Cleanups here. Cleanups there. Cleanups everywhere.
This commit is contained in:
		| @@ -16,6 +16,7 @@ import me.libraryaddict.disguise.utilities.ReflectionManager; | ||||
| import me.libraryaddict.disguise.utilities.DisguiseValues; | ||||
|  | ||||
| import org.bukkit.Location; | ||||
| import org.bukkit.entity.Entity; | ||||
| import org.bukkit.entity.Horse.Variant; | ||||
| import org.bukkit.entity.Player; | ||||
| import org.bukkit.plugin.java.JavaPlugin; | ||||
| @@ -30,7 +31,7 @@ import com.comphenix.protocol.reflect.StructureModifier; | ||||
| public abstract class Disguise { | ||||
|     private static JavaPlugin plugin; | ||||
|     private DisguiseType disguiseType; | ||||
|     private org.bukkit.entity.Entity entity; | ||||
|     private Entity entity; | ||||
|     private boolean hearSelfDisguise = DisguiseAPI.isSelfDisguisesSoundsReplaced(); | ||||
|     private boolean hideArmorFromSelf = DisguiseAPI.isHidingArmorFromSelf(); | ||||
|     private boolean hideHeldItemFromSelf = DisguiseAPI.isHidingHeldItemFromSelf(); | ||||
| @@ -282,7 +283,7 @@ public abstract class Disguise { | ||||
|     /** | ||||
|      * Get the disguised entity | ||||
|      */ | ||||
|     public org.bukkit.entity.Entity getEntity() { | ||||
|     public Entity getEntity() { | ||||
|         return entity; | ||||
|     } | ||||
|  | ||||
| @@ -410,7 +411,7 @@ public abstract class Disguise { | ||||
|     /** | ||||
|      * Set the entity of the disguise. Only used for internal things. | ||||
|      */ | ||||
|     public void setEntity(org.bukkit.entity.Entity entity) { | ||||
|     public void setEntity(Entity entity) { | ||||
|         if (this.getEntity() != null) { | ||||
|             throw new RuntimeException("This disguise is already in use! Try .clone()"); | ||||
|         } | ||||
|   | ||||
| @@ -131,21 +131,19 @@ public enum DisguiseType { | ||||
|     ZOMBIE_VILLAGER(); | ||||
|  | ||||
|     static { | ||||
|         // We set the entity type in this so that we can safely ignore disguisetypes which don't exist in older versions of MC. | ||||
|         // Without erroring up everything. | ||||
|         for (DisguiseType type : values()) { | ||||
|             try { | ||||
|                 EntityType entityType = null; | ||||
|                 switch (type) { | ||||
|                 // Disguise item frame isn't supported. So we don't give it a entity type which should prevent it from being.. | ||||
|                 // Usable. | ||||
|                 case ITEM_FRAME: | ||||
|                     break; | ||||
|                 case DONKEY: | ||||
|                     entityType = EntityType.HORSE; | ||||
|                     break; | ||||
|                 case MULE: | ||||
|                     entityType = EntityType.HORSE; | ||||
|                     break; | ||||
|                 case UNDEAD_HORSE: | ||||
|                     entityType = EntityType.HORSE; | ||||
|                     break; | ||||
|                 case SKELETON_HORSE: | ||||
|                     entityType = EntityType.HORSE; | ||||
|                     break; | ||||
| @@ -176,11 +174,10 @@ public enum DisguiseType { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private int defaultData; | ||||
|     private int defaultId; | ||||
|     private int entityId; | ||||
|     private EntityType entityType; | ||||
|     private Class watcherClass; | ||||
|     private Class<? extends FlagWatcher> watcherClass; | ||||
|  | ||||
|     private DisguiseType(int... obj) { | ||||
|         for (int i = 0; i < obj.length; i++) { | ||||
| @@ -192,19 +189,12 @@ public enum DisguiseType { | ||||
|             case 1: | ||||
|                 defaultId = value; | ||||
|                 break; | ||||
|             case 2: | ||||
|                 defaultData = value; | ||||
|                 break; | ||||
|             default: | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public int getDefaultData() { | ||||
|         return defaultData; | ||||
|     } | ||||
|  | ||||
|     public int getDefaultId() { | ||||
|         return defaultId; | ||||
|     } | ||||
| @@ -237,7 +227,7 @@ public enum DisguiseType { | ||||
|         this.entityType = entityType; | ||||
|     } | ||||
|  | ||||
|     public void setWatcherClass(Class c) { | ||||
|     public void setWatcherClass(Class<? extends FlagWatcher> c) { | ||||
|         watcherClass = c; | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -11,6 +11,7 @@ import org.bukkit.entity.Entity; | ||||
| import org.bukkit.entity.LivingEntity; | ||||
| import org.bukkit.entity.Player; | ||||
| import org.bukkit.inventory.EntityEquipment; | ||||
| import org.bukkit.inventory.ItemStack; | ||||
|  | ||||
| import com.comphenix.protocol.PacketType; | ||||
| import com.comphenix.protocol.ProtocolLibrary; | ||||
| @@ -52,15 +53,10 @@ public class FlagWatcher { | ||||
|         this.disguise = (TargetedDisguise) disguise; | ||||
|     } | ||||
|  | ||||
|     @Override | ||||
|     protected Object clone() { | ||||
|         throw new RuntimeException("Please use clone(disguise) instead of clone()"); | ||||
|     } | ||||
|  | ||||
|     public FlagWatcher clone(Disguise disguise) { | ||||
|     public FlagWatcher clone(Disguise owningDisguise) { | ||||
|         FlagWatcher cloned = null; | ||||
|         try { | ||||
|             cloned = getClass().getConstructor(Disguise.class).newInstance(disguise); | ||||
|             cloned = getClass().getConstructor(Disguise.class).newInstance(owningDisguise); | ||||
|         } catch (Exception e) { | ||||
|             e.printStackTrace(); | ||||
|         } | ||||
| @@ -151,8 +147,8 @@ public class FlagWatcher { | ||||
|         return newList; | ||||
|     } | ||||
|  | ||||
|     public org.bukkit.inventory.ItemStack[] getArmor() { | ||||
|         org.bukkit.inventory.ItemStack[] armor = new org.bukkit.inventory.ItemStack[4]; | ||||
|     public ItemStack[] getArmor() { | ||||
|         ItemStack[] armor = new ItemStack[4]; | ||||
|         for (int i = 0; i < 4; i++) { | ||||
|             armor[i] = items[i]; | ||||
|         } | ||||
| @@ -163,24 +159,24 @@ public class FlagWatcher { | ||||
|         return disguise; | ||||
|     } | ||||
|  | ||||
|     private boolean getFlag(int i) { | ||||
|         return ((Byte) getValue(0, (byte) 0) & 1 << i) != 0; | ||||
|     private boolean getFlag(int byteValue) { | ||||
|         return ((Byte) getValue(0, (byte) 0) & 1 << byteValue) != 0; | ||||
|     } | ||||
|  | ||||
|     @Deprecated | ||||
|     public org.bukkit.inventory.ItemStack getHeldItem() { | ||||
|     public ItemStack getHeldItem() { | ||||
|         return getItemInHand(); | ||||
|     } | ||||
|  | ||||
|     public org.bukkit.inventory.ItemStack getItemInHand() { | ||||
|     public ItemStack getItemInHand() { | ||||
|         return getItemStack(SlotType.HELD_ITEM); | ||||
|     } | ||||
|  | ||||
|     public org.bukkit.inventory.ItemStack getItemStack(int slot) { | ||||
|     public ItemStack getItemStack(int slot) { | ||||
|         return items[slot]; | ||||
|     } | ||||
|  | ||||
|     public org.bukkit.inventory.ItemStack getItemStack(SlotType slot) { | ||||
|     public ItemStack getItemStack(SlotType slot) { | ||||
|         return getItemStack(slot.getSlot()); | ||||
|     } | ||||
|  | ||||
| @@ -251,7 +247,7 @@ public class FlagWatcher { | ||||
|         this.addEntityAnimations = isEntityAnimationsAdded; | ||||
|     } | ||||
|  | ||||
|     public void setArmor(org.bukkit.inventory.ItemStack[] itemstack) { | ||||
|     public void setArmor(ItemStack[] itemstack) { | ||||
|         for (int i = 0; i < itemstack.length; i++) | ||||
|             setItemStack(i, itemstack[i]); | ||||
|     } | ||||
| @@ -261,37 +257,35 @@ public class FlagWatcher { | ||||
|     } | ||||
|  | ||||
|     public void setBurning(boolean setBurning) { | ||||
|         setFlag(0, 0, setBurning); | ||||
|         setFlag(0, setBurning); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|     protected void setFlag(int no, int i, boolean flag) { | ||||
|         if (no == 0) { | ||||
|             modifiedEntityAnimations.add(i); | ||||
|         } | ||||
|         byte b0 = (Byte) getValue(no, (byte) 0); | ||||
|     private void setFlag(int byteValue, boolean flag) { | ||||
|         modifiedEntityAnimations.add(byteValue); | ||||
|         byte b0 = (Byte) getValue(0, (byte) 0); | ||||
|         if (flag) { | ||||
|             setValue(no, (byte) (b0 | 1 << i)); | ||||
|             setValue(0, (byte) (b0 | 1 << byteValue)); | ||||
|         } else { | ||||
|             setValue(no, (byte) (b0 & ~(1 << i))); | ||||
|             setValue(0, (byte) (b0 & ~(1 << byteValue))); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     @Deprecated | ||||
|     public void setHeldItem(org.bukkit.inventory.ItemStack itemstack) { | ||||
|     public void setHeldItem(ItemStack itemstack) { | ||||
|         setItemInHand(itemstack); | ||||
|     } | ||||
|  | ||||
|     public void setInvisible(boolean setInvis) { | ||||
|         setFlag(0, 5, setInvis); | ||||
|         setFlag(5, setInvis); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|     public void setItemInHand(org.bukkit.inventory.ItemStack itemstack) { | ||||
|     public void setItemInHand(ItemStack itemstack) { | ||||
|         setItemStack(SlotType.HELD_ITEM, itemstack); | ||||
|     } | ||||
|  | ||||
|     public void setItemStack(int slot, org.bukkit.inventory.ItemStack itemStack) { | ||||
|     public void setItemStack(int slot, ItemStack itemStack) { | ||||
|         // Itemstack which is null means that its not replacing the disguises itemstack. | ||||
|         if (itemStack == null) { | ||||
|             // Find the item to replace it with | ||||
| @@ -332,28 +326,28 @@ public class FlagWatcher { | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void setItemStack(SlotType slot, org.bukkit.inventory.ItemStack itemStack) { | ||||
|     public void setItemStack(SlotType slot, ItemStack itemStack) { | ||||
|         setItemStack(slot.getSlot(), itemStack); | ||||
|     } | ||||
|  | ||||
|     @Deprecated | ||||
|     public void setRiding(boolean setRiding) { | ||||
|         setFlag(0, 2, setRiding); | ||||
|         setFlag(2, setRiding); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|     public void setRightClicking(boolean setRightClicking) { | ||||
|         setFlag(0, 4, setRightClicking); | ||||
|         setFlag(4, setRightClicking); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|     public void setSneaking(boolean setSneaking) { | ||||
|         setFlag(0, 1, setSneaking); | ||||
|         setFlag(1, setSneaking); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|     public void setSprinting(boolean setSprinting) { | ||||
|         setFlag(0, 3, setSprinting); | ||||
|         setFlag(3, setSprinting); | ||||
|         sendData(0); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -55,7 +55,7 @@ public class MiscDisguise extends TargetedDisguise { | ||||
|             if (getType() == DisguiseType.PAINTING) { | ||||
|                 data = new Random().nextInt(Art.values().length); | ||||
|             } else { | ||||
|                 data = disguiseType.getDefaultData(); | ||||
|                 data = 0; | ||||
|             } | ||||
|         } | ||||
|         this.data = data; | ||||
|   | ||||
| @@ -52,7 +52,7 @@ public class WolfWatcher extends AgeableWatcher { | ||||
|     private void setFlag(int no, boolean flag) { | ||||
|         byte b0 = (Byte) getValue(16, (byte) 0); | ||||
|         if (flag) { | ||||
|             setValue(16, (byte) (b0 | (no))); | ||||
|             setValue(16, (byte) (b0 | no)); | ||||
|         } else { | ||||
|             setValue(16, (byte) (b0 & -(no + 1))); | ||||
|         } | ||||
|   | ||||
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