Minor formatting

This commit is contained in:
libraryaddict 2016-11-30 17:08:37 +13:00
parent 80b4085204
commit e1bcfbb5cc
2 changed files with 30 additions and 30 deletions

View File

@ -99,10 +99,10 @@ UndisguiseOnWorldChange: false
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersTab: false
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesTab: false
ShowPlayerDisguisesInTab: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.

View File

@ -16,11 +16,12 @@ public class DisguiseConfig {
private static String disguiseBlownMessage;
private static int disguiseCloneExpire;
private static int disguiseEntityExpire;
private static boolean displayPlayerDisguisesInTab;
private static boolean entityAnimationsAdded;
private static boolean entityStatusEnabled;
private static boolean equipmentEnabled;
private static boolean hearSelfDisguise;
private static boolean viewSelfDisguise;
private static boolean hideDisguisedPlayers;
private static boolean hidingArmor;
private static boolean hidingHeldItem;
private static boolean keepDisguiseEntityDespawn;
@ -35,32 +36,15 @@ public class DisguiseConfig {
private static boolean sendVelocity;
private static boolean showNameAboveHead;
private static boolean showNameAboveHeadAlwaysVisible;
private static boolean stopShulkerDisguisesFromMoving;
private static boolean targetDisguises;
private static boolean undisguiseSwitchWorlds;
private static boolean stopShulkerDisguisesFromMoving;
private static String updateMessage = ChatColor.RED + "[LibsDisguises] " + ChatColor.DARK_RED
+ "There is a update ready to be downloaded! You are using " + ChatColor.RED + "v%s" + ChatColor.DARK_RED
+ ", the new version is " + ChatColor.RED + "%s" + ChatColor.DARK_RED + "!";
private static String updateNotificationPermission;
private static boolean viewSelfDisguise;
private static boolean witherSkullEnabled;
private static boolean hideDisguisedPlayers;
private static boolean displayPlayerDisguisesInTab;
public static void setHideDisguisedPlayers(boolean hideDisguisedPlayersInTab) {
hideDisguisedPlayers = hideDisguisedPlayersInTab;
}
public static void setShowDisguisedPlayersInTab(boolean displayPlayerDisguisesInTablist) {
displayPlayerDisguisesInTab = displayPlayerDisguisesInTablist;
}
public static boolean isHideDisguisedPlayers() {
return hideDisguisedPlayers;
}
public static boolean isShowDisguisedPlayersInTab() {
return displayPlayerDisguisesInTab;
}
public static String getDisguiseBlownMessage() {
return disguiseBlownMessage;
@ -155,6 +139,10 @@ public class DisguiseConfig {
return equipmentEnabled;
}
public static boolean isHideDisguisedPlayers() {
return hideDisguisedPlayers;
}
/**
* Is the plugin modifying the inventory packets so that players when self disguised, do not see their armor floating around
*/
@ -221,6 +209,10 @@ public class DisguiseConfig {
return colorizeSheep;
}
public static boolean isShowDisguisedPlayersInTab() {
return displayPlayerDisguisesInTab;
}
/**
* Is the sound packets caught and modified
*/
@ -228,6 +220,10 @@ public class DisguiseConfig {
return PacketsManager.isHearDisguisesEnabled();
}
public static boolean isStopShulkerDisguisesFromMoving() {
return stopShulkerDisguisesFromMoving;
}
public static boolean isUndisguiseOnWorldChange() {
return undisguiseSwitchWorlds;
}
@ -338,6 +334,10 @@ public class DisguiseConfig {
}
}
public static void setHideDisguisedPlayers(boolean hideDisguisedPlayersInTab) {
hideDisguisedPlayers = hideDisguisedPlayersInTab;
}
/**
* Does the plugin appear to remove the item they are holding, to prevent a floating sword when they are viewing self disguise
*/
@ -409,6 +409,10 @@ public class DisguiseConfig {
colorizeSheep = color;
}
public static void setShowDisguisedPlayersInTab(boolean displayPlayerDisguisesInTablist) {
displayPlayerDisguisesInTab = displayPlayerDisguisesInTablist;
}
/**
* Set if the disguises play sounds when hurt
*/
@ -416,6 +420,10 @@ public class DisguiseConfig {
PacketsManager.setHearDisguisesListener(isSoundsEnabled);
}
public static void setStopShulkerDisguisesFromMoving(boolean stopShulkerDisguisesFromMoving) {
DisguiseConfig.stopShulkerDisguisesFromMoving = stopShulkerDisguisesFromMoving;
}
public static void setUndisguiseOnWorldChange(boolean isUndisguise) {
undisguiseSwitchWorlds = isUndisguise;
}
@ -428,14 +436,6 @@ public class DisguiseConfig {
updateNotificationPermission = newPermission;
}
public static void setStopShulkerDisguisesFromMoving(boolean stopShulkerDisguisesFromMoving) {
DisguiseConfig.stopShulkerDisguisesFromMoving = stopShulkerDisguisesFromMoving;
}
public static boolean isStopShulkerDisguisesFromMoving() {
return stopShulkerDisguisesFromMoving;
}
/**
* Disable velocity packets being sent for w/e reason. Maybe you want every ounce of performance you can get?
*