46 lines
2.9 KiB
YAML
46 lines
2.9 KiB
YAML
# This config is called sanity, because you shouldn't need to change the stuff in here
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#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
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StopShulkerDisguisesFromMoving: true
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# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
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# However some people may prefer to disable this.
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# Even if you disable this, if there was disguises in the cache already then it will use them
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SaveGameProfiles: true
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# This option is useless if you don't enable SaveGameProfiles!
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# If a player has been disguised before and their skin saved into the cache
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# When they join the server will automatically update the cache in case they changed their skin
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UpdateGameProfiles: true
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# This modifies the bounding box, This is stuff like can a arrow hit them.
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# If you turn this to true, arrows will act like they hit the disguise in the right place!
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# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
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# So someone disguised as a enderdragon will easily get shot down by arrows!
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# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
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# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
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# the player is larger than they really are.
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# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
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# blocks.
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# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
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ModifyBoundingBox: false
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# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
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# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
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# Its currently set to false which means that the color is not changed and will refresh itself to the player.
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# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
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DyeableSheep: false
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DyeableWolf: false
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DyeableCat: false
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# Can a player interact with a llama with carpet to set or change their carpet color?
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CarpetableLlama: false
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# Can a player interact with a non-saddled horse of any type, to give it a saddle?
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# This does not change what you can ride or control!
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SaddleableHorse: false
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# You shouldn't need to touch this, but if you do; This was added so scoreboard stuff that affects a certain UUID, will still continue to affect that UUID
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# This doesn't affect player disguises as those would be severely impacted
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# If you are getting issues using this, please do not report them. You disable this at your own risk.
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RandomUUIDs: true |