Delay teleport by another tick, lower distance
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3d0c209cf7
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e731323110
@ -212,8 +212,8 @@ public class PacketHandlerSpawn implements IPacketHandler {
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double dist = observer.getLocation().distanceSquared(disguisedEntity.getLocation());
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// If self disguise, or further than 64 blocks, or not in front of entity
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boolean spawnFarAway = observer == disguisedEntity || dist > (64 * 64) ||
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// If self disguise, or further than 50 blocks, or not in front of entity
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boolean spawnFarAway = observer == disguisedEntity || dist > (50 * 50) ||
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(observer.getLocation().add(observer.getLocation().getDirection().normalize())
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.distanceSquared(disguisedEntity.getLocation()) - dist) < 0.3;
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@ -276,7 +276,7 @@ public class PacketHandlerSpawn implements IPacketHandler {
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mods.write(5, pitch);
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skin.getSleptPackets().computeIfAbsent(0, (a) -> new ArrayList<>()).add(teleport);
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skin.getSleptPackets().computeIfAbsent(3, (a) -> new ArrayList<>()).add(metaPacket);
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skin.getSleptPackets().computeIfAbsent(4, (a) -> new ArrayList<>()).add(metaPacket);
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}
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} else if (disguise.isMobDisguise() || disguise.getType() == DisguiseType.ARMOR_STAND) {
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Vector vec = disguisedEntity.getVelocity();
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