From e59e89ad5244bf38d40a6c5326bd5622b7a13655 Mon Sep 17 00:00:00 2001 From: libraryaddict Date: Sun, 24 May 2020 13:42:03 +1200 Subject: [PATCH] Update description of sounds.yml --- src/main/resources/sounds.yml | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/src/main/resources/sounds.yml b/src/main/resources/sounds.yml index 896e084d..8b6d6d34 100644 --- a/src/main/resources/sounds.yml +++ b/src/main/resources/sounds.yml @@ -1,9 +1,12 @@ -# Here you can define custom sounds for a sound group! -# This is an example group, this group will never be loaded. -# Create your sound group here, then use 'setSoundGroup ' on your disguise -# You cannot use the same group name as a disguise type! So no 'PLAYER', 'COW' etc. +# Sometimes you just want to have a disguise play different sounds than what it should do +# Like a cow making skeleton noises instead. Or you want to use a resource pack, or do your own special noises instead +# You can set the sounds to play in config with 'setSoundGroup' and below you can make your own sound groups! +# The default disguises already have their sound groups and you cannot use their names. +# This means no 'PLAYER' 'COW' etc +# This is an example group, 'GroupName' will never be loaded. GroupName: # If you don't set one of these options, or it is empty. Then no sound will be played for that sound type + # So if hurt is missing, it won't play a hurt noise Idle: - minecraft:some.idle.sound Hurt: