Update description of sounds.yml
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| # Here you can define custom sounds for a sound group! | # Sometimes you just want to have a disguise play different sounds than what it should do | ||||||
| # This is an example group, this group will never be loaded. | # Like a cow making skeleton noises instead. Or you want to use a resource pack, or do your own special noises instead | ||||||
| # Create your sound group here, then use 'setSoundGroup <Name>' on your disguise | # You can set the sounds to play in config with 'setSoundGroup' and below you can make your own sound groups! | ||||||
| # You cannot use the same group name as a disguise type! So no 'PLAYER', 'COW' etc. | # The default disguises already have their sound groups and you cannot use their names. | ||||||
|  | # This means no 'PLAYER' 'COW' etc | ||||||
|  | # This is an example group, 'GroupName' will never be loaded. | ||||||
| GroupName: | GroupName: | ||||||
|   # If you don't set one of these options, or it is empty. Then no sound will be played for that sound type |   # If you don't set one of these options, or it is empty. Then no sound will be played for that sound type | ||||||
|  |   # So if hurt is missing, it won't play a hurt noise | ||||||
|   Idle: |   Idle: | ||||||
|     - minecraft:some.idle.sound |     - minecraft:some.idle.sound | ||||||
|   Hurt: |   Hurt: | ||||||
|   | |||||||
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