Update description of sounds.yml

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libraryaddict 2020-05-24 13:42:03 +12:00
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@ -1,9 +1,12 @@
# Here you can define custom sounds for a sound group! # Sometimes you just want to have a disguise play different sounds than what it should do
# This is an example group, this group will never be loaded. # Like a cow making skeleton noises instead. Or you want to use a resource pack, or do your own special noises instead
# Create your sound group here, then use 'setSoundGroup <Name>' on your disguise # You can set the sounds to play in config with 'setSoundGroup' and below you can make your own sound groups!
# You cannot use the same group name as a disguise type! So no 'PLAYER', 'COW' etc. # The default disguises already have their sound groups and you cannot use their names.
# This means no 'PLAYER' 'COW' etc
# This is an example group, 'GroupName' will never be loaded.
GroupName: GroupName:
# If you don't set one of these options, or it is empty. Then no sound will be played for that sound type # If you don't set one of these options, or it is empty. Then no sound will be played for that sound type
# So if hurt is missing, it won't play a hurt noise
Idle: Idle:
- minecraft:some.idle.sound - minecraft:some.idle.sound
Hurt: Hurt: