Player Changing world should be nicer for teleports
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parent
f060b27be6
commit
f6140620c8
@ -277,9 +277,9 @@ public class DisguiseListener implements Listener {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void onTeleport(final PlayerTeleportEvent event) {
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Location to = event.getTo();
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Location from = event.getFrom();
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if (DisguiseConfig.isBedPacketsEnabled()) {
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Location to = event.getTo();
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Location from = event.getFrom();
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int x1 = (int) Math.floor(to.getX() / 16D) - 17;
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int x2 = (int) Math.floor(from.getX() / 16D) - 17;
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int z1 = (int) Math.floor(to.getZ() / 16D) - 17;
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@ -297,6 +297,12 @@ public class DisguiseListener implements Listener {
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});
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}
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}
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if (DisguiseConfig.isUndisguiseOnWorldChange() && to.getWorld() != null && from.getWorld() != null
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&& to.getWorld() != from.getWorld()) {
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for (Disguise disguise : DisguiseAPI.getDisguises(event.getPlayer())) {
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disguise.removeDisguise();
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}
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}
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}
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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