Use a random uuid in gameprofiles.
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		| @@ -580,15 +580,14 @@ public class DisguiseUtilities { | ||||
|      */ | ||||
|     public static WrappedGameProfile lookupGameProfile(String playerName) { | ||||
|         WrappedGameProfile gameprofile = ReflectionManager.grabProfileAddUUID(playerName); | ||||
|         return ReflectionManager.getSkullBlob(gameprofile); | ||||
|         return ReflectionManager.getGameProfileWithThisSkin(null, gameprofile.getName(), | ||||
|                 ReflectionManager.getSkullBlob(gameprofile)); | ||||
|     } | ||||
|  | ||||
|     /** | ||||
|      * Please note that in the future when 'DualInt' and the like are removed. This should break.. | ||||
|      *  | ||||
|      * However, that should be negated in the future as I'd be able to set the watcher index's as per the spigot version. | ||||
|      *  | ||||
|      * Instead of checking on the player's version every single packet.. | ||||
|      * Please note that in the future when 'DualInt' and the like are removed. This should break.. However, that should be negated | ||||
|      * in the future as I'd be able to set the watcher index's as per the spigot version. Instead of checking on the player's | ||||
|      * version every single packet.. | ||||
|      */ | ||||
|     public static List<WrappedWatchableObject> rebuildForVersion(Player player, FlagWatcher watcher, | ||||
|             List<WrappedWatchableObject> list) { | ||||
|   | ||||
| @@ -355,7 +355,7 @@ public class ReflectionManager { | ||||
|  | ||||
|     public static WrappedGameProfile getGameProfile(Player player) { | ||||
|         if (LibVersion.is1_7()) { | ||||
|             return WrappedGameProfile.fromPlayer(player); | ||||
|             return getGameProfileWithThisSkin(null, player.getName(), WrappedGameProfile.fromPlayer(player)); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
|   | ||||
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