Update description of sounds.yml
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# Here you can define custom sounds for a sound group!
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# This is an example group, this group will never be loaded.
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# Create your sound group here, then use 'setSoundGroup <Name>' on your disguise
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# You cannot use the same group name as a disguise type! So no 'PLAYER', 'COW' etc.
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# Sometimes you just want to have a disguise play different sounds than what it should do
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# Like a cow making skeleton noises instead. Or you want to use a resource pack, or do your own special noises instead
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# You can set the sounds to play in config with 'setSoundGroup' and below you can make your own sound groups!
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# The default disguises already have their sound groups and you cannot use their names.
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# This means no 'PLAYER' 'COW' etc
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# This is an example group, 'GroupName' will never be loaded.
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GroupName:
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# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
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# So if hurt is missing, it won't play a hurt noise
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Idle:
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- minecraft:some.idle.sound
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Hurt:
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