Delay teleport by another tick, lower distance

This commit is contained in:
libraryaddict 2020-10-02 07:42:35 +13:00
parent 3d0c209cf7
commit e731323110

View File

@ -212,8 +212,8 @@ public class PacketHandlerSpawn implements IPacketHandler {
double dist = observer.getLocation().distanceSquared(disguisedEntity.getLocation());
// If self disguise, or further than 64 blocks, or not in front of entity
boolean spawnFarAway = observer == disguisedEntity || dist > (64 * 64) ||
// If self disguise, or further than 50 blocks, or not in front of entity
boolean spawnFarAway = observer == disguisedEntity || dist > (50 * 50) ||
(observer.getLocation().add(observer.getLocation().getDirection().normalize())
.distanceSquared(disguisedEntity.getLocation()) - dist) < 0.3;
@ -276,7 +276,7 @@ public class PacketHandlerSpawn implements IPacketHandler {
mods.write(5, pitch);
skin.getSleptPackets().computeIfAbsent(0, (a) -> new ArrayList<>()).add(teleport);
skin.getSleptPackets().computeIfAbsent(3, (a) -> new ArrayList<>()).add(metaPacket);
skin.getSleptPackets().computeIfAbsent(4, (a) -> new ArrayList<>()).add(metaPacket);
}
} else if (disguise.isMobDisguise() || disguise.getType() == DisguiseType.ARMOR_STAND) {
Vector vec = disguisedEntity.getVelocity();