Fixes #637, can now turn off random UUIDs
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		@@ -278,6 +278,9 @@ public class DisguiseConfig {
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    @Getter
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    @Setter
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    private static String data;
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    @Getter
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    @Setter
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    private static boolean randomUUIDS;
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    public static boolean isArmorstandsName() {
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        return getPlayerNameType() == PlayerNameType.ARMORSTANDS;
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@@ -646,6 +649,7 @@ public class DisguiseConfig {
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        setViewSelfDisguisesDefault(config.getBoolean("ViewSelfDisguisesDefault"));
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        setContactMojangServers(config.getBoolean("ContactMojangServers"));
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        setDisguiseRadiusMax(config.getInt("DisguiseRadiusMax"));
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        setRandomUUIDS(config.getBoolean("RandomUUIDs"));
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        String apiKey = config.getString("MineSkinAPIKey");
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        if (apiKey != null && apiKey.matches("[a-zA-Z0-9]{8,}")) {
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@@ -118,6 +118,10 @@ public abstract class Disguise {
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    }
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    public UUID getUUID() {
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        if (!isPlayerDisguise() && !DisguiseConfig.isRandomUUIDS() && getEntity() != null) {
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            return getEntity().getUniqueId();
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        }
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        // Partial fix for disguises serialized in older versions
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        if (this.uuid == null) {
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            this.uuid = ReflectionManager.getRandomUUID();
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@@ -38,4 +38,9 @@ CarpetableLlama: false
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# Can a player interact with a non-saddled horse of any type, to give it a saddle?
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# This does not change what you can ride or control!
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SaddleableHorse: false
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SaddleableHorse: false
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# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
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# This doesn't affect player disguises as those would be severely impacted
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# If you are getting issues using this, please do not report them. You disable this at your own risk.
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RandomUUIDs: true
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