker = (EntityTrackerEntry) ((WorldServer) entityplayer.world).tracker.trackedEntities.get(player
|
||||
.getEntityId());
|
||||
if (tracker == null) {
|
||||
// A check incase the tracker is null.
|
||||
// If it is, then this method will be run again in one tick. Which is when it should be constructed.
|
||||
// Else its going to run in a infinite loop hue hue hue..
|
||||
Bukkit.getScheduler().scheduleSyncDelayedTask(libsDisguises, new Runnable() {
|
||||
public void run() {
|
||||
sendSelfDisguise(player);
|
||||
}
|
||||
});
|
||||
return;
|
||||
}
|
||||
// Add himself to his own entity tracker
|
||||
tracker.trackedPlayers.add(entityplayer);
|
||||
// Send the player a packet with himself being spawned
|
||||
Packet20NamedEntitySpawn packet = new Packet20NamedEntitySpawn((EntityHuman) entityplayer);
|
||||
entityplayer.playerConnection.sendPacket(packet);
|
||||
if (!tracker.tracker.getDataWatcher().d()) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet40EntityMetadata(player.getEntityId(), tracker.tracker
|
||||
.getDataWatcher(), true));
|
||||
}
|
||||
// Send himself some entity attributes
|
||||
if (tracker.tracker instanceof EntityLiving) {
|
||||
AttributeMapServer attributemapserver = (AttributeMapServer) ((EntityLiving) tracker.tracker).aX();
|
||||
Collection collection = attributemapserver.c();
|
||||
|
||||
if (!collection.isEmpty()) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet44UpdateAttributes(player.getEntityId(), collection));
|
||||
}
|
||||
}
|
||||
|
||||
// Why do we even have this?
|
||||
tracker.j = tracker.tracker.motX;
|
||||
tracker.k = tracker.tracker.motY;
|
||||
tracker.l = tracker.tracker.motZ;
|
||||
boolean isMoving = false;
|
||||
try {
|
||||
Field field = EntityTrackerEntry.class.getDeclaredField("isMoving");
|
||||
field.setAccessible(true);
|
||||
isMoving = field.getBoolean(tracker);
|
||||
} catch (Exception ex) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
// Send the velocity packets
|
||||
if (isMoving) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet28EntityVelocity(player.getEntityId(), tracker.tracker.motX,
|
||||
tracker.tracker.motY, tracker.tracker.motZ));
|
||||
}
|
||||
|
||||
// Why the hell would he even need this. Meh.
|
||||
if (tracker.tracker.vehicle != null && player.getEntityId() > tracker.tracker.vehicle.id) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, tracker.tracker, tracker.tracker.vehicle));
|
||||
} else if (tracker.tracker.passenger != null && player.getEntityId() > tracker.tracker.passenger.id) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(0, tracker.tracker.passenger, tracker.tracker));
|
||||
}
|
||||
|
||||
if (tracker.tracker instanceof EntityInsentient && ((EntityInsentient) tracker.tracker).getLeashHolder() != null) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet39AttachEntity(1, tracker.tracker,
|
||||
((EntityInsentient) tracker.tracker).getLeashHolder()));
|
||||
}
|
||||
|
||||
// Resend the armor
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
ItemStack itemstack = ((EntityLiving) tracker.tracker).getEquipment(i);
|
||||
|
||||
if (itemstack != null) {
|
||||
entityplayer.playerConnection.sendPacket(new Packet5EntityEquipment(player.getEntityId(), i, itemstack));
|
||||
}
|
||||
}
|
||||
// If the disguised is sleeping for w/e reason
|
||||
if (entityplayer.isSleeping()) {
|
||||
entityplayer.playerConnection
|
||||
.sendPacket(new Packet17EntityLocationAction(entityplayer, 0, (int) Math.floor(tracker.tracker.locX),
|
||||
(int) Math.floor(tracker.tracker.locY), (int) Math.floor(tracker.tracker.locZ)));
|
||||
}
|
||||
|
||||
// CraftBukkit start - Fix for nonsensical head yaw
|
||||
tracker.i = (int) Math.floor(tracker.tracker.getHeadRotation() * 256.0F / 360.0F); // tracker.ao() should be
|
||||
// getHeadRotation
|
||||
tracker.broadcast(new Packet35EntityHeadRotation(player.getEntityId(), (byte) tracker.i));
|
||||
// CraftBukkit end
|
||||
|
||||
// Resend any active potion effects
|
||||
Iterator iterator = entityplayer.getEffects().iterator();
|
||||
while (iterator.hasNext()) {
|
||||
MobEffect mobeffect = (MobEffect) iterator.next();
|
||||
|
||||
entityplayer.playerConnection.sendPacket(new Packet41MobEffect(player.getEntityId(), mobeffect));
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean isHearDisguisesEnabled() {
|
||||
return soundsListenerEnabled;
|
||||
}
|
||||
|
||||
public static boolean isInventoryListenerEnabled() {
|
||||
return inventoryModifierEnabled;
|
||||
}
|
||||
|
||||
public static boolean isViewDisguisesListenerEnabled() {
|
||||
return viewDisguisesListenerEnabled;
|
||||
}
|
||||
@ -673,9 +1102,24 @@ public class PacketsManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void setInventoryListenerEnabled(boolean enabled) {
|
||||
if (inventoryModifierEnabled != enabled) {
|
||||
inventoryModifierEnabled = enabled;
|
||||
// TODO Update all disguises to update their inventories.
|
||||
if (inventoryModifierEnabled) {
|
||||
ProtocolLibrary.getProtocolManager().addPacketListener(inventoryListenerClient);
|
||||
ProtocolLibrary.getProtocolManager().addPacketListener(inventoryListenerServer);
|
||||
} else {
|
||||
ProtocolLibrary.getProtocolManager().removePacketListener(inventoryListenerClient);
|
||||
ProtocolLibrary.getProtocolManager().removePacketListener(inventoryListenerServer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void setViewDisguisesListener(boolean enabled) {
|
||||
if (viewDisguisesListenerEnabled != enabled) {
|
||||
viewDisguisesListenerEnabled = enabled;
|
||||
// TODO Remove all self disguises, or add them.
|
||||
if (viewDisguisesListenerEnabled) {
|
||||
ProtocolLibrary.getProtocolManager().addPacketListener(viewDisguisesListener);
|
||||
} else {
|
@ -26,7 +26,6 @@ import org.bukkit.plugin.java.JavaPlugin;
|
||||
import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
|
||||
import com.comphenix.protocol.Packets;
|
||||
import com.comphenix.protocol.ProtocolLibrary;
|
||||
import com.comphenix.protocol.events.PacketContainer;
|
||||
@ -41,12 +40,24 @@ public class Disguise {
|
||||
private DisguiseType disguiseType;
|
||||
private org.bukkit.entity.Entity entity;
|
||||
private boolean hearSelfDisguise = DisguiseAPI.canHearSelfDisguise();
|
||||
private boolean replaceSounds;
|
||||
private boolean hideArmorFromSelf = DisguiseAPI.isHidingArmorFromSelf();
|
||||
private boolean hideHeldItemFromSelf = DisguiseAPI.isHidingHeldItemFromSelf();
|
||||
private boolean replaceSounds = DisguiseAPI.isSoundEnabled();
|
||||
private BukkitRunnable runnable;
|
||||
private boolean velocitySent = DisguiseAPI.isVelocitySent();
|
||||
private boolean viewSelfDisguise = DisguiseAPI.isViewDisguises();
|
||||
private FlagWatcher watcher;
|
||||
|
||||
public boolean canHearSelfDisguise() {
|
||||
return hearSelfDisguise;
|
||||
}
|
||||
|
||||
public Disguise clone() {
|
||||
Disguise disguise = new Disguise().createDisguise(getType(), replaceSounds());
|
||||
disguise.setViewSelfDisguise(viewSelfDisguise());
|
||||
return disguise;
|
||||
}
|
||||
|
||||
protected Disguise createDisguise(DisguiseType newType, boolean doSounds) {
|
||||
if (getWatcher() != null)
|
||||
return this;
|
||||
@ -55,7 +66,12 @@ public class Disguise {
|
||||
// Set the option to replace the sounds
|
||||
setReplaceSounds(doSounds);
|
||||
// Get if they are a adult now..
|
||||
boolean isBaby = !(this instanceof MobDisguise && ((MobDisguise) this).isAdult());
|
||||
boolean isBaby = false;
|
||||
if (this instanceof MobDisguise) {
|
||||
if (!((MobDisguise) this).isAdult()) {
|
||||
isBaby = true;
|
||||
}
|
||||
}
|
||||
try {
|
||||
// Construct the FlagWatcher from the stored class
|
||||
setWatcher((FlagWatcher) getType().getWatcherClass().getConstructor(Disguise.class).newInstance(this));
|
||||
@ -259,16 +275,6 @@ public class Disguise {
|
||||
return this;
|
||||
}
|
||||
|
||||
public boolean canHearSelfDisguise() {
|
||||
return hearSelfDisguise;
|
||||
}
|
||||
|
||||
public Disguise clone() {
|
||||
Disguise disguise = new Disguise().createDisguise(getType(), replaceSounds());
|
||||
disguise.setViewSelfDisguise(viewSelfDisguise());
|
||||
return disguise;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals(Object obj) {
|
||||
if (this == obj)
|
||||
@ -327,6 +333,14 @@ public class Disguise {
|
||||
return watcher;
|
||||
}
|
||||
|
||||
public boolean isHidingArmorFromSelf() {
|
||||
return hideArmorFromSelf;
|
||||
}
|
||||
|
||||
public boolean isHidingHeldItemFromSelf() {
|
||||
return hideHeldItemFromSelf;
|
||||
}
|
||||
|
||||
public boolean isMiscDisguise() {
|
||||
return this instanceof MiscDisguise;
|
||||
}
|
||||
@ -363,7 +377,7 @@ public class Disguise {
|
||||
disguises.remove(getEntity().getEntityId());
|
||||
// Gotta do reflection, copy code or open up calls.
|
||||
// Reflection is the cleanest?
|
||||
if (entity instanceof Player) {
|
||||
if (getEntity() instanceof Player) {
|
||||
disguiseAPI.removeVisibleDisguise((Player) entity);
|
||||
}
|
||||
// Better refresh the entity to undisguise it
|
||||
@ -401,6 +415,16 @@ public class Disguise {
|
||||
this.hearSelfDisguise = hearSelfDisguise;
|
||||
}
|
||||
|
||||
public void setHideArmorFromSelf(boolean hideArmor) {
|
||||
this.hideArmorFromSelf = hideArmor;
|
||||
// TODO Update their armor if player
|
||||
}
|
||||
|
||||
public void setHideHeldItemFromSelf(boolean hideHeldItem) {
|
||||
this.hideHeldItemFromSelf = hideHeldItem;
|
||||
// TODO Update their held item if player
|
||||
}
|
||||
|
||||
public void setReplaceSounds(boolean areSoundsReplaced) {
|
||||
replaceSounds = areSoundsReplaced;
|
||||
}
|
@ -22,7 +22,9 @@ public enum DisguiseSound {
|
||||
|
||||
CREEPER(Sound.CREEPER_HISS, Sound.STEP_GRASS, Sound.CREEPER_DEATH),
|
||||
|
||||
DONKEY(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE, Sound.DONKEY_ANGRY),
|
||||
DONKEY(Sound.DONKEY_HIT, Sound.STEP_GRASS, Sound.DONKEY_DEATH, Sound.DONKEY_IDLE, Sound.DONKEY_ANGRY, Sound.HORSE_GALLOP,
|
||||
Sound.HORSE_ANGRY, Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE, Sound.HORSE_SOFT,
|
||||
Sound.HORSE_WOOD),
|
||||
|
||||
ENDER_DRAGON(Sound.ENDERDRAGON_HIT, null, Sound.ENDERDRAGON_DEATH, Sound.ENDERDRAGON_GROWL, Sound.ENDERDRAGON_WINGS,
|
||||
Sound.FALL_BIG, Sound.FALL_SMALL),
|
||||
@ -35,7 +37,8 @@ public enum DisguiseSound {
|
||||
|
||||
GIANT(Sound.HURT_FLESH, Sound.STEP_GRASS),
|
||||
|
||||
HORSE(Sound.HORSE_HIT, Sound.STEP_GRASS, "mob.horse.death", Sound.HORSE_IDLE),
|
||||
HORSE(Sound.HORSE_HIT, Sound.STEP_GRASS, "mob.horse.death", Sound.HORSE_IDLE, Sound.HORSE_GALLOP, Sound.HORSE_ANGRY,
|
||||
Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE, Sound.HORSE_SOFT, Sound.HORSE_WOOD),
|
||||
|
||||
IRON_GOLEM(Sound.IRONGOLEM_HIT, Sound.IRONGOLEM_WALK, Sound.IRONGOLEM_DEATH, Sound.IRONGOLEM_THROW),
|
||||
|
||||
@ -59,7 +62,9 @@ public enum DisguiseSound {
|
||||
|
||||
SKELETON(Sound.SKELETON_HURT, Sound.SKELETON_WALK, Sound.SKELETON_DEATH, Sound.SKELETON_IDLE),
|
||||
|
||||
SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, Sound.HORSE_SKELETON_DEATH, Sound.HORSE_SKELETON_IDLE),
|
||||
SKELETON_HORSE("mob.horse.skeleton.hit", Sound.STEP_GRASS, Sound.HORSE_SKELETON_DEATH, Sound.HORSE_SKELETON_IDLE,
|
||||
Sound.HORSE_GALLOP, Sound.HORSE_ANGRY, Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE,
|
||||
Sound.HORSE_SOFT, Sound.HORSE_WOOD),
|
||||
|
||||
SLIME(Sound.SLIME_ATTACK, Sound.SLIME_WALK2, null, null, Sound.SLIME_WALK),
|
||||
|
||||
@ -69,7 +74,9 @@ public enum DisguiseSound {
|
||||
|
||||
SQUID(),
|
||||
|
||||
UNDEAD_HORSE(Sound.HORSE_ZOMBIE_HIT, Sound.STEP_GRASS, Sound.HORSE_ZOMBIE_DEATH, Sound.HORSE_ZOMBIE_IDLE),
|
||||
UNDEAD_HORSE(Sound.HORSE_ZOMBIE_HIT, Sound.STEP_GRASS, Sound.HORSE_ZOMBIE_DEATH, Sound.HORSE_ZOMBIE_IDLE, Sound.HORSE_GALLOP,
|
||||
Sound.HORSE_ANGRY, Sound.HORSE_ARMOR, Sound.HORSE_JUMP, Sound.HORSE_LAND, Sound.HORSE_SADDLE, Sound.HORSE_SOFT,
|
||||
Sound.HORSE_WOOD),
|
||||
|
||||
VILLAGER(Sound.VILLAGER_HIT, null, Sound.VILLAGER_DEATH, Sound.VILLAGER_IDLE, Sound.VILLAGER_HAGGLE, Sound.VILLAGER_YES,
|
||||
Sound.VILLAGER_NO),
|
Loading…
Reference in New Issue
Block a user